I have a menu which is a external Swf, It consists of 6 swf files.These menu's are loaded dynamically containing info from XML.When you click on of one the 6 buttons I want to use loadMovie to load'one of the swf files specified on the button' into a container called 'Scroller'.The idea is that it replaces the loaded swf with another one when you click another button.I gave everything instance names including the scroller.When i test the movie It does load when i click on button1.When i click on button 1 again, it even loads again.If I Click on button 2 (or 3,4,5,6) after i clicked on 1 it replaces the first swf.But after that nothing else works. When i click on one of the other buttonsthe trace doesn't even come up.
i have this movieclip that needs to load many times but only if its called.here is the xml example why it needs to load many times.Url...if a user post a comment it inserts to database via mysql.and then get pulled back via xml.I have upload the fla file to let you see what it does but the main clip needs to load every comment. but it loads one i need to loop it some how.[code]
I have a image of a person that I would like to load a certain number of times in a row to show a total of how many people took part in this particular event. In total I need 166 replications of this image, is there any actionscript I can use to do this without having to create a key frame for every separate image?
I'm trying to develop a Flash music player for my website, but I don't want all the songs to load at once. I only want them to load if the user clicks on it. An example of this is a site that offers theseAnyhoo, I don't want to use a Radio Blog because I'd like mine completely customized to my specifications.On to the actual queston: How do I make it so that a song in the music player will load only if a user wants it to load and clicks on it
I'm designing a flash site with a Dynamic Gallery (loading images from a XML file). what can I do to reduce load time at the beginning, or limit loading times to individual images?
I've searched the threads to find something that may help but as i'm not too good with AS i'm not sure what Is relevant to what I need. So i'm hoping someone can put it simply for me.
I have a pattern in the background of each page on my website which sits on the Index page. When each new page is loaded, on release of the relevant button, the background pattern should change colour. I have 9 pages to load therefore it changes colour 9 times.
What sort of code should I use? I'm not familiar with changing colours in AS!
I've got a simple flash-based .exe that I'd like to load and play a move between a certain time of day. For example, the loaded movie should play everyday between noon-1pm and 2am-3am. The movie should then unload and go back to the original movie at the end of each time period. How and the world do I write the script for this?
I am trying to create an interactive 3D canvas, e.g. it loads up the person image and loads it into several - pre warped- movieclips... trouble is when I run this:
ActionScript Code: function imageLoaded2(e:Event):void { canvas_wrap_mc.canvasF_mc.addChild(imageLoader2);
[Code]....
It only executes the last one instead of them all, when I remove the last one (canvas_white_mc)... it goes to the next last one canvas_black_mc...
I'm obviously doing something wrong, and everything about addChild and loading external images for me is a bit loose weave!
the aim of this script is to make a slide show, loading images form an external file (called: images) they fade in, then fade out, then load the next swf in the Next Level.My Question is that I cannot manage to set different times when the image load to stay in the screen (1, 2, 3 sec (1000, 2000, 3000 miliseconds) and then to fade.They Need to fade in, stay 1,2 or three seconds, and then fade out... but its not working, I used the SetIntervalID but nothing after loading the 1.swf this will call a 2.swf with a different time of the image to remain, lets say 5 sec, and then this swf will call the 3.swf and remain 8 sec??[code]
I'm trying to understand how AS3 works compared to AS2 when using navigation buttons to load external .swf files.
In AS2, I would have 5 menu buttons. Each button contained a script to load an external .swf file into layer 2 (on top of my existing movie). It would also contain a line of code to unload any movie that was already in Layer 2. This way new movies came in on top and were easy to identify when it came time for them to be unloaded.
Now in AS3, I can't find a similar way to work with external movies, since there are no longer layers. I create a movieLoader and add a child to it to load my external .swf - that works fine.But how do I tell each button to remove any children that already exist before loading the new child? The way it works now, the movies just keep piling on top of each other whenever I click a button.[code]...
[URL]My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open.how you could preload all animations before you enter the site, I need your help, your any tip, and your advice on what code should I use.[URL]
I bought a template from flashmo which comes one main flash file and photoalbum fl. file. The main flash file plays swf. file from photoalbum. I like to create many photoalbums and play them on the main file.I have no idea how to do that. I spend hours and hours searching online but I cannot find information.The actionscript that is related to playing movie is below.
import mx.transitions.*; import mx.transitions.easing.*; // var numMenuX = 605;
Ok, I know this is probally has a simple answer. but i cant figure it out. i have 3 buttons each controling a different movie clip. but the effect i want is when you click a button the assigned movie clip loads ontop of the other. basically this is because the movie clips are alpha tweens and i need that transition effect
I am trying to load 9 movies into a flash, I want them to be loaded randomly and to loop, right now I am using this script but it is playing them in a certain order. Is there a way they can be loaded randomly?
var mcl:MovieClipLoader = new MovieClipLoader(); var list:Object = new Object(); mcl.addListener(list);
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1
I have an empty movie clip which I use to load movies into it...(A) and (B)...
My question is: If I load movie "A", and later on I load "B" (here is my quesion) what happen to the loading process if I need to load "A" again? is goint to load it from scratch or some how stays in the cache?
This is my site [URL] (click on "portfolio", "about us") so far only this... My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open. How you could preload all animations before you enter the site. Example of what I mean is here: [URL]
i wanna be able to load both variables from an external .txt file, and a external .swf file at the same time. now the problem is i need the .swf to only open if the movie is at frame 15. here is my current code:
on (press) { loadVariablesNum ("test.txt", 0); }[code].....