ActionScript 3.0 :: How To Check An Action Is Complete

Feb 15, 2011

Basically when you start the code, it creates 26 random letter jumbles on screen, each beginning with a different letter of the alphabet.You then type these jumbles, one by one, to make them disappear.How It works as I have posted it below is that you have to type the first letter twice, but if you have a quick look through you can see there is a (red) commented out line that I want to include in order to delete the first letter first tryBut it seems that it can't parse the previous action fast enough in order to carry it out.Is there a way to tell flash to wait until the previous action has completed before it tries to parse the one at hand?

var available:int=0;
var letterCode:int;
var keyPressed:String;

[code].......

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