ActionScript 2.0 :: Simplify The Code For Mouse Events?

Dec 16, 2010

I have this code that's repeating for 40 different instance names that play 40 different movieclip names.

Is it possible not to repeat all this code for every instance name? For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

[Code]...

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ActionScript 2.0 :: Default Simplify The Code For Mouse Events?

Dec 16, 2010

I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

Code:
pressed=false;
clic=null;

[code].....

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Aug 9, 2010

how can i simplify this code:

PHP Code:
stop();

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I think, for loop can be used but i don't know how

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Been reading up on the flash transition object. I came up with this way of fading out one clip and fading in another and having them loop forever using the transition objects but it's very dirty coding and not very flexible.

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Jun 2, 2010

why I have no mouse events when I run this code.

import flash.display.*
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[code].....

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ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

Feb 12, 2012

Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
The actionscript im using to play my sounds is this;
 
for(var i:uint = 0; i < buttonArray.length; i++){
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}

[Code]....
 
What i want to do is only play a sound with the roll_over event when the left click is held down.

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Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

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Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

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ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

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Dec 14, 2010

I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

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Dec 4, 2008

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I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse

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ActionScript 1/2 :: If-code Together With Handling Events?

Oct 1, 2009

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I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

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Jan 26, 2011

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ActionScript 3.0 :: The Child Swf Has Code Which Adds Events To The Stage Object?

Nov 2, 2009

I have a movie, which on the click of a button will load a child swf.

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the child also accesses properties such as stage.stageWidth

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Feb 21, 2009

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Feb 11, 2011

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[Code]...

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May 26, 2009

I have an animation that has roll overs controlled by AS (see code below). It works the way I have the code, but it's really messy code. And I hate that I'm have the functions rewritten for each event.How can I simplify this code?

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[code]....

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[Code]...

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I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.

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ActionScript 3.0 :: Some MCs Not Detecting Mouse Events?

May 29, 2011

I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.

All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
 
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.

[Code]....

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i have a question about the mouse down / mouse move events in Flash. I've developed a small intreractive that requires mouse co-ordinates to be captured when the mouse is down and when the mouse is moved anywhere on the screen. It was working fine like this until recently when I checked my interactive in Safari and it no longer recieves mouse co-ordinate information when the mouse cursor leaves the Flash interactive stage area.However, it still works fine in Firefox. Is there anything I can do to get this functionality back when using it in Safari?

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May 29, 2011

I have another problem with my scroll pane. I now have a bunch of Loader objects that are used to display thumbnail images in a scrollpane. I want to add a MouseEvent.ROLL_OVER event so that when I a person rolls over an image there will be some buttons displayed, IE a remove button so the user can delete an image from the gallery. However my ROLL_OVER and ROLL_OUT events are firing like CRAZY when I place my mouse over a picture. Right now I have the roll over and roll out events set to just hide the image (so I know that it's working). But all that happens is the image flashes....

[Code]..

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