I have an object which is assigned a number of properties:
var project_array:Array = []; var slideObject:Object = { project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
How do you add an XML declaration - < ?xml version="1.0" encoding="UTF-8"? > - to a Flex XML object? The same thing you could do with the old XML - new XMLDocument class and the xmlDecl property.
I am trying to access a function in a MovieClip that has been added to the stage. Right after loading in the function, I create a function that calls the function in the recently added MovieClip. The compiler does not recognize the Function and when I go into debug mode it shows up as null. I've tried declaring the function in the MovieClip using 3 different methods, but I get the same result.
Code: function Sleep(){ var Sleep = function(){ this.Sleep = function(){
What I find strange is that when I declare the function on the stage, it looks just fine and I can even see it (as a Function object) in the debug panel.
Assuming the nextSound() function looks the same as playSound, typewise... The button click works fine, but the event listener won't call the function because its sending an argument the function isn't expecting. I can change the nextTrack function to be evt:Event, but then the button is sending not enough arguments, and I can't find anything to type it to that will work. I can make a typed function to call the un-typed nextTrack function from the event listener
public function callnextsong(evt:Event):void{ nextTrack(); }
Remark from editor: Op miss-classified actionscript as javascript.I am new to Javascript and am confused by the following function declarations in ECMAScript.js2.
public class String extends Object { ... public native function charAt(pos:Number):String;
Does anyone know what is the syntax to use for a function's default parameter when it's a Vector? You can easily create a default value for an int or Number or even an Array, but what about a Vector?
i wanted to make an object to reset to the default position, like i move it around and when i hit a button he goes to his position for example x: 233 and y:431
how to set default property values for objects that are being created in a loop.
In the example below, these propeties are the same for each object created in the loop: titleTextField.selectable, titleTextField.wordWrap, titleTextField.x
If you pull these properties out of the loop, they are null because the TextField objects have not been created, but it seems silly to have to set them each time.
var titleTextFormat:TextFormat = new TextFormat(); titleTextFormat.size = 10; titleTextFormat.font = "Arial";
I'm building a game which makes use of a few extended classes. I've recently made a few changes in the way the graphics are ordered and am now running into problems, namely: ReferenceError: Error #1069: Property grab not found on flash.display.Sprite and there is no default value. at DraggableSprite/grabObject() ReferenceError: Error #1069: Property drop not found on flash.display.Sprite and there is no default value. at DraggableSprite/dropObject()
The general structure is as follows ('>' means extends) : MovieClip > DraggableSprite > PlantPart > Seed or Flower. DraggableSprite manages dragging/dropping objects with the mouse. It contains the offending lines of code being:
Code: private function grabObject(evt:MouseEvent) { trace("grabTarget: "+evt.target.name); if (this._draggable) { _origX = evt.target.x; _origY = evt.target.y; [Cde] .....
The Seed and Flower classes contain a public 'grab' and 'drop' function which manage some different effects of being picked up and dropped, but the code seems to stop short at the PlantPart class and register a sprite it contains as the 'evt.target'. I added this intermediate sprite to overcome a colission problem with the mouse. The sprite functions as a dragbox, while the Seed and Flower graphics offer visual feedback.
What I want to achieve is that the btn can stop the default drive by starting the function anhalten and then it should be able to restart with the function anfahren...I think this should go with if/else and bool-vars, but I could not make it work.
I've been using a custom base class with an id property that is automatically assigned by a manager class when an instance is created. I use this value in multiple ways and require it to differentiate each instance.
I want to remove the need for my own base class but still have a way to tell instances throughout my application apart.
Is there a property set on all objects in ActionScript 3 that can act as a unique identifier?
I have a Flash Form that is fairly long (about 8 short pages), so I have set the form up so that it can be reviewed when the filler-outer is done and they are ready to submit it. I'm using a Shared Object to store the information they enter so they won't lose their information if they hit refresh or need to come back later.
If they go back to the page with comboboxes on it, the comboboxes have reset to the default. The answer and data in the SO haven't changed, but it looks like it to the consumer/viewer.
So, I'd like for the boxes to display the choice they picked when they were on that page. I need use the value from the database to show the particular value in the ComboBox whenever the user returns to that page.
I am making a flash application and I am trying to find function to use when I press the close button of the projector window. I dont want to make a button that uses fscommand("quit") since this would be impractical knowing that a default close button on the window is already available. Anyway the purpose of the function is that when I close my application, a dialog box/message would appear as a reminder that some data has not yet been saved and give the user an option to save or quit the application.
It's XML text that loads externally from a URL using URLLoader. I create the XML object by doing var xml:XML = new XML(evt.target.data) upon load complete. I've tried XML.ignoreProcessingInstructions = false and no effect. xml.children()[0] is the first node, not the declaration. Do I need to manually parse the raw string data that is returned from URLLoader?
I'm currently working on a project where I'm having to deal with a lot of different variables and am wondering if there would be a way to cut down on my declaration ones (there are currently 152 variables dedicated to one small portion of the project.)What I have is a type, which has some subtypes(4), which have even more subtypes(subtype 1a-c: 7 types, subtype 1d: 13), which have yet another set of subtypes(which are basically subtype 1a-c's + few more, and are all applied to subtype 1d.)
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?