ActionScript 2.0 :: Simplify The Code For Mouse Events?
Dec 16, 2010
I have this code that's repeating for 40 different instance names that play 40 different movieclip names.
Is it possible not to repeat all this code for every instance name? For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?
[Code]...
View 4 Replies
Similar Posts:
Dec 16, 2010
I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?
Code:
pressed=false;
clic=null;
[code].....
View 3 Replies
Aug 9, 2010
how can i simplify this code:
PHP Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;[code]........
I think, for loop can be used but i don't know how
View 1 Replies
Feb 14, 2007
Been reading up on the flash transition object. I came up with this way of fading out one clip and fading in another and having them loop forever using the transition objects but it's very dirty coding and not very flexible.
Is there a way to clean it up so that I can add as many clips as I want without having to write more code, just by adding more movie clips to the stage?
[Code]...
View 2 Replies
Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
View 5 Replies
Dec 8, 2009
There are 3 properties (example 1):
[Bindable] public var name:String;
[Bindable] public var email:Number;
[Bindable] public var address:Boolean;
I needed to have 3 helper methods that will be bindable too (example 2):
[Bindable] public var name:String;
[Bindable] public var email:Number;
[Bindable] public var address:Boolean;[code]......
View 3 Replies
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
View 18 Replies
Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
View 3 Replies
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 Replies
Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 Replies
Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replies
Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
View 3 Replies
Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 Replies
Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
View 2 Replies
Oct 1, 2009
Can I write more than one command in a script? I am having trouble making an if-code in Flash CS4.This code is working as I want:
stop();
instans1.onMouseDown = function (){
play();
[code].....
View 5 Replies
Mar 16, 2010
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load)
{
this._alpha = 0;
}
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
View 4 Replies
Jan 26, 2011
This may be a very basic question but I cannot work it out now. I have a 'flash banner' on my site for which once clicked on you go to another page on the site. I want to track this click as an event. HTML event tracking works fine. Previously the code I used was:
[Code]....
View 1 Replies
Nov 2, 2009
I have a movie, which on the click of a button will load a child swf.
The child swf has code which adds events to the stage object.
the child also accesses properties such as stage.stageWidth
When the child is ran on it's own all is fine, though when it loads within the parent movie i receive the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at Home()
"Home()" is the name of the document class in the child SWF.
a) access the stage from a child swf
b) add events to the stage from a child swf
View 2 Replies
Feb 21, 2009
have button listener code on main timeline: Code: endPanel.playAgain.addEventListener(MouseEvent.CLICK, playAgain); which lets my button within a clip call a function (function is on main timeline as well) later, that clip advances through its frames and the button seems to be losing it's listener code. the button still has the same instance name and is persistent throughout the clip. why is it only recognizing the code when the clip is on the first frame? You would assume that an instance name would retain it's listener code throughout the timeline no?
View 2 Replies
Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
View 1 Replies
Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
View 1 Replies
Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
View 9 Replies
May 26, 2009
I have an animation that has roll overs controlled by AS (see code below). It works the way I have the code, but it's really messy code. And I hate that I'm have the functions rewritten for each event.How can I simplify this code?
//On the main timeline
var gearsEnabled:Boolean = true;
var gears2Enabled:Boolean = true;
[code]....
View 4 Replies
Jul 11, 2009
I have a test here which is for a more complex interaction, but the principle is the same. What I would like to know is how to make the code more efficient, possibly through array loops?
View 5 Replies
Apr 3, 2011
im a complete noob. how would i get this code into a simple 'for loop' to add 3 sprites named heart1, heart 2 and heart3. basically to simplify this mess
ActionScript Code:
var heart1:Sprite = new Sprite();
with (heart1.graphics) {
beginFill(0xFF0000);
drawRect(0,0,20,10);
[Code]...
View 4 Replies
Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
View 6 Replies
May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
View 12 Replies
Sep 14, 2011
i have a question about the mouse down / mouse move events in Flash. I've developed a small intreractive that requires mouse co-ordinates to be captured when the mouse is down and when the mouse is moved anywhere on the screen. It was working fine like this until recently when I checked my interactive in Safari and it no longer recieves mouse co-ordinate information when the mouse cursor leaves the Flash interactive stage area.However, it still works fine in Firefox. Is there anything I can do to get this functionality back when using it in Safari?
View 4 Replies
May 29, 2011
I have another problem with my scroll pane. I now have a bunch of Loader objects that are used to display thumbnail images in a scrollpane. I want to add a MouseEvent.ROLL_OVER event so that when I a person rolls over an image there will be some buttons displayed, IE a remove button so the user can delete an image from the gallery. However my ROLL_OVER and ROLL_OUT events are firing like CRAZY when I place my mouse over a picture. Right now I have the roll over and roll out events set to just hide the image (so I know that it's working). But all that happens is the image flashes....
[Code]..
View 1 Replies