Flash :: Separate Class Definition And Declaration In AS3?

Sep 19, 2011

I am new to AS3 and I want to organize my code as what I did in C++, which I can have a .h and .cpp file. Is there any way to organize code like this in AS3? [code]....

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ActionScript 3.0 :: Compiler Bug - Var Declaration Function Definition Postcedes External Called Function Execution

Jun 29, 2010

Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:

[Code]...

This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?

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Flash :: ActionScript 3 - Returning / Inspecting Class Value On Declaration

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I'm wondering if is there any way to mimic the same behaviour we have for top level classes in AS3 for example:

[Code]...

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Actionscript 3 :: Flash - Calling A Function From A Class Within A Separate Class?

Feb 4, 2012

I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;

In Main.as:
var object:class_Object = new class_Object();
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[code].....

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Flash :: Interact With All Instances Of A Class From A Separate Class?

Jul 25, 2011

I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:

if(this.hitTestObject(targetClip)){
trace("hit!");
}

The problem is, if I address a single instance that is on the canvas, I get "access to undefined property targetClip", even though the document class can interact with it fine. If I target the class file of targetClip, I get "Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject". It isn't just a problem with hitTest either, I'm having this problem with other actions, so there is some basic syntax I'm failing to comprehend.

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ActionScript 3.0 :: Using Flash.net.Socket In Class Definition?

Apr 5, 2009

I'm writing my first AS3 class and basically I'm trying to take code from an AS3 .fla and incorporate it into the class. I've been getting plenty of errors, but this one seems to be at the crux of the problem:Code:1120: Access of undefined property socket.Here is all the code that is required to cause this error:

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package{ public class ScratchSocket { import flash.events.Event import flash.events.ProgressEventimport

[code]......

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As3 :: Flash - Square Bracket Before Class Definition?

Apr 12, 2011

I've seen the embed tag used before the class definition, but I just saw that Keith is using these..

[Event(name="select", type="flash.events.Event")]
[Event(name="close", type="flash.events.Event")]
[Event(name="resize", type="flash.events.Event")]

[code].....

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ActionScript 3.0 :: Dynamic Variable In Class Declaration?

Sep 14, 2011

I need it to create "pieceName1" and "pieceName2" etc.I tried:var this["pieceName" + i]: PieceName = new PieceName();But that didn't work.I tried googling Array Notation but I also couldn't find anything that would help in class declarations.

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Css :: Embed A Flex Assets Class In A Declaration?

Dec 8, 2010

I have an SWC which includes a number of Assets for my project. Within this SWC is also a static AS file which contains Class declarations for each image in the library. For example, the SWF contains these images:

[CODE]...

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Flash :: Specify The Order That FlashBuilder Searches For Class Definition?

Sep 9, 2011

I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.

It has worked well until I needed to add an instance of mx.controls.Image. Image references SWFLoader and loads resource/content swfs at runtime. Some of those resources have executable code, so I needed to do the following:

[Code]....

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ActionScript 3 :: Instantiate Class On Variable Declaration Or Within Constructor

Apr 13, 2011

Possible Duplicate: Where is the "proper" place to initialize class variables in AS3
Whether its better to instantiate class on it's variable declaration or within a constructor? For example, this:
protected var _errorHandler:ErrorHandler = new ErrorHandler();
or this:
protected var _errorHandler:ErrorHandler;
public function someClass() {
_errorHandler = new ErrorHandler();
}

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Actionscript 3 :: Instantiate A Class With Getdefintionbyname And Getqualifiedbyclass With TYPED Declaration

Apr 6, 2010

example:

var c : Class = Sprite;
//This can be random class such as movieclip/etc
var o = getDefintionByName(getQualifiedClassName(c));

this works, but in flash develop, it says that the variable 'o' has no type declaration

which basically means

var o : SOMETHING = getDefintionByName(getQualifiedClassName(c));

but how do i put that something there when i do not know what its coming because of random classes?

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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

May 17, 2011

I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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ActionScript 3.0 :: Flash - Make A Separate Class For Each Soundclip

Nov 23, 2011

I am making a little story thing which is sort of like a slideshow but I use sound in many parts of it. I searched online and the AS3 way of doing it seemed to be linking an imported sound clip to a class. My question is: Do I really have to make a separate class for each soundclip or is there an easier way of doing this if I plan to use these sounds multiple times? For reference, it should be roughly 434 sounds by the time I'm done

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ActionScript 3.0 :: Porting Gallery Code From Flash To Separate Class

Mar 26, 2010

I have an xml gallery sort of that works fine when I have the code not as a class, in first frame in Flash. So I decided I wanted to port it into a class and the problem I get is at:
thumb = new Thumbnail(xmlList[i].image);
It expects 0 arguments. How come that line of code works in first frame in flash but not as a class? There is a movieclip in the library called thumb with linkage of Thumbnail.

Below if the code when used in first frame:
PHP Code:
var urlRequest:URLRequest = new URLRequest("pics.xml");
var urlLoader:URLLoader = new URLLoader();
var xml:XML;
var xmlList:XMLList;
urlLoader.load(urlRequest);
[Code] .....

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ActionScript :: Python - Using Dynamic Python Class Definition And Amfast Dynamic Class Mapping And Code Generation To Generate Class

Dec 19, 2011

I have an xml snippet that contains an object hierarchy:

doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />

[Code]...

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Flash :: Namespace Error: "Top Level Of A Class Definition"?

Feb 8, 2012

I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:

//Class in top level package, where we make our namespaces
package parent {
public namespace myproject;

[code].....

