Css :: Embed A Flex Assets Class In A Declaration?

Dec 8, 2010

I have an SWC which includes a number of Assets for my project. Within this SWC is also a static AS file which contains Class declarations for each image in the library. For example, the SWF contains these images:

[CODE]...

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In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class.I can still do this in Flex4.

However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: [URL]..Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found."[URL]..Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too).

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I'm still learning how to compile with the Flex SDK. And I'm learning how to use SWC files and [EMBED] statements to pull my assets into my application.With the Flash IDE, I can link a library asset to a class and it's automatically embedded into my custom class. So that's 1 asset in 1 class. With the Flex SDK and SWC files, it seems I can only* pull in assets at the variable level, so I end up with my custom classes containing yet another class -- this means I have an extra wrapper/decorator (whatever you want to call it) class that I didn't have when using the Flash IDE.Is this what people typically do? Doesn't that seem superfluous?I've read Colin Moock's 'Essential Actionscript 3.0', where he mentions something about embedding a SWF at class-level as binary data.

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Possible Duplicate: Where is the "proper" place to initialize class variables in AS3
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Actionscript 3 :: Instantiate A Class With Getdefintionbyname And Getqualifiedbyclass With TYPED Declaration

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example:

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Flex :: Use A String Constant In ID Declaration Of An MXML Component?

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ActionScript 3.0 :: Access SWC Assets In IDE / Doc Class?

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I've created an fla whose document class imports some static functions. The library also has some linked symbols (should they also be imported in the doc class?). I exported the fla as an swc, and tried using it in a new project. Whats the right way to reference this? And do i need to import the swc into this new fla to use them?

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ActionScript 3.0 :: Passing Library Assets To Class

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what I am trying to do is create class that loads assets(images) from library and places them on the a stage.I want my class to be something like this...I know it needs to be more complex, I am just trying to "draw" out my idea for you, I have tried using getDefinitionByName to pass the linked MovieClip and some variations on that but for some reason I can't get it to work.[code]

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ActionScript 3.0 :: Passing Argument From A When Using One Class For Multiple Assets?

Aug 7, 2009

I had a class that I was passing a simple argument to like so:
 
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ActionScript 3.0 :: Having Document Class And Assets - Load The Symbols?

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ActionScript 3.0 :: Custom Class Which Uses Multiple Assets From Flash Library - How To Do It

Jul 11, 2009

I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:

ActionScript Code:
var asset1:Asset1 = new Asset1(...);
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[code].....

This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.

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We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.

Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.

Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.

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Dec 24, 2010

I want to reuse the TitleWindow's closeButton inside a simple Flex component I am writing, but I'm having trouble getting it to compile. I copied the code that deals with the closeButton, which looks somewhat like this:

[Code]...

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Flex :: ANT Tasks Can't Find My Assets?

Mar 18, 2010

I'm attempting to compile my Flex project with an ANT build script.One of my MXML components references an external XML data file, like this:

<mx:XML id="treeData" source="assets/data/help.xml" />

When I build the project using Flex Builder, it compiles fine. However, when I try to compile it using ANT, I get the following error:

Error: Problem finding external XML: assets/data/help.xml

How come ANT isn't finding the XML file? Apparently it knows the source path otherwise it would not have found the component to begin with. I added the source path to the target anyway, but it doesn't seem to have made any difference:

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Actionscript :: Flex Fetching Assets From A CDN

Mar 25, 2010

My main.swf loads symbols from other swfs at runtime. If I keep all the swfs(main and others)on my server, things work fine. But if I keep all of them on a CDN, one particular symbol won't display occassionally. With flash tracer plugin for firefox I am able to see that all the symbols have been loaded and their z-indices are as they should be.

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Flex :: Determine Code And Assets Size Within A SWF?

Mar 25, 2010

Is there a way to take a compiled SWF file and figure out how much of it's size is used by code and how much is assets (images, etc)? I'd like to see if I can get my Flex SWF smaller but I'm unsure what's taking up the most space.

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Flex - Convert An Image In Assets Folder?

May 13, 2010

I'm trying to convert an image in my assets folder

"./assets/image1.png"

to type Object. It needs to be Object because that's what the function I'm using it in is expecting.

Any ideas what would be the simplest way to do this?

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Flex :: How To Get Embedded SWF To Interact With Project Assets

Jan 13, 2011

I have a Flex project in which I am embedding a Flash SWF containing an image viewer. The SWF file I'm embedding is supplemented by an XML file, which contains a list of images to show, and an images folder containing the images. The problem I'm running into is that the embedded SWF file is unable to load the pictures. I am able to see the forward/backward navigation buttons, but there are no loaded images. When I view the SWF file outside of the Flex project it works fine. Is this because Flex isn't allowing the SWF to reach outside and access other project assets?

Here's my code for embedding the SWF:
<mx:Script>
<![CDATA[
import mx.controls.Image;
import mx.events.CloseEvent;
import mx.managers.PopUpManager;
[Code] .....

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Actionscript 3 :: Flex - Embedding Assets From XML File?

Oct 3, 2011

I want to create something like gallerea of images. All images are defined within an XML file. The XML file itself sits in the project directory and embedded this way:

[Embed(source="xml/data.xml")]
public var testXml:Class;
The file structure looks this way

[code]....

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Actionscript 3 :: Use Timeline Scripting On Embedded SWF Assets W/ The Flex SDK?

Sep 11, 2009

I've embedded a SWF into a class using this syntax above my class definition:

[Embed (source='/../assets/MyMovieClips.swf', symbol='SpecialMovieClip')]
public class SpecialMovieClip extends MovieClip

The MovieClip asset seems linked with my class okay, and instantiates along with it, and is visible, but:

I can't access instances placed on stage within that clip. The timeline scripting seems non-functional.

Is this the drawback of embedding SWF files at compile-time with the Flex SDK? So, maybe I should just go back to compiling with the Flash IDE if I want timeline scripting or instances positioned on-stage?

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