ActionScript 2.0 :: Default Simplify The Code For Mouse Events?
Dec 16, 2010
I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?
I have this code that's repeating for 40 different instance names that play 40 different movieclip names.
Is it possible not to repeat all this code for every instance name? For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?
Been reading up on the flash transition object. I came up with this way of fading out one clip and fading in another and having them loop forever using the transition objects but it's very dirty coding and not very flexible.
Is there a way to clean it up so that I can add as many clips as I want without having to write more code, just by adding more movie clips to the stage?
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I need to do something and I don't know if it's possible... in a proper way.
1 - I have an FULLSCREEN application that extends to two monitors in a Windows system. 2 - The graphic card is extending the single desktop to the two monitors, so the fullscreen fits everything correctly. 3 - Only one monitor is interactivity-enabled, with an interactive touch-sensitive foil on it, which works great. 4 - The second monitor is interactivity-disabled, it just displays stuff depending on what happens on the first monitor.
The Problem: The interactive foil on the interactivity-enabled monitor responds as if it is the *whole monitor*. But it only covers one monitor!! The *whole monitor*, are the two screens put together. I obviously can't cut the interactive foil in 2, and then stretch the two parts to fill a monitor each... So if one touches beyond 50% of the foil's width, the touch event will actually occur in the second monitor!
A fact for the solution is - if all Mouse Events occur with mouseX divided by 2, everything will work fine! How to make all Mouse Events's mouseX be divided by 2? Is there a way to do that in the core of the actionscript MouseEvents handling?
What I want to achieve is that the btn can stop the default drive by starting the function anhalten and then it should be able to restart with the function anfahren...I think this should go with if/else and bool-vars, but I could not make it work.
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
I have a series of AS3 classes that I want to install into the default directory that Flash looks for when, in code, one writes: import com.flashsim.FStEng.Three.*;
In AS2, there is the Classes/ directory within the Configuration folder. Very easy, nice. In AS3, that folder is not consulted, and I understand the Flash IDE does some kind of internal mapping.
I have created a SWC and added it to my Library path. However, I would like to package the SWC in a (code-only) component and put it in a folder that Flash is, by default, looking at to consult swc's. Alternatively, if there were an "include" directory, I could put the as files. However, when I try to put the SWC in the Configuration folder's Libraries, or ActionScript 3.0/libs (the "libs" I had to create), or I put the as files in the Include folder, my Flash code cannot access the stuff being imported.
I have narrowed this error down to the following code, but i cant see the problem...
Code: ReferenceError: Error #1069: Property ENTER_FRAME not found on flash.events.Event and there is no default value. at sample_fla::MainTimeline/frameEventHandler()
ActionScript Code: addEventListener(Event.ENTER_FRAME,frameEventHandler) function frameEventHandler(Event){ var collisions:Array = collisionList.checkCollisions();
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
I am looking to decide on what approach should I use when embedding the SWF files for my projects, either using the default generated embedding code or using SWFObject.Up to this point I have been using the default code generated when publishing the HTML file but I have been seeing more of SWFObject and while researching it, I have found that it is quite appreciated as well.
If i (rarely) put Flash onto a website i develop i would always use this
[Code]..
Yet the code that Flash gives you is a horrible messy bit of code. Why is 5 lines of code = to Flash's default HTML embedding code. Am i right in thinking theres no disadvantage to use the jQuery version?
I am looking to decide on what approach should I use when embedding the SWF files for my projects, either using the default generated embedding code or using SWFObject.Up to this point I have been using the default code generated when publishing the HTML file but I have been seeing more of SWFObject and while researching it
In flex, when I put the mouse over a field that is not valid, a red popup appears which indicate the error message. By default, it's rounded by red.
Is it possible to display the red popup by default without mouse over it? because sometimes the red box is not clear enough and we have impression that the program is stuk
Changed AS3 defualt linkage to merged into code, and now my flash file will not load into firefox. It works fine in Chrome, but IE8 and firefox site at frame 1 of my movie, and no code is executed. Works perfectly in chrome. What do I do?the reason i changed to merged into code is because i made an imbeded preloader, and using preloader method as custom preloader loop and setting default linkage to Runtime Shared Library (RSL) borks the file.
I've been pulling my hair out trying to figure this out. I've looked all over here and other websites and can't find the answer. Here's the situation: I have a movieClip that has an animation inside of it. When the movieClip is hovered over, it changes to the hand (indicating it's clickable). What I need to be able to do is change the hand back to the default cursor. Every single article I've read is about how to change your cursor to something else (using mouse.hide() and replacing it with an image), which is not what I want.
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load) { this._alpha = 0; }
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
This may be a very basic question but I cannot work it out now. I have a 'flash banner' on my site for which once clicked on you go to another page on the site. I want to track this click as an event. HTML event tracking works fine. Previously the code I used was: