Flex :: Imported Eclipse Project Not Linking To ClearCase?
Dec 13, 2010
I imported a project from ClearCase into Eclipse and it's not associated with ClearCase; meaning no check in/check out. The only thing I get under 'Team' is 'apply patch' or 'share project'.Other projects I import into Eclipse are automatically linked to ClearCase, but not this one.I even created a separate workspace for this view and still some projects will be linked and others not. It's not even dependent upon project; it's arbitrary.
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I am building a flex project manually in eclipse and want to know which heap is used during this process:The heap used to run eclipse mentioned in eclipse.ini or the JRE heap specified within the eclipse?
I would like to know how to proceed to set up a work environment in order to develop Spring BlazeDS applications. Those server applications are meant to be accessed via AMF remoting from some client Flex application.Actually I have Maven and m2eclipse set up and working, local JBoss v6.0M2 running, Flex 4 plugin installed.Ideally, I would like to know how to create an eclipse project in which I can have both server (Java) and client (Flex) code and be able to deploy everything in one click to JBoss. Maybe there is a special Maven archetype for this setup? If not, I will be happy if someone can provide step by step instructions to setup all this stuff.
I wanted to develop a flex based mobile project. I have Eclipse plugin for Adobe Flash Builder. But I cannot see any option in the "Create Project" list for Mobile project.I have seen Mobile Project is available in Flash Builder Standalone version, but I wanted it in eclipse plugin.
Flex stylesheets are parsed by the compiler and bundled with their assets (graphics, usually) into a swf file, which can then be loaded at runtime. I've got a project with a fixed number of styles (currently 4: old corporate style, new corporate style, and high contrast versions of both). Using Flash Builder (Eclipse with Flex IDE plugin) I'm able to have all .css files compiled to .swf files alongside the primary project artifact .swf file. This is also possible with ant scripts.
My current understanding is that Maven wants to only create one artifact per project (POM file), but may have some additional ones added (like zip packaging). For scalability reasons - I've got a complex setup of many library and module projects, several of them having their own individual stylesheets - it would be very impractical to split up the projects into the 'main' project and copies for each stylesheet. At least on the Eclipse project side, having some subfolders with POM files in each, all refered by a master pom file and referring the same src/ location (and being inside one Eclipse project) would probably work. Though that's ugly and needs individual artifactIds for each, and still need to be assembled somehow.
The important thing is to be able to have a final assembly which contains the (Eclipse) projects main swf file and each stylesheets swf file (and some static files like localized texts to be loaded at runtime). This will be part of a large assembly of several of those projects which I've described in a separate question.
I'm using Eclipse 3.6.1 (Helios) with Flash Builder Plugin (i.e. Flex4), targetting Flex SDK 3.5 (FlashPlayer 10.0). I've installed Maven 3.0.2, using Sonatypes flexmojos-maven-plugin 3.7.1 (as it seems more active than the one from Servebox). I've manually created pom files for my projects and they work (though only compiling one swf artifact file, depending on whether I specify the main .as or one of the .css files as sourceFile)
I've tried for some days now to understand "The Maven Way" (which seems to be tailored for Java and not fitting perfectly for Flex), but couldn't get this to work so that I have a single project, or at least a single assembly with everything in it.
I get this error when I try to run the program...this is my first time to import other projects.. I dont have this problem with my own program this just appeared from the project I imported...
I wanted to import an older FB project into the flash builder on my new pc, but I only have the filestructure. So I used 'import>existing projects into workspace'.The files seem to be intact still, but the project now gives me an error regarding an swc in the bin folder:
Currently we have a large project that was created in Flash and AS3. I know that you can't really compile or build fla's with ANT. I have seen all of the flex capabilities with ANT.We want to customize our final product so that we can swap out images and color schemes (other things too) on the command line.We want to use ANT to be able to build our project and control the command line.Basically end product, the user will just tell it where the images are and only take a couple minutes.Do we have to convert our project into Flex to do this?
