Loading External Swf Not Complete?
May 5, 2009
I'm trying to load external swf (with more than one frame and actionscript 3 on every frame - I used there "timeline" coding) from my main swf.code for loading external swf into main swf:
var loader01:Loader;
function openGame1(evt:Event):void{ loader01 = new Loader(); var requestSWF01:URLRequest = new URLRequest("game01.swf");
[code].....
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Similar Posts:
Jun 14, 2011
this only happens when I'm running from my local web server. The external swf get loaded just fine and I get the progress event, but just not the complete event.
Here are the three events I listen for currently
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, OnGameLoaded);
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, OnGameLoadProgress);
[code].....
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Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
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Sep 4, 2009
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
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Jul 23, 2009
I'm making a game, and all the levels are in different swf. What is the script to have the next swf begin playing after one is complete?
basically:
game starts, beat level, button comes up saying next level, click it, and it goes to a different swf called level two.
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May 6, 2009
I have a button when clicked I want to play an external flv (this doesn't have to be used on the web) I just want it to close by itself once the flv has finished. I assume i need to use an eventlistener?
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Dec 21, 2010
I've got some code that loads multiple swf files -- it works great, EXCEPT when the swf files are really small - then they load before the listeners are called - so the "COMPLETE" is never called. So my app just never works.
Here is Actionscript Code:
var _swfLoader:Loader;
var _swfRequest:URLRequest;
var allSWF:Array = new Array();
function loadSWFS():void{
allSWF = ["f1.swf","g2.swf","bob.swf"];
[Code] .....
My currentSwfProgress function always seems to work - so if i load 5 swf files, i will get the trace from the currentSwfProgress 5 times -- but not from the loadComplete function. I have been reading though, that the ProgressEvent.PROGRESS listener is unreliable in certain browsers (chrome for one). I think if I could somehow call the loadComplete function from currentSwfProgress function - that would work, but i do not know how to get the "EVENT" needed in loadComplete from the "ProgressEvent" used in the currentSwfProgress. Maybe something like this...
Actionscript Code:
function currentSwfProgress(
e:ProgressEvent):void{
if (e.target.bytesLoaded == e.target.bytesTotal){
trace("1 - FILE LOADED!");
loadComplete(e.get.the.parent.event())
}}
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Aug 26, 2008
How can I detect that a loading event is complete. Also to handle error if loading fails.
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Apr 13, 2010
I'm loading flv in swf using FLV player component using as 3.0. When I'm testing it online, sometimes flv triggers complete event before getting finished.
Below is my code.
import fl.video.*;
var f:FLVPlayback=new FLVPlayback();
f.source="video1.flv";
var vidWidth=990;
var vidHeight=480;
[Code] .....
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Apr 16, 2011
i have a swf file which i want to load into a fla file and export as a new swf file. I understand this part but my actionscript 3.0 code that i put on frame one of the timeline does not work. I have tried every version i have seen online including in adobe's actionscript 3 classroom in a book.... and other books..... i want the swf to run immediately so i dont think i need any event listeners since i am not clicking a button or anything like that... just running the swf at start.
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Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
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Jan 15, 2009
My flash app (as3, flash9) needs to load images from multiple servers.
When running the site on localhost, the loading of images works, regardless of which address it was loaded from. I can load it from
[URL]
But what does NOT work is to have a "Event.COMPLETE" triggered from the Loader that I use, if the Url of the image is not the same address as the one where I load the flash file from. The image loads and displays, but no COMPLETE or even an ioError event is triggered.
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Oct 7, 2009
I'm working in a recent project that showed up an apparently unsolvable issue:1. Is there a way of dynamic embedding fonts into an external .as?I'm trying to manage the below code to work.
ActionScript Code:
[Embed(source="C:WINDOWSFontsARIAL.TTF", fontFamily="Arial")];
public function texto(conteudo:String, fonte:String, tamanho:Object, cor:Object,
[code].....
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Mar 23, 2012
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
{
[code]....
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Mar 15, 2011
I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.
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Jan 10, 2012
I have a video complete event that was working wonderfully, when it was part of my main SWF, but now I have pulled it out and have it as an external SWF and is being loaded into the main timeline. Now it does not work.
I now get this error on compiling:
Code:
Symbol 'reconnect_video', Layer 'Actions', Frame 141, Line 61119: Access of possibly undefined property COMPLETE through a reference with static type Class.
The code that is causing the error is as follows:
Code:
import fl.video.VideoEvent;
reconn.addEventListener(VideoEvent.COMPLETE, completeHandlerReconn);
function completeHandlerReconn(event:VideoEvent):void{
[Code].....
This is code is inside off a movieClip called "reconnect_video" which is nested inside of a movieClip called "journal_open". So the parent of this movieClip should still be the same. The "journal_open" movie clip is the one that was removed from the original SWF. (due to size) I am now loading "journal_open" externally, and since then this error has appeared.
Do I have to do something different since this is no longer the main SWF?
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Mar 23, 2012
External swf is playing when preloader does not complete.I can not access external swf.My codes;
package com
{
public class MainClass extends Sprite
[code]......
View 2 Replies
Oct 20, 2009
Unfortunately the search function on the site doesnt seem to be working. I have a website [URL]. We have created a loading page so that the user enters the site when the site is fully loaded. Unfortunately this doesnt work for those parts of the website that are being loaded externally i.e. through XML files.
An example of this can be seen on the showcase section on the left side of the Home Page.
Can I also mention that there are over 250 images being loaded externally through the XML files as well as a number of text blocks. I as a web developer are completely against this amount of images but the client wants them in so unfortunately they have to stay.
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Aug 11, 2008
I'm coding a FontRegister class that register fonts from an external library.swf.Instead of writing 'manually' all the font class names as strings ("MyFont1","MyFont2",...) to be registered via getDefinition(), I wanted the script to automatically list and register all the fonts in the loaded swf.Font.enumerateFonts() only works on the current ApplicationDomain.... How do I check|trigger enumerateFonts in library.swf when loading is complete?
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Feb 11, 2010
How do you return data from a custom class, and only when something in the custom class has completed something. For example, let's say I have this code in the custom class[code]...
This, of course, doesn't work. I need the whatever.getLoadedObject() method to wait until the loading has finished inside the custom class then do whatever with the image loaded.
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May 27, 2011
I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?
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Sep 16, 2011
how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Sep 5, 2009
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.
View 2 Replies
May 26, 2009
i have an SWF file, which loads an external SWF... and the external SWF file is an image gallery that dynamically loads images..this is the code and it works to some degree...
Code: Select allfunction load3dPage():void
{
if(pagesHolder.numChildren > 0)
{
[code]...
my problem is that the external SWF file is added even though the images in it have not yet been all loaded.. this is because flash (probably) calculates the file size of the "raw" external SWF without realizing that it (the external SWF) will run another script on its own to load the images.. so technically, flash doesnt account for the images that will load...therefore the "COMPLETE" eventlistener only listens for the "raw" file size of the external SWF...
basically, i guess what im trying to say is, is there a way i can tell flash to "addChild" the external SWF only after it has run the script and loaded the external images as well...in case you're wondering, this is the code inside the external SWF that adds the images:
Code: Select allvar thumbnail:thumbnailSelector;
var thumbXPosition:Number = 528.7;
var xmlLoader:URLLoader = new URLLoader();
[code]...
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Oct 11, 2009
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
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Feb 23, 2011
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[Code]....
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