ActionScript 3.0 :: How To Check An Action Is Complete
Feb 15, 2011
Basically when you start the code, it creates 26 random letter jumbles on screen, each beginning with a different letter of the alphabet.You then type these jumbles, one by one, to make them disappear.How It works as I have posted it below is that you have to type the first letter twice, but if you have a quick look through you can see there is a (red) commented out line that I want to include in order to delete the first letter first tryBut it seems that it can't parse the previous action fast enough in order to carry it out.Is there a way to tell flash to wait until the previous action has completed before it tries to parse the one at hand?
var available:int=0;
var letterCode:int;
var keyPressed:String;
[code].......
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Jul 3, 2009
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Code:
function onAbout(event:Event):void {
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[code]....
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Jul 12, 2005
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Code:
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[Code]....
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[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
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Apr 6, 2011
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[Code]....
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Code:
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May 23, 2009
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[Code]...
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[Code]...
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