ActionScript 3.0 :: Getting Variable Definition From Class?

Jan 7, 2010

Any way that I could get a variable definition straight from a class (or some sort) without having to create an object and read it from the object. Basically I need to know a whether an object will have a specific true or a false variable definition but I don't need to create the object right away for anything else. It seems a bit of extra processing to create an object I may not use for sometime but just needed to know a true/false early on. I can give it the name of the class just hoping to bypass the object creation and hope garbage deletion will take care of it.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Swap Depths In Class Definition Using Variable Name For Movieclip?

Jan 15, 2010

I have a class definition as file. In it a variable gets passed to into a function (parameters). Then I want to use the name of this function to swapDepths with another movieclip.

Code:
private function alphaZero(clipToSwap) {
trace(clipToSwap+"+clipToSwap");

[code].....

View 1 Replies

ActionScript 3.0 :: Using A Variable's Definition As A Variable Name?

Mar 31, 2009

I have a string variable with definition I need to use as a variable name.

For example, this is super simplified:

var newVariable = 'it is working';
var partOne:String = 'new';
var partTwo:String = 'Variable';

[Code].....

Instead of tracing partThree as literally partOne + partTwo (which traces "newVariable") i'd like it to trace the Definition of partOne + partTwo (which is "it is working").

View 2 Replies

ActionScript 3.0 :: Dynamic Variable Definition?

Oct 16, 2010

In this game I'm creating I want to be able to add movie clips to the stage but give them instance names which will increment per clip.To give you an idea of what I mean, here is some sample code (which in my mind should work):

ActionScript Code:
for (var i:int=1; i<=10; i++) {
var root["enemy"+i]:MovieClip = new enemyBall();

[code].....

View 4 Replies

ActionScript 3.0 :: Duplicate Variable Definition?

Jul 27, 2011

I just decompiled a .swf file and I am having a problem with this code

Code:
while (_loc_3 < _loc_13)
{
_loc_21 = _loc_11[_loc_3];[code]........

As you can see, what I want is just to make _loc_24.stabbingCount equal to _loc_25 or simply I want _loc_24.stabbingCount to have the same value as _loc_25 yet I am getting an error of a duplicate variable definition. Is there a possible to do this?

View 3 Replies

ActionScript 2.0 :: Duplicate Variable Definition?

Aug 11, 2006

If I have the following AS3 code inside of a class:

PHP Code: [code]....

I get a "Duplicate variable definition" compiler complaint. Obviously I could declare the i variable once within the function call to avoid the issue, but I shouldn't have to. The first i should be out of scope before the second for loop begins.

View 12 Replies

ActionScript :: Python - Using Dynamic Python Class Definition And Amfast Dynamic Class Mapping And Code Generation To Generate Class

Dec 19, 2011

I have an xml snippet that contains an object hierarchy:

doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />

[Code]...

View 1 Replies

ActionScript 3.0 :: Setting A Variable From A Symbol Definition?

Jul 15, 2009

I have a navigation bar movieclip that has the following EventListeners in symbol definition:
 
news_btn.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void {event.target.root.gotoAndStop(1,"newsawards");
event.target.root.categoryName = "Transportation" <<<DOES NOT WORK}

[code]....

View 3 Replies

Flash :: Duplicate Variable Definition While Compiling?

Feb 23, 2010

I am facing a problem as Duplicate variable definition while compiling but it is not at all effecting my program.

Is there any way to remove compiler errors beacause it is coming every time when i run movie.

View 2 Replies

Actionscript 3 :: 3596 : Duplicate Variable Definition?

Apr 1, 2012

The code used to work fine but once I modified a text and a couple of lines from the script, I started having this "Duplicate variable definition." with a code totally unrelated with what I edited (I only edited the music player script that I was having problems with). The code I'm having problem goes like this:

var mufl:* = size + 0.2;
size = size + 0.2;
mufl0 = Math.sin(mufl) * 8 + 4;[code]....

I keep getting the error on the lins 1,2 and 3 (where the var is).The code uses some Math functions,etc... The main purpose of this code is to create a colorful waves (much like the the old Media Player 11 "Alchemy" visualization), but would change color and shapes everytime the user uses his mouse. The final purpose of this is to make a colorful, interactive music player for a online radio we are trying to build.

View 1 Replies

ActionScript 3.0 :: Get Rid Of Duplicate Variable Definition Warning?

