ActionScript 3.0 :: Stop An Event From Starting Before All Other "events" Have Finished?

Sep 23, 2009

I have several objects moving around the stage (labelled bead1, bead2, bead3...). I have the beads moving using an EnterFRAME event.My problem is, before the beads have finished moving to their end destination, if the user clicks on a button that will trigger the beads to move again, it "interrupts" the event before the event has completed and the bead stops moving halfway and just looks broken. In essence, it looks like the event has been hijacked which is not what I am looking for.Is there a general way to check and see if all ENTERFRAME events on the stage have completed before starting a new ENTERFRAME event?Here is a sample of what the code looks like for each item:

Code:
private function MoveNum_3_OFF(e:Event):void
{
if (bead3.y < origY_bead3)[code].....

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