ActionScript 2.0 :: Location - Put The Code On The Movie Clip Itself

Mar 19, 2007

Where do you put your code in flash? Do you put it all on the main timeline? Do you put in on the objects ? Where is the best place and why ? I followed a few tutorials where all of the code was on a layer in the main timeline (for arrangement). I kind of liked that but as I advanced in flash I started having problems with specifying the hole path for every movie clip (sometimes 7,8 embeded movieclips). I find it much more easier to just put the code on the movie clip itself. What is your method and why?

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ActionScript 3.0 :: Attach Movie Clip At A Specific Stage Location?

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I am trying to attach a movie clip at a specific location on the stage using the following code:attachMovie("plane_mc", "mc", 1, {x:50} );The statement above does attach my MC called plane_mc onto the stage but it won't attach it at the location where I want it to. The x parameter doesn't seem to have any effect whatsovever on the stage location.

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ActionScript 3.0 :: Making A Movie Clip Appear On Mouse Cursor Location?

Oct 11, 2011

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ActionScript 3.0 :: Use The Location Of The Mouse To Control The Alpha Of A Movie Clip?

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ActionScript 2.0 :: Controlling Multiple Movie Clip Location Using Single Function?

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I need to write a function which should fix the location of the movie clip on the stage.

public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void
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eval(movieName)._x=xpos;
eval(movieName)._y=ypos;
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My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.

setCoOrdinates(20,200,"bButton_mc");
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I see only "fButton_mc" on the stage. Even though I set different xpos and yposs for the movie clip.

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ActionScript 2.0 :: Use The Var ClipName To Find The Location Of Each Movie Clip Found On _root In The Next Line?

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// code to find out all the movieclips on _root
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if (typeof _root[property] == "movieclip") {
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}
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ActionScript 2.0 :: Possible To Change The Movie Clip Name With Code?

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i could how to change this conpatible to timeline.
 
onClipEvent (load) {
//data you may want to change
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height = 400;
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[Code]...

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ActionScript 1/2 :: Code For Movie Clip Array W/ Loop

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I want to have an array that loops my movie clips.However, there also needs to be the ability for the loop to stop and play a specific movie clip when a specific thumbnail that corresponds to that clip is clicked on.Then, when that movie is done playing, the array is accessed again and the array continues once again, also looping.I don't even know if this is possible.I set up something that worked in Flash Catalyst, but the only problem is that FC doesn't have the ability to have a fullscreen button in it for the document.I need to be able to have the entire document go fullscreen when a button is pressed.I do not have Flash Builder.[code]

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Actionscript :: Replace Movie Clip In Flash Animation Via Code?

Feb 1, 2006

For example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:m_fire:FireMCFireMC is an animation of flameCampfireMC controls playback of m_fire, for example, last frame of CampfireMC uses action code:m_fire.gotoAndStop(m_fire.totalFrames)And the question is how to replace (not delete/add, as m_fire.gotoAndStop(m_fire.totalFrames)will not work in this case) FireMC to another animation FireMC2?I've tried the following trick, but it doesn't work

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[code].....

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ActionScript 3.0 :: Change Code To Load Movieclips Into Another Movie Clip?

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I have this code for a coloring application:

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*/
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[Code]...

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ActionScript 3.0 :: Returning Correct Name From A Code Created Movie Clip

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[Code]...

Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it. If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.

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Actionscript :: Flash: Adjust This Code To Keep The Duplicated Movie Clip?

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here is my code

ham_mc.onPress=function(){
startDrag(this);
}
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[code]...

The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.

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actully i create a Movie Clip by Code and i Want its appear On stage 5 times ..But its add only single Movie clip on the stage ..program has no error

ActionScript Code:
package com
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[code]......

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ActionScript 2.0 :: Rotating A Movie Clip With Code / The Width Property?

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ActionScript 3.0 :: Make Code Simpler For Relative Position Of Each Movie Clip

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i'm making an accordion menu with tweenlite, the menu works, but i want to know how can i make the code simpler for the relative position of each movie clip, i create a variable and override the variable inside the function for each movie, there is a better way to do it?[code]

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[code]......

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ActionScript 2.0 :: Add Action Script Code For Multiple Frames Movie Clip?

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This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?

Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.

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Actionscript 3.0 :: Can't Seem To Find The Correct Code To Change A Movie Clip's Alpha?

Feb 1, 2009

I can't seem to find the correct as3 code to change a movie clip's alpha.

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Actionscript 2.0 :: Slider Code On Main Timeline Moving Movie Clip

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onClipEvent (load) {
MinX = 0;
MaxX = 200;
this._x=100;
FRAME = _root.p1;
}
[Code]...

p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.

[Code]...

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ActionScript 3.0 :: Rewind The Time Line Inside A Movie Clip Using The Enclosed Code?

Aug 10, 2009

I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
 
home_mc.buttonMode = true;
home_mc.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
home_mc.addEventListener(MouseEvent.ROLL_OUT, buttonOut);

[code]...

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After I Convert A Button To Movie Clip?

Feb 3, 2005

what happened in my flash document was, I created a button, "next_btn" with the following commands:

on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 2.0 :: GotoAndStop Code Doesn't Work After Convert A Button To Movie Clip

Feb 3, 2005

First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:

[Code]...

At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.

For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.

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ActionScript 1/2 :: Add A Code So Drag And Drop Movie Clip Will Not Stick  Once It Is Dragged To Final Place?

Apr 18, 2011

I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}

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ActionScript 3.0 :: Cannot Display Source Code At Location?

Dec 15, 2009

I have got the error

PHPCode:TypeError: Error #1009: Cannot access a property or method of a null object reference. at sound$iinit()[sound::sound:2]Cannot display source code at this location. 

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