I want to run the Flex SDK 4.5.1 on Eclipse IDE. I have followed this http:[url].....step by step and it was same as it was written.But then when i first built my sample code and ran it, it gave me these errors. I cant figure out what the problem is:This is the sample code:
and these are the ERRORS: Loading configuration file C:Mario's FilesSTFFlex SDKflex_sdk_4.5.1.21328frameworksflex-config.xml _application_Styles.as(24): col: 38 Error: Syntax error: expecting rightparen before s.[code]....
Do we have to get a compatible Eclipse-FlexSDK-Flash version??
I have a file that I've been working on, and i want to take what I have and modify it heavily, but I want to keep the original; if there was a 'duplicate' project command I would do that, but I don't see one, and wondered if there might be a way to keep it all in the same project for tidiness purposes. I'd just copy paste the directory myself but just want to make sure I'm not missing some functionality.
I am porting an existing project from Flash Pro to Flash Builder.The code is almost completely portable between Web/Android/Projector/AIR, and I simply change a few constants for each target device before hitting publish...However- in Flash Builder, it asks me when creating a project whether it will be mobile or web.What's the best-practices way to target multiple devices from a single project in Flash Builder?OR, in Flash Builder, must they each be their own project? If they must each be their own project- is there a multi-project organization method which works well, keeping in mind that in this context each project is really just a different build of the almost-identical codebase (On one foot- I thought of having a "common" project
I'm working with a large Actionscript project, and every file needs to have it's imports organized. I noticed that you can achieve this easily in the Java version of eclipse, but that doesn't seem to work in Flash Builder. Is there a simple way to organise imports for the entire project?
Eclipse has a built in functionality to find unused variables (and methods too I guess). Flash Builder 4 is built on top of Eclipse but it doens't have that functionality. Do you know any plugin to achieve that functionality? Also, if you know any other kind of plugin besides SourceMate to improve Flash Builder let me know.
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I did suppress warnings in flex compiler using "-show-binding-warnings=false". But what I am interested to achieve is to suppress run time warnings (especially binding warnings - since I am getting data in model mostly in XML structures and it is fine for me if its unable to bind to its nested child nodes) in console (I am working on flex on Eclipse with the flex plug in). Is there a way to achieve it?
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I have installed eclipce and I want to work with flex.I found some site (url...) where somebody said that we need to install flex sdk. And than they said that we need to open window->preferences and on left side select 'Flex'. But I don't have 'Flex' item here... What is wrong? I also installed Flash Builder trial, but it does not make any sence.
I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.
As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?
I installed Flex Builder plug in (3.2) into Eclipse 3.4. The installation had no errors, but I get this error when trying to start a new Flex Project.The selected wizard could not be started.
[url].... was unable to load class com.adobe.flexbuilder.apollo.ui.wizards.flex.FlexApolloProjectWizard. com/adobe/flexbuilder/editors/common/ui/project/wizards/AbstractFlexProjectWizar d
I have tried re-installing several times, even tried the older eclipse versions.
Is it possible to add multiple Flex Modules at a time to be built in a project as opposed to adding them one by one, as this is becoming a very tedious task.This is for both Eclipse and Flash Builder 4
I m trying to install Flex Builder 3 into Eclipse 3.5.1 as a plugin on Mac 10.6.2.During the installation phase, FB3 says it only support eclipse 3.3 & 3.4. But I started the installation anyway. After the installation was done, I can't find Flex perspective from Eclipse. So I google around and found out the possible way to manually add this link file from folder "links" to point to the FB3 Plugin folder. I did that and FB perspective can be shown now. But when I try to switch to FB perspective, error occurs:[code]
I have downloaded Eclipse - Helios and it is working perfectly. I am having a little trouble understanding the Flex functionality with Eclipse. Is it possible to download a Flex plugin or whatever it is called free of charge to develop and compile mxml and actionscipt files without having to purchase FlexBuilder 3 or 4 at a price of $600. I am under the impression that Eclipse is a free download and and Flexsdk is a free download. Can't they be put together into one tool? I cant afford the $600.