ActionScript 3.0 :: Setting A Variable From A Symbol Definition?

Jul 15, 2009

I have a navigation bar movieclip that has the following EventListeners in symbol definition:
 
news_btn.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void {event.target.root.gotoAndStop(1,"newsawards");
event.target.root.categoryName = "Transportation" <<<DOES NOT WORK}

[code]....

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I just decompiled a .swf file and I am having a problem with this code

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I've nearly completed my first ever game audio assignment in Flash but have one small error that comes up every timeThe error is: "Scene 1, Layer 'Actions', Frame 1, Line 431Warning: 3596: Duplicate variable definition."The code is as follows with the offending line in bold:

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ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition?

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ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition

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I have the following loop:

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ActionScript 3.0 :: Warning: 3596: Duplicate Variable Definition And Adobe Bug Tracking System?

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I'm seeing that here's how I need to write a for loop: for (var i:uint = 0; i<10; ++i) {         trace(i)     }
 
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I want to declare a variable in a class for an instance of an object that was added in the Flash IDE.

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ActionScript Code:
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Code:
package {
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[code].....

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[Code]....

What I am trying to do is create a root variable that can simultaneously equal a range of numbers. But I cant use the for command because the variable it will assign will only be confined to those brackets and can only be pulled from code inside the brackets

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[code]........

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