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ActionScript 3.0 :: Getting Variable Definition From Class?

Jan 7, 2010

Any way that I could get a variable definition straight from a class (or some sort) without having to create an object and read it from the object. Basically I need to know a whether an object will have a specific true or a false variable definition but I don't need to create the object right away for anything else. It seems a bit of extra processing to create an object I may not use for sometime but just needed to know a true/false early on. I can give it the name of the class just hoping to bypass the object creation and hope garbage deletion will take care of it.

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ActionScript 2.0 :: Statements In Class Definition?

Mar 28, 2012

Why aren't statements like

Code:
_root.r1T.text = "Food";
allowed in class definition?

[code]......

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ActionScript 2.0 :: OnLoadInit In Class Definition?

Oct 27, 2004

In a nutshell, here is the deal... I have a class that deals with image galleries and such, and in the constructor of my class

Code:
function ImageGallery()
{

[code].....

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ActionScript 3.0 :: Definition Of Class Not Found?

Nov 21, 2009

My folder structure is like this

Classes
Game.as
MenuScreen.as

[code].....

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ActionScript 3.0 :: Class Definition Conflicts?

Apr 23, 2010

I came across the following issue:

- I am loading a particular FLA (let's call it Module1.fla) which contains a Symbol with an associtated class "FakeImage1"; the class file DOES NOT exist,s Flash creates it when compiling the FLA. This FLA has a Document Class (Module1.as), in which I instantiante FakeImage1 (which is a different asset/graphic) by calling ...new FakeImage1()

- then, I am using a custom ModuleManager to unload Module1 and load another SWF (Module2.swf/Module2.as). This one also has a FakeImage1 Symbol in it's Library and also instantiates it in the Document Class.

- now, assuming that I am correctly unloading Module1 (in my ModuleManager) before I load Module2, why is it that FakeImage1 in Module2 is instantiating the same asset that was instantiated in Module1 ?It seems that the automatically-created FakeImage1 class is still in memory (or wherever Flash puts it) when I load Module2 and therefore, my *new* asset isn't being loaded - instead, the first one is.

Note1: I DON'T want to use class/as files for my Library symbols;

Note2: of course, I could just use different class names in my modules/flas, but le'ts assume that I don't want to do that

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ActionScript 3.0 :: Class Definition Can Not Extend To Two .as Files, It Has To Be In One?

Jan 13, 2010

I know that a class definition can not extend to two .as files, it has to be in one.My question is, can 2 class definitions be on one .as file or, do all class definitions have to have their own exclusive .as file?

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ActionScript 2.0 :: Event Handlers In A Class Definition?

Nov 24, 2006

I'm trying to rewrite a procedural ActionScript program as an OOP one: in the procedural version I set up event handlers for movieclips on the stage with a loop and it worked fine.However, when I put these event handlers in a class definition, it's no good. Simplified version below, which is just supposed to make a sound when the user clicks on the boxclass definition:

class Event_stuff {
var nLpCntr1:Number = 0;
var nNumberOfChoiceBoxes:Number = 3;wrong use of terminology

[code].....

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ActionScript 3.0 :: A Definition For The Document Class Could Not Be Found

Feb 25, 2009

I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".

When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?

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ActionScript 3.0 :: Difference Between Importing As Files & Class Definition?

Apr 1, 2009

I'm trying to get the as3corelib to work as when I run my file at the moment it tells me: 5001: The name of package 'com.adobe.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/markbunyan/Websites/craftmagic.co.uk/JPG_encoder/JPGEncoder.as I thought I had imported the as3corelib fine but can't get this to work. Can I simply import the code from JPGEncoder.as???

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ActionScript 3.0 :: MovieClip: Parents And Sharing Class Definition?

Jan 15, 2010

Is there any way for movieClips to share the same class definition?When you have alot of objects to keep track of it becomes a pain to have to write separate actionscript files to do the same thing.For example if I:Create an actionScript file which extends movieClip with the name ClassX.as with all the nescessary code incased in package{}I try properties>export for actionscript>ClassX.as for two movie clips (each with different graphics).An error occurs on the 2nd movieClip complaining that the class I used was not unique. y other question is how do I make an actionscript file file that both extends a movieClip and another class.For example:In a game there is a movieClip for an enemyShip1 with its own class definition contained in an actionscript file (defining its behavior)There are 2 child objects enemyShip2A and enemyShip2B each of which have there own images,class definition but which inherit all the functions from the enemyShip1Class.It would seem that the logical thing to do would be:

package
{
//import extentions.*

[code].....

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Actionscript 3 :: The Definition Of Base Class ByteArrayAsset Was Not Found

Nov 2, 2011

I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]

However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that

at away3dmaterialsmethodsTerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found

I also have issue like the following link [URL]

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ActionScript 3.0 :: The Definition Of Base Class FontAsset Was Not Found?

Nov 13, 2009

With reference to the subject, I am using the following statement to embed the font within my custom class:

Code:
[Embed(systemFont = "Verdana",
fontName = "VerdanaReg",

[code].....

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ActionScript 3.0 :: Definition Of Base Class Kiosk Was Not Found

Mar 26, 2011

I'm trying to get initKeys to trigger. 'kiosk' is my base class.
I'm getting error 1017: The definition of base class kiosk was not found.
project_folder/me/radbourne/kiosk.as

Code:
package me.radbourne {
import org.actionscript.*;
public class kiosk extends MovieClip {
public function kiosk() {
CustomKeyboard.initKeys();
[Code] .....

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