I have loaded a movie clip from the library using the addChild Method. Now, from withing the main timeline of this loaded movie clip I'm trying to set the value of a curScore variable on the stage.
I made a MovieClip called Stone and I made a StoneBackground child in it. What I want to do is make a grid of the Stone image but everytime with another background I tried this:
I've having a problem when I am removing a child. There is an area where you can choose a button to click(there are multiple buttons here). Once you click a button it loads workss_mc and you can go back from there and workss_mc is being removed then work_mc is being added again. The problem is once it is added again and you click on any of the other buttons the frame label from the previous session when it was clicked is still at that location.
Im trying to build a class that moves around some movieclips on the stage, but it would never be that easy would it!
Code: package { import flash.display.MovieClip; public class Rotation extends MovieClip {
[Code]...
So I waddled it down to the "stage.addChildAt(mcContainer[i], i);" bit and I've tried everything that I could think of, but nothing seems to work.
With this version of the code, I would get "The supplied index is out of bounds." error, I can change it to addChildAt etc, but that just gives me a different error.
I had this working when it was in a flash file, its converting it into a usable class thats bugging me. All the MovieClips in the array are being exported for Actionscript.
Here's what I'm trying to accomplish: I have as3 script that successfully displays an array of MovieClips, the MCs have variable xy positions, and in some cases they overlap each other. I have a function within the array that I can't quite figure out. Here's what I'd like the function to do: When the cursor rolls over a particular MC displayed by the array,I'd like that MC to be brought to the front of the others. This is my script:
var myArray:Array = new Array(); for(var i:int=0; i<8; i++) { myArray[i]= new myImage();addChild(myArray[i]);myArray[i].x = 180*i;myArray[i].y = 330;myArray[i].addEventListener(MouseEvent.ROLL_OVER , overlap); function overlap (event:MouseEvent):void {trace('function triggered on image ' + i);
I've a slider class (SliderUI) and I'm passing slider and track images to that class as sprites.
What I'm trying to do is, passing one more image as sprite and changing its width for doing masking in slider. (It will expand or collapse as you move volume slider)
When I try to change width of sprite, it doesn't show up and I guess sprite is just container and resizing it makes it disappeared.
So how can I resize sprite with its child image (it's loaded by a Loader object by the way)?
I encountered and did not make heads or tails out of this whole new concept of child, parent and setting a index level. What is an index level and this 'child and parent' thing?
In document class action script file I add a movie clip to stage using
Code: public var square:Square square = new Square addChild(square)
So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.
Code: trace("proff that it's executed") removeChild(square) square = null
Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.
How do I set/access the "Text File" variable as shown in the two pictures. _root and _global don't work.I also tried to access it from _root.CrosswordPuzzle.cp_words_textfile.I don't get components.
What I am trying to do is create a root variable that can simultaneously equal a range of numbers. But I cant use the for command because the variable it will assign will only be confined to those brackets and can only be pulled from code inside the brackets
I'm using createTextField to create a textfield. I have also created a input textfield with a variable called textline1 (I don't create the inputfield with as).I want to display the letters in the created textfiled that I'm typing in the input field. So this in my AS coed:
_root.createTextField("text1",1,100,100,300,100); text1.variable = textline1; format1 = new TextFormat();
How could I set a Flash (Actionscript 3) variable using javascript? Or is it possible to call a flash function with parameters from javascript? I have tried ocument.getElementById('flash').SetVariable("data", "asdf");but it only works in AS2 and AS1.
trying to get a variable set so that I can use it in another class.I am trying to set the class variable animate. My "intended" goal is that I am trying to load in an external SWF file that is a pulley In this external SWF file I have a function that stops the animation called "stopAnimation()". I want to be able to access this stopAnimation function in a couple of class files. So I pass this object to those classes and then I should be able to access the stopAnimation() function from where ever but I cannot seem to get the contentloader info into a class variable in order to call it from other objects.
PHP Code: azar pin:Number;pin=1234; enter_btn.onRelease = function(){if (pin=input_pin) {gotoAndPlay(3)}} It's a cash machine demo, if you were wondering about the "pin" variables. Basicaly there is an input textbox with the instance name "input1" and the "var" setting is "input_pin" the button has the instance name "enter_btn". If the pin number = pin number typed in, go to frame 3. But it dont work...
im trying to set up a variable passing system where once the user clicks a button it sets a variable and then once the movie hits a certain frame an if statement checks the variable and sends the user off in the direction depending on what the variable is.
here is the code on the button
on(release) { set("global", "variable1"); }
[Code]....
the code seems to be working on the first part as the movie goes to the "here" part but i cant get it to go to the "thisplace" section.
1.) A page with a question, including a "submit" button, and an Input Text field where the user can type in his answer.
2.) A page with "Correct" and a page with "Incorrect".I have already gotten the pages and graphics created. But for the life of me my Action script is not working. The tutorials I have looked at would help me if I were making the quiz one total page where when you answered the question there would be a comment that came up, but that's not the case.
I have a flash movie, which has two frames and constantly loops. On the first frame I have set my variable, and on the next frame I make it add 1 to that variable. Thing is, the variable is currently being set to "0" on frame one, added one, then set back "0" again as it goes back to the first frame. Is there a way, without adding extra frames to set a variable on Load but then to not set it again?
My actionscript is like this: Frame 1: count = 0 Frame 2: count +=1
I'm trying to set up a loop for a movieclip btn with the instance name "btnEnter". btnEnter is loading XML content from a file called menuDef.xml
Here is the code I have inplace so far,
//CODE// var link: URLRequest = new URLRequest("menuDef.xml");var loader:URLLoader = new URLLoader(link);var i:intvar myXML:XML = new XML();//call the loaders load function to load the specified URL
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Right now I have only the item_spacing and item_count variables in place, but I'm not sure of my next step?
How do you set a max and min value for a variable? I have defined a variable, myVar, to have a default value of 10 at run time. The user can then use buttons to increase and decrease the amount. How do I set the limits?
I have one timeline with two labels; "Sound" & "Mute". Is it possible to get the labels framenumber without setting variables as the movie plays? I need to "get" the framenumber directly when the movie is loaded.
In words if that makes it easier: When movie is loaded Get framenumber for label "Sound" Get framenumber for label "Mute" Done
I have an MovieClip star with a setup var X which is set to 0 for the thing I'm duplicating, namely star
===Star====== onClipEvent(load){ x=0; }
If I duplicate the clip a bunch of times so I have Star0....N. Is there a way to set the x value here to the i value of the loop for each object duplicated. Such that star0 will have its x=0, star2 has its x=1 and so on. setProperty wont do it or _root["star"].x=i;
How do you set a variable so that other layers can retrieve that variable. PHP Code: nick.onPress = function (){ set.my_txt = "nick"; gotoAndPlay(2); trace(get.my_txt); // This does return "nick"}; // Then in another layer after the animation :trace(get.my_txt); // this returns undefinedmaintextarea.text = get.my_txt + "'s Portfolio";
i have long string values how do i set it up ... like this
var longString:String = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. ";