ActionScript 2.0 :: Default Simplify The Code For Mouse Events?

Dec 16, 2010

I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

Code:
pressed=false;
clic=null;

[code].....

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ActionScript 2.0 :: Simplify The Code For Mouse Events?

Dec 16, 2010

I have this code that's repeating for 40 different instance names that play 40 different movieclip names.

Is it possible not to repeat all this code for every instance name? For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

[Code]...

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ActionScript 3.0 :: Simplify Code - How To Use Loop?

Aug 9, 2010

how can i simplify this code:

PHP Code:
stop();

import com.greensock.*;
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I think, for loop can be used but i don't know how

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ActionScript 2.0 :: How To Simplify And Improve Code

Feb 14, 2007

Been reading up on the flash transition object. I came up with this way of fading out one clip and fading in another and having them loop forever using the transition objects but it's very dirty coding and not very flexible.

Is there a way to clean it up so that I can add as many clips as I want without having to write more code, just by adding more movie clips to the stage?

[Code]...

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ActionScript 3.0 :: Why Have No Mouse Events When Run This Code

Jun 2, 2010

why I have no mouse events when I run this code.

import flash.display.*
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[code].....

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Flex :: Simplify AS3 Binding/event-dispatching Code?

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There are 3 properties (example 1):

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

Feb 12, 2012

Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
The actionscript im using to play my sounds is this;
 
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}

[Code]....
 
What i want to do is only play a sound with the roll_over event when the left click is held down.

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Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

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ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

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ActionScript 3.0 :: Events Handling - Overriding Default MouseX?

Dec 4, 2009

I need to do something and I don't know if it's possible... in a proper way.

1 - I have an FULLSCREEN application that extends to two monitors in a Windows system.
2 - The graphic card is extending the single desktop to the two monitors, so the fullscreen fits everything correctly.
3 - Only one monitor is interactivity-enabled, with an interactive touch-sensitive foil on it, which works great.
4 - The second monitor is interactivity-disabled, it just displays stuff depending on what happens on the first monitor.

The Problem: The interactive foil on the interactivity-enabled monitor responds as if it is the *whole monitor*. But it only covers one monitor!! The *whole monitor*, are the two screens put together. I obviously can't cut the interactive foil in 2, and then stretch the two parts to fill a monitor each... So if one touches beyond 50% of the foil's width, the touch event will actually occur in the second monitor!

A fact for the solution is - if all Mouse Events occur with mouseX divided by 2, everything will work fine! How to make all Mouse Events's mouseX be divided by 2? Is there a way to do that in the core of the actionscript MouseEvents handling?

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ActionScript 2.0 :: 1 Btn-different Events - Btn Can Stop The Default Drive By Starting The Function?

Jan 19, 2009

PHP Code:[code].....

What I want to achieve is that the btn can stop the default drive by starting the function anhalten and then it should be able to restart with the function anfahren...I think this should go with if/else and bool-vars, but I could not make it work.

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ActionScript 3.0 :: Movieclip Being Dragged Is Blocking The Mouse From Initiation Mouse Events Properly?

Jun 2, 2010

In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.

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ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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ActionScript 3.0 :: Using Mouse Events (mouse Leave) For Conditional Statements?

Dec 14, 2010

I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".

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Getting Code Into CS3/CS4 Default Include Path?

Aug 11, 2009

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ActionScript 3.0 :: ReferenceError: Error #1069: Property ENTER_FRAME Not Found On Flash.events.Event And There Is No Default Value

Jan 27, 2010

I have narrowed this error down to the following code, but i cant see the problem...

Code:
ReferenceError: Error #1069: Property ENTER_FRAME not found on flash.events.Event and there is no default value.
at sample_fla::MainTimeline/frameEventHandler()

ActionScript Code:
addEventListener(Event.ENTER_FRAME,frameEventHandler)
function frameEventHandler(Event){
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[code].....

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ActionScript 3.0 :: Default Mouse Event In Method Signature?

Jan 16, 2009

Which is the default mouse event I can declare in a method signature ?

for example:

ActionScript Code:
function removeVideo(e:MouseEvent=MouseEvent.CLICK):void {

gives me this error:

ActionScript Code:
VerifyError: Error #1102: Illegal default value for type MouseEvent.

[code]....

I want to call the method from code and not from listener.

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ActionScript 2.0 :: Changing Mouse Cursor To Default On Hover?

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I've been pulling my hair out trying to figure this out. I've looked all over here and other websites and can't find the answer. Here's the situation: I have a movieClip that has an animation inside of it. When the movieClip is hovered over, it changes to the hand (indicating it's clickable). What I need to be able to do is change the hand back to the default cursor. Every single article I've read is about how to change your cursor to something else (using mouse.hide() and replacing it with an image), which is not what I want.

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Can I write more than one command in a script? I am having trouble making an if-code in Flash CS4.This code is working as I want:

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[code].....

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This may be a very basic question but I cannot work it out now. I have a 'flash banner' on my site for which once clicked on you go to another page on the site. I want to track this click as an event. HTML event tracking works fine. Previously the code I used was:

[Code]....

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