ActionScript 2.0 :: 1 Btn-different Events - Btn Can Stop The Default Drive By Starting The Function?
Jan 19, 2009
PHP Code:[code].....
What I want to achieve is that the btn can stop the default drive by starting the function anhalten and then it should be able to restart with the function anfahren...I think this should go with if/else and bool-vars, but I could not make it work.
I have several objects moving around the stage (labelled bead1, bead2, bead3...). I have the beads moving using an EnterFRAME event.My problem is, before the beads have finished moving to their end destination, if the user clicks on a button that will trigger the beads to move again, it "interrupts" the event before the event has completed and the bead stops moving halfway and just looks broken. In essence, it looks like the event has been hijacked which is not what I am looking for.Is there a general way to check and see if all ENTERFRAME events on the stage have completed before starting a new ENTERFRAME event?Here is a sample of what the code looks like for each item:
Code: private function MoveNum_3_OFF(e:Event):void { if (bead3.y < origY_bead3)[code].....
How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.Anyone have any actionscript that could generate such an effect?
My site is here: [URL] If you note though, unless the pause button is selected, it transitions too fast. How do I stop it and let the user navigate/drive? (All pic titles and locations, etc. are in xml). Secondly, although there are many more pictures it stops at 16. Why? Where would I look for direction?
Demonstarting basic AS3 to my Flash class tonight I discovered a strange anomoly. I created a scene with multiple frames and added a stop(); action on the first frame. Simple! But when i save the fla file to a USB drive and test the movie or even publish it to an exe, the stop command no longer functions. Save the fla to the hard drive and test/publish, it works fine. I tried this on multiple computers using CS4 with different USB drives and even different fla files created from scratch. The problem is consistent. gotoAndStop( ) also ceases functioning when the fla file is saved to the USB drive and then tested/published. (BTW, I also tried to do it with AS2 and the stop() command functions correctly on both the USB and hard drive).
How can i stop an swf video file from starting when the page is opened in browser? Under the publish settings i click on (paused at start) . This doesn't seem to have any affect on whether the video starts when the page is opened.
I need to do something and I don't know if it's possible... in a proper way.
1 - I have an FULLSCREEN application that extends to two monitors in a Windows system. 2 - The graphic card is extending the single desktop to the two monitors, so the fullscreen fits everything correctly. 3 - Only one monitor is interactivity-enabled, with an interactive touch-sensitive foil on it, which works great. 4 - The second monitor is interactivity-disabled, it just displays stuff depending on what happens on the first monitor.
The Problem: The interactive foil on the interactivity-enabled monitor responds as if it is the *whole monitor*. But it only covers one monitor!! The *whole monitor*, are the two screens put together. I obviously can't cut the interactive foil in 2, and then stretch the two parts to fill a monitor each... So if one touches beyond 50% of the foil's width, the touch event will actually occur in the second monitor!
A fact for the solution is - if all Mouse Events occur with mouseX divided by 2, everything will work fine! How to make all Mouse Events's mouseX be divided by 2? Is there a way to do that in the core of the actionscript MouseEvents handling?
I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?
I am creating an AIR application using flex3 and actionscript3. there, i need to display dir content of cd drive/usb drive entered by user. how can i get cd/dvd drive name by actionscript3
I have an AS2 file where I want to load an external sound, but not have it start until the play button is pushed. It is a large file so I want it to load streaming, but can't figure out how to keep the streaming true without having it start immediately. Here is the code:
this.createEmptyMovieClip("craigTalks_mc", 10); craigTalks = new Sound(craigTalks_mc); craigTalks.loadSound("mp3/Craig_BP.mp3", true);[code]....
I have three audio files using the same code that I want the user to be able ot toggle on and off. When I set the loadSound isStreaming variable to false, it works perfectly, but at true, all three files start at once, and the pause doesn't work! However if I keep it at false, once I load it to the website it doesn't work, I believe because it is taking too long for the audio files to load.
Using the tutorials on the gotoandlearn main page I built a custom video player that loads the videos from an xml file and it works great. At present the video starts playing as soon as the video opens, I would like the video to only start playing after the user clicks the play button.
I have narrowed this error down to the following code, but i cant see the problem...
Code: ReferenceError: Error #1069: Property ENTER_FRAME not found on flash.events.Event and there is no default value. at sample_fla::MainTimeline/frameEventHandler()
ActionScript Code: addEventListener(Event.ENTER_FRAME,frameEventHandler) function frameEventHandler(Event){ var collisions:Array = collisionList.checkCollisions();
I have multiple functions in one frame. Each function runs an seperate animation. I would like to have the first animation run, and then as soon as that animation is complete, I would like to have the next animation play, and on so on.
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
I'm trying to start a function from within a click handler that is being triggered when I load some XML, just like this:
Code: function LoadSomeXML(e:Event):void { thumbContainer_mc.addEventListener(MouseEvent.CLICK, thumbClick); } function thumbClick(event:MouseEvent):void { startImgSlider(); } function startImgSlider():void { trace("ok, now you reached 'startImgSlider()' function !!!"); }
The problem is that I cannot reach the startImgSlider() function with the code above. How to do it right. Has something to do with the scopes?
I have 5 links that exist as one large font and four small fonts. The large one dictates the current page and the smaller ones are links to other pages, which become the large font if they are clicked to dictate they are now the new page. When a link is small font link is clicked, it activates 3 tween animations for presentations sake, all dont in actionscript 2. The small font ._y is placed at the bottom of the page and swoops back up. The current large font ._y swoops down and, over this, the newly selected page large font swoops up to replace the previous large font.
I have tried specifying what the current page is in a new object variable so that is is remembered for when a new link (small font) is clicked. However, whenever a new function is started it seems to wipe out the current value of the object, so it cannot pass on what the current page is. Here is the code (I posted this earlier in the newbies section but think it's more suited to this forum, please delete the earlier post if necessary, sorry):
I've got an image gallery, that when the the image is clicked, it opens 2 images side by side like a magazine. Once the 2 images are loaded and visible, it makes visible 2 movieclips on each side to let you go to either the previous/next 2 images. Here's my code, I made bold the code that specifically relates to my problem. What I'm trying to do is when the button is clicked it either increases or decreases the imgCount by 2, and reloads the new images, but since the function I'm trying to initiate is triggered by a mouse event I don't know how to trigger it when the other function is triggered.
var imgCount:int = 1; var imgLoader:Loader; var lLoader:Loader;
I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
We are using default CS5 skins with an flvplayback component built through action script 3. When playing certain videos (and only certain videos, however there isn't yet a pattern), the play/pause, stop & seek buttons are completely unresponsive. They don't change stats on hover & they are unclickable.However, the fullscreen button does always work, and upon going fullscreen and coming back out, the buttons now work again. So far, the problem was seemingly at its worst displaying a video that was encoded with Sorenson spark (an older codec) and we wondered if it had to do with the file itself, the headers, anything of that sort. But the fact that the skin and buttons work fine once entering and exiting fullscreen - that is perplexing.
Adobe Flash Builder: How to make a function to play video starting from one second and ending in another? So I havein MXML simple video player tag. I need some function to play that video from second X to second Y and pause it. How to do such thing?BTW: we asume file is embeded into SWF.
Does anyone know what is the syntax to use for a function's default parameter when it's a Vector? You can easily create a default value for an int or Number or even an Array, but what about a Vector?
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.