How do you add an XML declaration - < ?xml version="1.0" encoding="UTF-8"? > - to a Flex XML object? The same thing you could do with the old XML - new XMLDocument class and the xmlDecl property.
I have an object which is assigned a number of properties:
var project_array:Array = []; var slideObject:Object = { project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
I'm building a Flex/Flash Builder 4 application that loads data using E4X/XML, like this:I originally build an application that was a single MXML file which loaded this XML file and built a form from the data.I've now build a main menu screen with a button to load the form screen as a seperate module. How do I get the XML declaration to work in this module without loading it again.
In Flex you can use Declarations tags fo non UI elements.Problem:The order of classes inside the Declaration is sorted ascending or something...Meaning that in this example, AClass will be instantiated before BClass:
I have an SWC which includes a number of Assets for my project. Within this SWC is also a static AS file which contains Class declarations for each image in the library. For example, the SWF contains these images:
I was wondering, if you have multiple components files that uses the same child component (but with slightly modified parameters), is it possible to assign that child component an ID with a String Constant?[code]...
When run in IE 8, this code yields an exception with "Invalid argument." as description and message, and this number: -2147024809 I'm using latest (1.7.1) jQuery. Is this a known bug? How to resolve?
var objs=$('object').not('object param[name="wmode"][value="transparent"]'); var appended = $('<param name="wmode" value="transparent"></param>'); objs.prepend(appended);
When run in IE 8, this code yields an exception with "Invalid argument." as description and message, and this number: -2147024809 I'm using latest (1.7.1) jQuery.
var objs=$('object').not('object param[name="wmode"][value="transparent"]'); var appended = $('<param name="wmode" value="transparent"></param>'); objs.prepend(appended);
Html snippet:
<object width="Width in Pixels" height="Height in Pixels" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0"> <param name="salign" value="lt">
how could i (least painfully) insert text into first line of multiline textfield so that it looks like textfield actually hasnt moved vertically, like text has been inserted into line before first one?
I have done that, but the file is approx 40MB, and it takes a while to load. It does not have any "loading..." message or animation, and I'm not a Flash programmer - is there a way to prepend a "loading..." animation of some kind? Can I put up a stand-alone image that displays only until the Flash movie starts playing, without Flash programming?
It's XML text that loads externally from a URL using URLLoader. I create the XML object by doing var xml:XML = new XML(evt.target.data) upon load complete. I've tried XML.ignoreProcessingInstructions = false and no effect. xml.children()[0] is the first node, not the declaration. Do I need to manually parse the raw string data that is returned from URLLoader?
I'm currently working on a project where I'm having to deal with a lot of different variables and am wondering if there would be a way to cut down on my declaration ones (there are currently 152 variables dedicated to one small portion of the project.)What I have is a type, which has some subtypes(4), which have even more subtypes(subtype 1a-c: 7 types, subtype 1d: 13), which have yet another set of subtypes(which are basically subtype 1a-c's + few more, and are all applied to subtype 1d.)
ActionScript Code: mc.addEventListener(MouseEvent.CLICK,clic); function clic(evt:MouseEvent){ var clip:MovieClip=evt.target as MovieClip; removeChild(clip); }
1) Why it's also possible write removeChild(DisplayObject(clip)) and for what? In which case it's necessary? 2) if I write var clip=evt.target it's works too but if I write var clip:MovieClip=evt.target it doesn't work. Why? It's a movieClip that should go in the variable var.
I'm having trouble reading an XMLDocument object that has an xml declaration. When I try to trace the first child of the document I get nothing. I've run into this before but it wasn't a problem because previously I was in control of the format of the xml, so it was no problem to just not have an xml declaration, but for this project I don't have that control.
i am having a multiple empty movie clip with dynamic loaded swf.now the swf path may change frequently by day by day.how to make it as static with out change ip address
I am trying to use the global variable declaration. Up to know I've been using the x coordinate of a movie clip to pass variables between different movies, and I thought it was time to learn properly! Just to get it to work, I am trying a flash file with two movies in the root. One movie defines a glabal variable on load; _global.numb = 6;
And then I am trying to just get the other to trace it on enter frame, so the code attached to the other movie (on enterframe) is... trace(numb); (And I tried trace(_global.numb) as well, but I was under the impression that you only had to define it as being a property once.). All that happens when I run the movie is nothing is traced.
Is it possible to add elements to a vector when it is declared, like you can for arrayse.g.for an array, you can just go Code:var myArray:Array = [2, 4, 1, 17, 16, 24]which will leave you with an myArray filled with those numbers in one nice, tidy single line of code .However vectors seem to complain whenever you try to add anything to them when you instantiate them.As far as I know you have to do this instead
Code: var myVector:Vector.<int> = new Vector.<int> myVector.push(2)
I am putting together my file right now which is now using visual elements purely added and removed via AS3 (addChild / removeChild) methods.My question is just about the proper time / place to declare their variables.Can I declare them all at the start of the movie (frame 1) and just call them when I need them, or is it better to declare them on the frames that they are introduced on? I guess the question is really, will I ever lose those variables throughout the movie once they are declared?
I need it to create "pieceName1" and "pieceName2" etc.I tried:var this["pieceName" + i]: PieceName = new PieceName();But that didn't work.I tried googling Array Notation but I also couldn't find anything that would help in class declarations.
I am new to AS3 and I want to organize my code as what I did in C++, which I can have a .h and .cpp file. Is there any way to organize code like this in AS3? [code]....
In AS3 I can use interfaces to declare required methods of a class, so that implementors throw a compiler error if the method does not exist.Is there a way to get similar functionality for properties? In other words, make it so that a class using a certain interface must also contain certain properties, not just methods?
I'm trying to make an array of clothing items, but before I do, I want the user to be able to choose Male (Tom) or Female (Sue). I always just assumed you could, though perhaps I'm wrong afterall.When I do this, I get a bunch of these errors:1151: A conflict exists with definition Top1 in namespace internal.this problem?
Code: Select all// Pick Sue (0) or Tom (1) whichPerson = 1; if(whichPerson == 0) {