Movies Called Upon Have To Play Asper Draged Sequence?
May 18, 2009
I have six dragable button named A,B,C,D,E, F on which external movie are called upon
what my client want is that user has to drag and drop this buttons one by one into to little mc (movie clip). than by clicking play but. all movies called upon have to play asper draged sequence.
in my application, I did some trace statements of a file For example if(oldFile.parent.toString()!=file.parent.toString()) There are some other file print statements , and it seems to encounter this error stated below. But the error does not appear every time. For example i ran my application for 20 times, it will encounter this error once. Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. at Error$/throwError() at flash.filesystem::File/resolveComponents() at flash.filesystem::File/get parent()
I have some code that is connecting to a radio stream and it playing the music. That much works... I also have a little dropdown box which lets the user switch the stream... Whenever I try to switch the stream, I'm getting this error...
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.at flash.media::Sound/flash.media:Sound::_load().
Code: private function changeStation():void { sound.close();
I have tried to modify that block of code, but I can't seem to get anything to work...
I have a button in a movie called banner.swf When I click on this button I want a movie called homesub.swf to load but I want to load it through a movie called sub.swf Is this possible?
We have a flash website built using flex and CS3. Majority of the site has been done using flex. We have multiple flash movies on a page and we obviously have the page loading very slow. Now that we are looking into options for making the page fast, we are trying to understand whether we can run these flash movies in parallel ? Is there some provision in CS3 to make the flash understand that this object will be loaded and ran first and then the second object.
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");} on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
[Code]....
when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I have setup a button so that when i press it, it drags this movieclip and when i release it stopsdrag.... what i wanan do is.. detect if the movieclip has been draged or not.... like how do i pass set a variable when a movie clip has been draged... so far ive set it up soo that when i press the button it sets a variable... but a user might just press the button and not drag the movieclip i wanna set the variable not when the button is pressed but when the movie clip has actually been draged... ?
the problem is that it works fine when I export it to swf but when i export it exe format It does not play the first swf and instead directly plays the second swf.
I have 3 flv and wanna to play them in sequence.This is the script I wrote for one flv
var my_nc:NetConnection =new NetConnection(); my_nc.connect(null); var my_ns=new NetStream(my_nc); my_video.attachNetStream(my_ns); my_ns.play("v1.flv");
How to write in order to play them sequence rather than edit them in AfterEffect?
I was wondering whats the best way to play a sequence of images (dynamically.... not using IDE) so that I can mimic the behavior of a movieclip? The images are pngs that get loaded completely in the begin of the app, based on a user ineraction with this object, I must play a given sequence.
i have a php script that selects an array of different wav files. i want to send the files path to flash file and let the flash file load each of the file and play it in a loop.
I have several movieclips in my library named with the name stap1, stap2, stap3 etc..
I want to put addchilds on stage after the other child is finished playing. I'm trying to make a for loop but the movies are now put on the stage on the same time.
My code so far is:
ActionScript Code: import flash.utils.getDefinitionByName; stop(); var total_movies = 3;
I have single FLV file which is quite big. I want to encrypt it and decrypt but it takes too long. My best idea was to split video into smaller videos using third party software and apply my encrypting and decrypting functions to each one separately. Unfortunately I have a problem with gaps between loaded FLV files. Video has to be smooth without any pauses.
I have two swf files that I would like to play in sequence in a main flash file. The two swf files are partA.swf and partB.swf. I set up two frames using this actionscript 3 snippet: Frame 1:
Code:var partARequest:URLRequest = new URLRequest("partA.swf");var partALoader:Loader = new Loader();partALoader.load(partARequest);addChild(partALoader);Frame 2: Code:var partBRequest:URLRequest = new URLRequest("partB.swf");var partBLoader:Loader = new Loader();partBLoader.load(partBRequest);addChild(partBLoader);
I made sure to set new loaders that correspond to it's proper swf file. So partA.swf goes with partALoader and partB.swf goes with partBLoader. I noticed that individually they work great. If I just set up frame 1 or frame 2 by themselves, the swf file plays. When placed together, however, either frame 1 plays without going to frame 2 OR frame 2 plays by default without playing frame 1 first.
How can I get this to work properly in sequence? Just to break things down, this is how I would like the set up. 1. Play frame 1 which plays partA.swf, 2. Stop when finished and go to frame 2 which plays partB.swf 3. Stop movie, no need to loop. 4. Would like to have option for adding more swf files I don't use flash much, so guidance with code is much appreciated. I would think this is a simple task, but searching for a proper solution hasn't been successful. Also just to clarify from previous searches and posts I looked at: I am not using buttons, and this is using actionscript 3.0 not 2.0, and this is using only .swf files.
I want to make a closing sequence for my main menu. I have several button on my main menu. I want to make it so that every time I click a button, a closing sequence (for example a fade out) will be played before going to a new page (frame/label name). How do I do that?
I've created a looping movie in flash which is made up of several seperate swf files and linked together in the main file- it plays fine for the first couple of plays but gradually the timing becomes delayed and slides start to play over one another, is there a way I can have the full sequence play fully everytime?
I am looking for a script that can let me do this:If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.It is important that I can do this in one script in the buttonOtherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event thingy.
I want to push a button, and play through the entire array one sound at a time. When the first sound stops, the second begins, etc. all the way until the last sound plays. When the last sound finishes, all sound should stop, and if you push the play button again, it should start over at the beginning, and play through all sounds again.
I'm thinking the SOUND_COMPLETE needs to be used... I'm just not sure how, hence the empty function. I only want to have to push play one time to hear the entire array in a sequence.
var count; var songList:Array = new Array("test1.mp3","test2.mp3","test3.mp3"); count = songList.length;
If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.
It is important that I can do this in one script in the button.
Otherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event things.
I'm quite new to Actionscripts and I hope someone can help me with two issues I'm having. I have a rather long timeline that I want to use the Keyboard to play particular sections of this timeline. I can get the Keyboard to jump to the specific frame I want, but I don't know how to indicate that action to stop at a particular frame, and then to loop that section.
So, for example, if I press the UP key, I want it to start playing from frame 5 of the timeline to frame 14, afterwhich it will loop until I press another key.
My other question is how do you script a Keyboard to play audio?[code]...
I have created a number of flash files, and now want to combine them all into one single movie file. For example, the files run like this: section1.swf - section2.swf - section3.swf - section4.swfI have created a 'host' file, to load the individual files, but I want to play these files in sequence. So that at the end of section1.swf, section2.swf will play and so on.... Can anybody guide me as to what is the most straightforward method of doing this? I have little or no knowledge of actionscript so the simpler the better for me
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single longer video).
I want to make an application in AS 3 in which a XML will be read and it contains all the tracks that I want to be played. But every movie must be played in fullscreen, and the transaction can't be seen by the spectators. So who is seeing the playlist must not see what is 'behind the movie'. Only movies being played sequentially in fullscreen. Is it possible to be made?
how to sequence movie clips to play in a certain order. I want to play one movie clip that is animated using actions and then once that clip is finished, play the next one (naturally, to create some sort of design.)If I have two MC's that have separate scripts on them - how would I go about playing the first movie clip and once that animation is finished playing the next one?I've tried placing a 2ndmovieclipname.stop () style script at the end of the first movie clip.I am currently using Flash MX 2004.
PS - I do not have my clips animated with frames, so I don't believe the option to gotoAndPlay (frame x) is available to me.