ActionScript 2.0 :: Calling Function With A Argument In The ContextMenuItem Class
Jan 21, 2006
im tryng to call a function with a argument in the ContextMenuItem class.[code]It seems that when ever I try to send an argument with the down function, it simpley dont work and without it, it does work
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Similar Posts:
Aug 4, 2010
My question is, can a function bring in an argument and then use that argument as a class name? Here is an example:
Actionscript Code:
package {
import flash.text.Font;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
public class embedTest extends Sprite {
[Code] .....
Basically, if I have a swf with:
Actionscript Code:
var example:embedTest = new embedTest(Font1);addChild(example);
Can the class file bring in Font1 and use it as the class name.
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Feb 10, 2009
Is there any way to pass an argument to a function being called by a ContextMenuItem?The effect I want would be what one might expect from this pseudocode:
Code:
var cm = new ContextMenuItem("Start Alt", set_row_style('start_alt_here'), separatorBefore=true, enabled=true, visible=true);
Which obviously doesn't work, or I wouldn't be asking.So far I've tried using the captions as a basis for a switch condition, which works.
Code:
function set_row_style(obj, cm) {
switch (cm.caption) {
case 'start_alt_here' :
...
But I'd rather not use an arbitrary string as part of a function.The only other option I see is using a listener for each ContextMenuItem, then calling the function with its arguments from there.Is there any more direct a way to pass an argument to a function from a ContextMenuItem?
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Mar 14, 2009
I have recently moved from AS2 to AS3 and I am finding the transition fairly easy, however I do have a few questions, some of which may not have been possible with AS2 but I would like to achieve them in AS3
1. Is it possible to pass the name of a class as an argument in a function and then use it to create a new instance. e.g [code]
2. Carrying on from the previous question, if a class can infact be passed, can I specifying a variable type for the argument so that only classes and not instances will be accepted?
3. I have three class files that all inherit some functions and variable from another class called Ship. Is it possible to specifying a variable type so that the variable can only hold instances of classes that are inherited from the Ship class?
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Sep 8, 2009
I saw a post that touched on this, but I thought it deserved a thread of its own for explicit verification. It seemed that some of the resident geniuses here had given the thumbs-up to passing your whole doc or app class to a function. Please correct me if I'm wrong, as this sounds convenient but I assumed it would cause heart attacks and CPU meltdowns.
EXAMPLE: Say I have an app class that controls my entire game (or slideshow), and it has an ENTER_FRAME scrolling function that's 50 lines long with tons of conditionals so I want to take it out and make it an external file. I pop it into a new .as file but now all my variables are out of scope. I could pass them each individually, but there are so many it's impractical. So my question is: good or bad practice to pass the entire class?
[Code]...
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Feb 4, 2012
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as:
var object:class_Object = new class_Object();
object.spawn();
[code].....
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Feb 24, 2009
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code:
package {
import Tooltip;// Import custom class
public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
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Mar 9, 2011
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Jun 12, 2009
I want to call a function that is inside in a document class from another class how can i do this ??
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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May 27, 2010
I have a two classes. One is linked to a menu and controls that. The other is linked to a 'viewer' movieclip. At the start (in the contructor function of the classes that relates to that mc) the 'viewer' mc feeds off an XML document, and an image is loaded into itself. When I click on a menu tab I want the image to change.
Both the viewer mc and the menu mc are on stage already. I tried to import the viewer classes into the menu class...
[code].....
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Oct 19, 2010
I;m converting some of my as2 classes to as3 and have run into a problem where my ships class cannot seem to call my vectorGraphics class. They are in the same folder (sprites).
The basic flow is this: On the main timeline I instantiate Ships and vGX.
ActionScript Code:
import sprites.ships;
import sprites.vectorGraphics;
[Code].....
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May 8, 2010
I've been searching around the forums to find a solution of this problem. I have two classes: Monster and Player. Constructors are defined and the classes by themselves apparently works. My problem is that I want to get player.x inside the Monster class.
[Code]...
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Sep 26, 2010
I want to call a function on the "Driver" class which is the main document class, from another class.
but i always get this error. 1061: Call to a possibly undefined method Test through a reference with static type Class. here is the main document.
[Code]...
