ActionScript 3.0 :: MovieClip: Parents And Sharing Class Definition?

Jan 15, 2010

Is there any way for movieClips to share the same class definition?When you have alot of objects to keep track of it becomes a pain to have to write separate actionscript files to do the same thing.For example if I:Create an actionScript file which extends movieClip with the name ClassX.as with all the nescessary code incased in package{}I try properties>export for actionscript>ClassX.as for two movie clips (each with different graphics).An error occurs on the 2nd movieClip complaining that the class I used was not unique. y other question is how do I make an actionscript file file that both extends a movieClip and another class.For example:In a game there is a movieClip for an enemyShip1 with its own class definition contained in an actionscript file (defining its behavior)There are 2 child objects enemyShip2A and enemyShip2B each of which have there own images,class definition but which inherit all the functions from the enemyShip1Class.It would seem that the logical thing to do would be:

package
{
//import extentions.*

[code].....

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Jan 27, 2009

I've been sorting through the XML docs and i've bumped my head into a bit of a question. So, to preface, I have been able to load the XML successfully, but I want to be able to use my own XML loader class to load the XML and then be able to reference it from the document class. Also, I'd like to be able to send a file path to the loader class when I call it.

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ActionScript 2.0 :: Any Way To Target MovieClip Other Than Using Multiple Parents?

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I have several buttons on an externally loaded swf that work fine but I'd like to clean up the code if possible. Is there an better way to target the mc other than using multiple _parents?

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Actionscript 3 :: Two MovieClips Sharing The Same Class?

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I have two MovieClip symbols in my library and I want them to share the same class, but Flash doesn't allow me to assign the same class to any two different MC symbols, so instead I created two bogus classes which extend the class I wished to share initially.

So having two MC symbols defined by 2 different classes extending a different class allows me to share the same piece of code.

My Question: is there a better was to share a class between 2 or more different library symbols?

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ActionScript 3.0 :: Two Symbols Sharing The Same Class?

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In my library I have a few symbols (with diffrent graphics) that I want to share the same class (the same methods I written in as3).

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ActionScript 3.0 :: Instances Of A Class Sharing 'this' Value?

Feb 3, 2010

I have four instances of the same class called Tile, that is bound to a movieclip with four frames. They're imbedded in a movieclip that I'm using to hold all of the visuals.In the main class of my .fla I declare a variable called menu1 that is bound to another movieclip with 2 buttons on it.

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This works fine for one tile. I can click on it, the menu pops up, I can close and reopen the menu as many times as I want, and I can use the other button with no problems.Also, clicking around on different tiles moves the menu around without repeatedly adding it, so that seems to be working fine as well.The problem is this: If I click on a tile, close the menu, then click on another tile and close it, I get an error 1009.It still closes, that error just comes up. And it will come up for any more tiles I open and close it on.Then, after clicking on however many tiles, if I do click the advance button, it affects all of the tiles, and I get an ArgumentError: Error #2025 for each tile clicked on.I tried adding a variable that held the event.target value in the onAdvance function, and using that for the gotoAndStop, but the same thing happened. When I tried tracing the name of the variable, I noticed that it was tracing the names of each tile clicked with each subsequent trace.

Am I building this all wrong?I thought that making a class for my tile object, and adding eventlisteners to the class, and adding the functionality of the tiles inside of the class would be good practice for Object Oriented Programming, but it seems to be producing nothing but errors. When I defined these tiles inside the main timeline, with separate event listeners, I didn't have this problem

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ActionScript 3.0 :: Switching AddChild() Parents - Pictures To Appear As Popups However To Add The Child From Inside The Movieclip

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ActionScript 2.0 :: OnLoadInit In Class Definition?

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In a nutshell, here is the deal... I have a class that deals with image galleries and such, and in the constructor of my class

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Nov 21, 2009

My folder structure is like this

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Apr 23, 2010

I came across the following issue:

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I've seen the embed tag used before the class definition, but I just saw that Keith is using these..

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ActionScript 3.0 :: A Definition For The Document Class Could Not Be Found

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ActionScript 3.0 :: Difference Between Importing As Files & Class Definition?

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I'm trying to get the as3corelib to work as when I run my file at the moment it tells me: 5001: The name of package 'com.adobe.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/markbunyan/Websites/craftmagic.co.uk/JPG_encoder/JPGEncoder.as I thought I had imported the as3corelib fine but can't get this to work. Can I simply import the code from JPGEncoder.as???

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Flash :: Specify The Order That FlashBuilder Searches For Class Definition?

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I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.

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Actionscript 3 :: The Definition Of Base Class ByteArrayAsset Was Not Found

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I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD. [URL]

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I also have issue like the following link [URL]

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ActionScript 3.0 :: The Definition Of Base Class FontAsset Was Not Found?

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With reference to the subject, I am using the following statement to embed the font within my custom class:

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ActionScript 3.0 :: Definition Of Base Class Kiosk Was Not Found

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I'm trying to get initKeys to trigger. 'kiosk' is my base class.
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ActionScript 3.0 :: Private Attributes & Class Property Definition Errors

May 22, 2010

I'm setting up functions in a document class file, then from there I am going to call that function from a movieclip in flash.  For some reason, maybe I have things set up wrong, but it is throwing me errors such as below: Line 37 1013: The private attribute may be used only on class property definitions. What am I doing wrong here and is there something I am not understanding? Here is my .as code. modal.as > package

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Actionscript 3 :: Accessing GUI-created Elements In A Class Definition File?

Mar 18, 2010

I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.

I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:

"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."

when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:

package com.examples
{
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[Code].....

The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.

is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?

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Actionscript 3 :: Access Main Stage From Class Definition File?

Mar 22, 2010

I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:

package classes {
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trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.

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ActionScript 2.0 :: Load And Play A Sound From Within A CLASS Definition File?

Aug 3, 2009

I need to know how to load and play a sound from within a CLASS definition file. I know the normal way of doing this, but Flash MX rejects that syntax, so there must be some special way of using sounds in a class file.

I need to know how to code for "if the score increases by any value." So, if the score goes from 0 to 1, the sound plays ONCE. If it increases from 1 to 2, the sound plays ONCE again.

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