May 25, 2011

I've nearly completed my first ever game audio assignment in Flash but have one small error that comes up every timeThe error is: "Scene 1, Layer 'Actions', Frame 1, Line 431Warning: 3596: Duplicate variable definition."The code is as follows with the offending line in bold:

Code:
//If the score is greater than zero
if (so.data.score == undefined || score > so.data.score)

[code].....

View 4 Replies

ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition?

Aug 14, 2011

Description:Warning: 3596: Duplicate variable definition.Source: var _loc_1:int = 0;Loading swf file results in:ReferenceError: Error #1069: Property _loc_3 not found on om.flashloaded.media.player.MediaList and there is no default value.

View 2 Replies

ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition

Feb 16, 2010

I have the following loop:

Code:
var disabled = new Array('RB0','RC0');
for (var j = 0; j < disabled.length; j++ ) {
var d : MovieClip = getChildByName(disabled[j]) as MovieClip;
var tween:Tween = new Tween(d, "alpha", Strong.easeOut, 1, 0.25, 2, true);
} // Fade disabled

In this case I have only two elements in the array but in fact I will have 70.I get the error on tween:

Warning: 3596: Duplicate variable definition.

I want only to apply the tween not store it in a tween variable.

View 2 Replies

ActionScript 2.0 :: Statements In Class Definition?

Mar 28, 2012

Why aren't statements like

Code:
_root.r1T.text = "Food";
allowed in class definition?

[code]......

View 2 Replies

ActionScript 2.0 :: OnLoadInit In Class Definition?

Oct 27, 2004

In a nutshell, here is the deal... I have a class that deals with image galleries and such, and in the constructor of my class

Code:
function ImageGallery()
{

[code].....

View 2 Replies

ActionScript 3.0 :: Definition Of Class Not Found?

Nov 21, 2009

My folder structure is like this

Classes
Game.as
MenuScreen.as

[code].....

View 2 Replies

ActionScript 3.0 :: Class Definition Conflicts?

Apr 23, 2010

I came across the following issue:

- I am loading a particular FLA (let's call it Module1.fla) which contains a Symbol with an associtated class "FakeImage1"; the class file DOES NOT exist,s Flash creates it when compiling the FLA. This FLA has a Document Class (Module1.as), in which I instantiante FakeImage1 (which is a different asset/graphic) by calling ...new FakeImage1()

- then, I am using a custom ModuleManager to unload Module1 and load another SWF (Module2.swf/Module2.as). This one also has a FakeImage1 Symbol in it's Library and also instantiates it in the Document Class.

- now, assuming that I am correctly unloading Module1 (in my ModuleManager) before I load Module2, why is it that FakeImage1 in Module2 is instantiating the same asset that was instantiated in Module1 ?It seems that the automatically-created FakeImage1 class is still in memory (or wherever Flash puts it) when I load Module2 and therefore, my *new* asset isn't being loaded - instead, the first one is.

Note1: I DON'T want to use class/as files for my Library symbols;

Note2: of course, I could just use different class names in my modules/flas, but le'ts assume that I don't want to do that

View 1 Replies

ActionScript 3.0 :: Using Flash.net.Socket In Class Definition?

Apr 5, 2009

I'm writing my first AS3 class and basically I'm trying to take code from an AS3 .fla and incorporate it into the class. I've been getting plenty of errors, but this one seems to be at the crux of the problem:Code:1120: Access of undefined property socket.Here is all the code that is required to cause this error:

PHP Code:
package{ public class ScratchSocket { import flash.events.Event import flash.events.ProgressEventimport

[code]......

View 3 Replies

As3 :: Flash - Square Bracket Before Class Definition?

Apr 12, 2011

I've seen the embed tag used before the class definition, but I just saw that Keith is using these..

[Event(name="select", type="flash.events.Event")]
[Event(name="close", type="flash.events.Event")]
[Event(name="resize", type="flash.events.Event")]

[code].....

View 1 Replies

Flash :: Separate Class Definition And Declaration In AS3?

Sep 19, 2011

I am new to AS3 and I want to organize my code as what I did in C++, which I can have a .h and .cpp file. Is there any way to organize code like this in AS3? [code]....

View 2 Replies

ActionScript 3.0 :: Class Definition Can Not Extend To Two .as Files, It Has To Be In One?

Jan 13, 2010

I know that a class definition can not extend to two .as files, it has to be in one.My question is, can 2 class definitions be on one .as file or, do all class definitions have to have their own exclusive .as file?