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Jul 27, 2009
package asas
{
public class main extends EventDispatcher[code].....
I have this class and a MXML file... how will i call the function doCheck in button. When i call like this, it throws me an error.
<mx:Button
styleName="LoginButton"
id="loginButton" [code]...
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Oct 27, 2011
I'm trying to call a function to another class after an event.
Here's my code:
From the doucment class:
public static function redrawMap():void {
removeChild(global.world);
var world:WorldHandler = new WorldHandler(40,30);
[Code]....
I can't get it to work correctly, I get weird messages like "Call to undefined method removeChild" and it pointing to the redrawMap function. Which means it found the function, but I can't seem to do anything with it.
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Jan 11, 2012
I have two classes. One called Sledge and one called Sock, there is also the document class called Main. My issues are as follows: Inside of Sledge, I call a function that is defined inside of the Main document class. How would I go about telling the class to go to the document class and run that function? Would this also be the same for other classes or just for the document class? Inside Sledge, I have the following statement: if(hitTestObject(sock.myHitArea)) { /* somecode*/ }
sock is an instance of another seperate class, and by this point has already been created. However when I try and run this I am told it is not defined. How would i go about solving this?
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Sep 29, 2008
I have done this type of thing a million times before, but I cannot for the life of me figure out why it isn't working this time. As of now I have three classes: Main, UI, and Bear.
Main creates an instance of UI and puts it on the stage. UI has, among other stuff, 7 instances of the Bear class sitting on the stage. The Bear class has a public function:
[Code]...
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Oct 7, 2008
Basically, I want to call a function that is in an external class: So I have my main class which is good, but then I want to call a function in another class, in as2 you'd do it like this foldername.foldername.asfile.functionname, but it doesn't seem to want to work in as3.
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Dec 4, 2009
I have a MC1 with a class that controls it on my timeline. Within this MC there is a second MC2 which contains a short animation. During that animation i need a trigger that will call a method from the class attached to the main MC. MC1 is linked to CLASSMC1 contains MC2(short animation)MC2 calls a function in CLASS
Code:
package {
public class CLASS {
[code].....
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Sep 9, 2009
I have the following two classes and can't seem to figure to figure out how to call a function in the top one from the bottom one. The top one get instantiated on the root timeline. The bottom one gets instantiated from the top one. How do I call functions between the classes. Also, what if I had another call instantiated in top one and wanted to call a function in the bottom class from the second class?
package
{
import flash.display.MovieClip;
[code]......
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Feb 25, 2010
Basically I have a function that is needs to tell 2 other classes to do something. It works for one of the classes: BigPlayButton, but not Background for some reason.TabMenu.as Class functionNote: The function below WILL call the hitPlayCircle function in my BigPlayButton class, but I get an undefined property error for the Background switchTitle function.
private function thumbClick(e:MouseEvent = null):void
{
trace("YOU CLICKED THUMBNAIL: " + e.target.id);
[code].....
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Jan 3, 2012
I have a set function
public function set energy(value:int):void
when I try to call this function from the same class using
energy(10); or this.energy(10)
I get an error:
Call to a possibly undefined method energy.
There are no variables declared as energy in the class.
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Mar 29, 2012
I have my main stage, and I have two objects (blocks), these two objects both extend from the "Block" class. The "Block" class is NOT extended from the Main Class.I would LIKE to call a function, in either the "Block" class or in it's subclasses, from the Main Stage Class. The functions will do slightly different things depending which object you are calling the function (Added different things, and different number of things to an array). What is the best way to implement this?
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Jan 26, 2009
I have a document class name elevator and my constructor is also elevator as usualHow to call this constructor function within elevator class? Is is possible or not?
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Jan 28, 2009
I create an instance of an object - This is on my main.fla
ActionScript Code:
var newClass:MovieClip = new myClass;
newClass.myFunction();[code]....
I've tried putting parent. before it etc - just to note this isnt my actual code I'm working on but a simplified version of it.
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Jul 24, 2011
I'm having a small problem with packing my classes at the moment.Here's my problem
Code:
map[1][1].addUnit(new Infantry);
map is an array of MapTiles which are a part of the "Map" package I've created. addUnit is a
[code]......
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