ActionScript 2.0 :: Component Method Cannot Be Accessed When That Load As External Movie By LoadMovie()
Oct 6, 2003
I've made a component to control the movieclip in the main timeline. The instance name of that movie clip passed as a parameter to the component. That is working fine in that file. But when that file loads into another SWF file, that containes a movieclip to hold the file that is being externally loaded, the methods are not working in that component.
This is the code of the component.
//------------------------------------------------------------------------------
#initclip
function visiblerClass() {
I've made a component to control the movieclip in the main timeline. The instance name of that movie clip passed as a parameter to the component. That is working fine in that file. But when that file loads into another SWF file, that containes a movieclip to hold the file that is being externally loaded, the methods are not working in that componentThis is the code of the component.
#initclip function visiblerClass() { this.what = this.insofitem;
I defined var image which I use for URL to loading content of XML file. I dont how can I define it to have var image outside of XML_images.onLoad because this woks:
Code: var XML_images:XML = new XML(); XML_images.ignoreWhite = true; XML_images.load("xml/castillo_images.xml");
I need do load an JPG dynamically. The URL is variable pase by Javascript.So... I have do create de variable in the JS e send it fo Flash.I'm getting this variable already. Using swfLiveconnect, and in the javascript the method SetVariable(var,value); I'm changing de value of the var. I can chage textfields, but the method loadMovie isn't working, by putting de URL param as the variable I get from javascript.Here goes the code I'm using:
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head>[code].....
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
I need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
I have a movie. In it are some buttons and a dynamic text field. When I press the buttons is should load text from a database into the dynamic text field. If I run the movie by itself (ie. not by LoadMovie()-ing it into a different movie) the dynamic text field gets filled with text and all is well and good. However, when I use LoadMovie() to load this very same movie into my main movie, the buttons no longer work; the text field stays empty.
I created an application to show a datagrid with a custom column in Flex 3. How can I access the method loadDetails in this code?:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ public function loadDetails(id:String) : void { // Some code here
[Code].....
When I tried to run this code Flex throws an error. It says that loadDetails is not defined. I suppose that error is because of scope.
I've been trying to use loadMovie to load external SWFs into 200x200 MCs arranged on the stage. What I get is a strange placement of the loaded movies, and, the loaded movies don't appear as they should. The loaded movies are really all the same: they display 4 squares that change randomly every 3 seconds.
1) The loaded movies seem to use their center point as the registration point instead of the top left corner. Why? How can this be changed?
2) The loaded SWFs ("1.swf", "2.swf", "3.swf") get transformed from 200x200 pixels to 100x100 pixels. Why?
We sometimes get swfs at my job that doesn't match our standard banner width and height. We only have the swfs and not always able to get hold of the *fla.So we want to load the swf into our different standard banner size and show it.
How do I load the swf into a new *fla that has my standard stage width:995 and stage height: 150? Without distorting the swf to much. Swf could be loading into a MC or loading directly onto stage.I tried the loadMovie and loaded the swf into a empty MC. But I can't set the MCs width and height.
I'm using loadMovie to load a jpg into my movie. When I do, I can't see any of the stuff that was in the movie before (even though it's not in the container MC) Is this a known thing? How can I fix it?
I can't figure out why this code doesn't work. I am banging my head here!
[Code]...
echo.php simply echos "banner=[URL] " I used a dynamic input text box to catch the value of banner - and it works fine! So I know the loadVariables is working but I can't get loadMovie to actually load the movie. And if I replace this.banner with the text of the path to flashfile.swf, it loads the movie perfectly.
My flash site is created similar to that of the one in Kirupa's full flash site tut. When I click the home button, the
_root.contents.loadMovie("welcome.swf");
action loads in the welcome section (to a blank movieclip). However, "welcome.swf" consists of two scenes - the contents, and a preloader. It was working fine BEFORE I added the preloader scene. Now, all I get is a quick glimpse of my preloader animation (for "welcome.swf"), then my intial movie (navbar) starts over agin.
CODE USED FOR PRELOADER SCENE (IN "WELCOME.SWF"):
1ST FRAME:
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded>=total) {
I have 2 flash files,one is mine (the main container) and one is a external swf.I want to load the external SWF to my container SWF.I write this code in my AS2 container, inside the main timeline flash (mine flash).In the first method, I add a movie clip with instance name mc1 to the first layer:
I really try to use that code - BUT !!! -> if I use this code the external SWF predominant, my main SWF code and all the rest of my code dosen't work (like the setInterval() timer).... I want to load the SWF like the second example and still run the setInterval() function.
I am using loadmovie function to load movie in a liquid template.[code]Movie loads fine in right position but as soon as window gets resized it goes out of its place to the TC position.What can do here to make movie stays in its place once window is resized?
I have 3 flash movies: a.swf, b.swf and c.swf. And I create a main.swf to load those 3 movies orderly (from a to c).In the main.swf:- At frame 1, I put the script: loadMovie("a.swf","_root")- At frame 2, I did the similar job as with frame 1 with b.swf.Now the Flash Player only load the b.swf movie. There is no sign of a.swf to be loaded. Tho' I did unloadMovie a.swf before load this new one.
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
how to do a random internal movie clips NOT calling external mcs with loadmovie?Let's say I have two internal mc's with instance name : my_mc1, my_mc2 and I want them to load randomly in starting in frame 2 here what I did so far:
var tab_mc = [this.my_mc1, this.my_mc2]; function randomMC(tab_mc) { var i=tab_mc.length; var r = (Math.floor(Math.random()*i);
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
I am creating a vertical shooter game for one of my assessments. There are 4 levels in the game, the object of each level is to shoot as many enemies (spawn via an external as file) to build up your score before the time runs out. Once the time reaches zero, you get linked to the next level. The first level is called the graveyard which has skulls as enemies. Once the time reaches zero, this swf automatically links to the next level which is called haunted_house.swf. The only problem is the skulls from the first level continue to spawn on the new level. How do I stop this? The coding for the timer and to link the first level to the next is below:
I have a html page that has a link, which links to another html page with a flash file on. What I need is when this flash page is accessed I need a new movie to load, which would usually load from the navigation when someone clicks on a button. Is there anyway to link to a page which then loads a new movie into the main movie. can this be done???
i am haveing a serious dilema with the loadmovie AS... ll make everthing as clear as possible.. main timeline 1st frame i have script for a menu... when u click an item in the menu it kicks you to a frame label "simple" in the main time line. in simple i an am trying to load an external swf "simple.swf".. i have tried everything and racked my brain but i cannot get flash to laod simple.swf...a nd on the off chance i do get it to load i am unable to position it with _x,_y...