View 9 Replies

ActionScript 2.0 :: Event Handlers In A Class Definition?

Nov 24, 2006

I'm trying to rewrite a procedural ActionScript program as an OOP one: in the procedural version I set up event handlers for movieclips on the stage with a loop and it worked fine.However, when I put these event handlers in a class definition, it's no good. Simplified version below, which is just supposed to make a sound when the user clicks on the boxclass definition:

class Event_stuff {
var nLpCntr1:Number = 0;
var nNumberOfChoiceBoxes:Number = 3;wrong use of terminology

[code].....

View 2 Replies

ActionScript 3.0 :: A Definition For The Document Class Could Not Be Found

Feb 25, 2009

I get this confusing message every time I start a new flash project and I dont know why. I understand what the message means, but its simply not true so that bugs me. My project so far consists of exactly one AS file so far: CMain.as, which contains exactly one public class: CMain. The file lives here: C:FlashProjGameasCMain.as. n my .FLA, I have set CMain as the Document class. In File->Publish Settings->ActionScript 3.0 ClassPath, I have added "C:FlashProjGameas".

When I press "OK" from this screen, I get this message: "A definition for the document class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." On my last projects I think I have just ignored this message and everything worked out ok. But this time I want to know what the hell it means. My CMain class is definetly in the classpath, so what the heck is this message talking about?

View 2 Replies

ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition And Adobe Bug Tracking System?

Dec 3, 2009

I've recently switched to CS4 and AS3. There is a couple of nice features in AS3. However,the more I do hacking (certainly you can't call it programming) the more frustrated I'm with AS3.Here is the most stupid thing I found so far.

Put this code in:
for (var i:Number=0; i<10; i++)
{

[code].....

View 3 Replies

ActionScript 3.0 :: Difference Between Importing As Files & Class Definition?

Apr 1, 2009

I'm trying to get the as3corelib to work as when I run my file at the moment it tells me: 5001: The name of package 'com.adobe.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/markbunyan/Websites/craftmagic.co.uk/JPG_encoder/JPGEncoder.as I thought I had imported the as3corelib fine but can't get this to work. Can I simply import the code from JPGEncoder.as???

View 3 Replies

ActionScript 3.0 :: MovieClip: Parents And Sharing Class Definition?

Jan 15, 2010

Is there any way for movieClips to share the same class definition?When you have alot of objects to keep track of it becomes a pain to have to write separate actionscript files to do the same thing.For example if I:Create an actionScript file which extends movieClip with the name ClassX.as with all the nescessary code incased in package{}I try properties>export for actionscript>ClassX.as for two movie clips (each with different graphics).An error occurs on the 2nd movieClip complaining that the class I used was not unique. y other question is how do I make an actionscript file file that both extends a movieClip and another class.For example:In a game there is a movieClip for an enemyShip1 with its own class definition contained in an actionscript file (defining its behavior)There are 2 child objects enemyShip2A and enemyShip2B each of which have there own images,class definition but which inherit all the functions from the enemyShip1Class.It would seem that the logical thing to do would be:

package
{
//import extentions.*

[code].....

View 2 Replies

Flash :: Specify The Order That FlashBuilder Searches For Class Definition?

Sep 9, 2011

I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.

It has worked well until I needed to add an instance of mx.controls.Image. Image references SWFLoader and loads resource/content swfs at runtime. Some of those resources have executable code, so I needed to do the following:

[Code]....

View 1 Replies

Actionscript 3 :: The Definition Of Base Class ByteArrayAsset Was Not Found

Nov 2, 2011

I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]

However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that

at away3dmaterialsmethodsTerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found

I also have issue like the following link [URL]

View 1 Replies

ActionScript 3.0 :: The Definition Of Base Class FontAsset Was Not Found?

Nov 13, 2009

With reference to the subject, I am using the following statement to embed the font within my custom class:

Code:
[Embed(systemFont = "Verdana",
fontName = "VerdanaReg",

[code].....

View 2 Replies

ActionScript 3.0 :: Definition Of Base Class Kiosk Was Not Found

Mar 26, 2011

I'm trying to get initKeys to trigger. 'kiosk' is my base class.
I'm getting error 1017: The definition of base class kiosk was not found.
project_folder/me/radbourne/kiosk.as

Code:
package me.radbourne {
import org.actionscript.*;
public class kiosk extends MovieClip {
public function kiosk() {
CustomKeyboard.initKeys();
[Code] .....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved