Flex :: Mouseevent - ItemRenderer Not Passing Mouseover To Parent

Jan 6, 2012

In an AdvancedDataGrid using an MXAdvancedDataGridItemRenderer, mouseover was not being passed on to the AdvancedDataGrid. After days of struggle, I wanted to share this: In your data setter, assign super.data with the new value for mouse events to be bubbled (?!)

[Code]....

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Flex :: Call Parent Function From ItemRenderer

Feb 6, 2010

I want to call the parent function called "edit_groups()" from the itemRenderer. The code for my itemRenderer is:

<mx:VBox id="vbx_container" paddingBottom="4" paddingLeft="4" paddingRight="4" paddingTop="4" borderStyle="solid"
dropShadowEnabled="true" width="100%" height="100%" horizontalScrollPolicy="off" verticalScrollPolicy="off" >
<mx:Canvas width="100%" height="100%" horizontalScrollPolicy="off" verticalScrollPolicy="off" >
<mx:Image id="image" width="100" height="100" source="{data.thumb}" scaleContent="true" maintainAspectRatio="true"
complete="{image_smoothing_handler(event);}" trustContent="true" doubleClick="{Call The Parent Function"edit_groups()"}"/>
</mx:Canvas></mx:VBox>

And I call my itemRenderer from an application like:
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Flex :: Pass Events Between An Itemrenderer And Its Parent?

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I have a spark list control whose data is rendered using an itemrenderer. Basically the Item renderer lays out the data within a Panel.

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I have application with a viewstack witch load 5 modules. each module is loaded via the moduleLoader tag and they all have an id.

Every loaded module has a context menu. the context menu has 5 menuItems. one menuItem for each view for the viewstack.

The context menu is loaded via xml.

this is my application file.

<?xml version="1.0" encoding="utf-8"?>
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[Code].....

the xml of the context menu is in the module but, the context menu is in a as file that extensiate a button.

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I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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Flex 4 :: Change Image On Mouseover / Mouseout Function Fails When Mouseover Quickly?

Mar 6, 2011

I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?

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For example: I have a function with MouseEvent.CLICK.Well.. Then I have two another functions with CLICK functionality too and I would like to pass params from these two functions to the first (and main) one.I am asking it because i am projecting a webpage which contains 3 buttons and two arrows.The 3 buttons functionality is done, it works perfect. But when I try to pass the actions triggered on the MAIN function (3 buttons) to the arrows functions (next and previous) I don't have NO IDEA how build it.

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Jun 26, 2010

So i have this function

capture_mc.buttonMode = true;
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function captureImage(e:MouseEvent):void {

[code]....

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Actionscript :: Spark List In Passing Layout & ItemRenderer In Construtctor?

May 3, 2011

I am trying to create a generic List, where I can pass the layout & item renderer as parameters.Since it is not possible to pass parameters to a MXML component's Constructor, I figured I should create my List in Actionscript.

[Code]...

I would prefer to have the List in MXML (because It will be easier using states later), but If I am forced to use pure Actionscript so I can instantiate it and pass in parameters, any help would go a long way.

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A component in my main project has 2 states. I want to change the component's state when the mouse is over the Parent.

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AS3 :: Flash - Passing Variables From Parent To Child?

Oct 14, 2011

I'm trying to access some variables from my parent in my child MC.

Parent code:

var data_history:String;
function finish_checkUp(event:Event):void{
var checkUp_stat:String;

[Code]....

Now as you can see, i have tried the trace method, but with no luck. Flash doesn't report any errors regarding the trace method, but does report the two undefined vars (data_history). Ive tried to use the trace method above all the functions, at the top of the script, still the same errors though.

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ActionScript 3.0 :: Passing Information From A Child To A Parent?

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I need to pass information from a child component (Flashbuilder 4) up to its parent.

The information comes from an event object. Do I need to use a custom event?

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ActionScript 3.0 :: Passing Txt Variable Through Parent To Child?

Apr 7, 2011

I have a simple BOOK script where I have 10 pages (for example purposes). Each page has a vocabulary word on it. Currently, I simply created a vocabulary MC separately for each page and it works fine. Problem is, that leaves me with 10 Vocabulary pages and I would rather have 1 that loads info based on a var on the main page.

WORKING SCRIPT
var loaderZ:URLLoader = new URLLoader();
loaderZ.dataFormat = URLLoaderDataFormat.VARIABLES;
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[Code].....

I am getting the word "depressed" from page 1 (verified by trace) Unfortuntely this does not work.

If I change the last line of code to:

VocText.htmlText = loaderZ.data = word;

Then it outputs the word DEPRESSED to the text field VocText but does not return the value from the txt file.

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ActionScript 3.0 :: Passing Variables From Parent To Child SWF

Apr 17, 2009

I have a Parent.swf which loads a child.swf.this is a desktop application and the problem is

while loading the child.swf i have to pass a variable from parent.swf to child swf. how can i do it.can anyone give me an implemented code.

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Flash :: Passing Data From Parent To Child In ActionScript3?

Nov 10, 2011

I have two swf, A.swf and B.swf: B.swf is a child of A.swf.i want to access the variable of a.swf in b.swf.Is it Possible?How Can i do this?

[Code]....

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ActionScript 2.0 :: Passing Variables From Parent Flash Into Child?

Jul 26, 2010

how can I pass a variable from a parent flash file to a child flash file which it calls?We have a parent flash file which imports various child flash files based on instructions in an XML file. It's probably easier to see an example - opg2DOTcoDOTuk/flash/yay.html (replace the DOTs, couldn't post an url due to restrictions) - the text above each page, and the 'enlarge page' lightbox links are all in seperate flash files (one per double page) which are brought in, depending on the pages you are looking at, based on the instructions in an XML file which looks like this...

<page ani_swf="pages/text1.swf">pages/white.jpg</page>
<page ani_swf="pages/text1.swf">pages/0001.jpg</page>
<page ani_swf="pages/text2.swf">pages/0002.jpg</page>
<page ani_swf="pages/text2.swf">pages/0003.jpg</page>

etc, where the swf is the header flash file containing the text and one or two lightbox links, and the jpg files are the page images that appear.We had to repeat the imported child flash file because of a glitch when you go backwards through the book otherwise.

This system has been fine for us up until now but recently we've had to look at making it a dynamic system, so the content of the book can be varied depending on a variable being passed into the parent file via FlashVars...

<param name="FlashVars" value="zone=1" />
<embed src="newbook3.swf" FlashVars="zone=1" ....etc

This makes the book load an xml file called "1"). This is fine, except we also need to vary the 'enlarge page' target images to match.The 'enlarge page' links are currently hard coded into each child flash file, like this...

on (release){
getURL("javascript:SWFDelegate('imagename.jpg','Ex ample');");
}

- What we've tried so far:

1. Trying to pass the variables in querystrings from the XML
eg.

<page ani_swf="pages/text2.swf?var1=image1&var2=image2">pages/0002.jpg</page>
<page ani_swf="pages/text2.swf?var1=image1&var2=image2">pages/0003.jpg</page>

with the child flash setting it's action like this...

on (release){
var image1 = var1 + ".jpg"
getURL("javascript:SWFDelegate(image1,'Example');" );
}

I'm not sure if the syntax here is correct. We have to add the ".jpg" in here because, as far as I understand it, you can't pass "." in a querystring.

2. Passing the variables for the child into the parent

I read somewhere that variables passed to a parent are automatically available to a child. Not sure if this is true, but it didn't work for me when I tried it like...

<param name="FlashVars" value="zone=1?var1=image1&var2=image2" />
<embed src="newbook3.swf" FlashVars="zone=1?var1=image1&var2=image2" ....etc

Combined with...

on (release){
var image1 = var1 + ".jpg"
getURL("javascript:SWFDelegate(image1,'Example');" );
}

...in the child button action.

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ActionScript 3.0 :: Passing Variable From Loaded Swf To Parent With Mouse Event?

Apr 27, 2011

This has been driving me nuts. The short of it is that I have a main movie that loads smaller swfs. In the main movie, there is a textbox that holds descriptions of the smaller clips.What I am trying to do is this: When the user clicks a button in the loaded swf, a string variable "feedback" replaces the text in the description text in the parent clip.Here is the code I have. I have been searching this for a while now and have tried various things, so this may be way off base. The clips load fine and everything, I just can't figure this one piece out.I am only showing the relevant code because there is a LOT of other working code. If anyone needs more info, let me know.Main Clip

Code:
clipLoader.contentLoaderInfo.addEventListener( Event.INIT, onLoaderInit );
function onLoaderInit( e:Event ):void {

[code]....

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}

I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

Nov 6, 2010

I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

Jul 24, 2009

I have the following:
 
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
 
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?

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Flex :: Datagrid - ItemRenderer Flex Values Getting Not Rendered According To ArrayCollection Provider?

Feb 4, 2011

i have a problem using the itemRenderer functionality. When using an ArrayCollection the visible Data in the DataGrid using the itemRenderer will be rendered just fine. But if i start scrolling the entries are repeating in the cells using the renderer. The cells are not filled with date according to the id. What mistake i'm doing here.

I read a lot of the explainations like:

[URL]

here is the code for the set data function (itemRenderer is extending HBox):

override public function set data(value:Object):void {
_data = value;
if(data!=null)

[code]....

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Flex :: Itemrenderer - Referencing And Setting A Single Item Renderer Instance In A Flex Tree At Runtime?

Oct 17, 2010

Anyone know how to change a single instance of an item renderer for a Flex tree item at runtime? To reiterate, I'm not trying to change the entire tree's item renderer like this:tree.itemRenderer = new ClassFactory(ItemRenderer2);I'm trying to change the item renderer of a single tree item like this (the following code does not work):tree.selectedItem.itemRenderer = new ClassFactory(ItemRenderer2);To put it more simply, does anyone know how to reference an instance of an item renderer and set it to a new item renderer class? I've tried using the Tree's itemToItemRenderer() method with no success.

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Flex :: Flex Drag And Drop Between AdvancedDataGrid With Custom ItemRenderer

Feb 26, 2011

I have implemented drag and drop between 2 AdvancedDataGrid, but the default behaviour from Flex displays the row data during the drag using the grid item renderer showing all 5 columns.

Instead, I would like to display an icon / image or my own custom item renderer during the drag and drop.

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ActionScript 3.0 :: MovieClip MouseOver And MouseOut Both Called When MouseOver

Dec 30, 2011

I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut

in these events i am just tracing simple text

But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel

Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.

ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;

[Code]....

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Flex :: Displaying List Of Flex Progressbar Using Itemrenderer?

Sep 25, 2010

I want to create a list of progress bars and update the list accordingly.I have group data in an Array as

<mx:Array id="arr">
<mx:Object label="Group One" min="0" max="200" currentValue="60" />
<mx:Object label="Group Two" min="0" max="300" currentValue="50" />[code]....

The values in the array object indicate name of group,minimum,maximum and current value for the group (to be used in progressbar).I used the list with "mx.controls.ProgressBar" as itemRenderer as

<mx:List width="100%" dataProvider="{arr}"
itemRenderer="mx.controls.ProgressBar"/>

Now what I need is whenever currentValue field of Array "arr" changes i want to update the progressbar "progress" value to currentValue (where min and maximum value of progressbar are stored in Array "arr").

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Flex :: Navigate Within An ItemRenderer?

May 11, 2011

How can we navigate within an itemRenderer? For example, in Views we use the View.navigator (ViewNavigator) to push and pop views, there is no such feature in ItemRenderer.

Navigation within a View (Easy)

<s:View>
<s:HGroup >
<s:Button label="Questionnaire" click="navigator.pushView(view.QuestionnaireCategory1View)"/>
</s:HGroup>

Navigation within a Item Renderer (Impossible?)

<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[code]...

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Flex :: Add ItemRenderer On The Fly On Component?

Jun 21, 2011

I have a List which has TextInput as itemRenderers for all its items. Upon application launch the items are rendered in the TextInputs correctly. The data is being populated from an Array of Objects.

What I want is, after the data has been populated in the ItemRenderers, I want to have an additional item renderer (TextInput of course)...so that if the user wants to enter another item, he can put it in the additional textInput.

And I also want to add the additional itemRenderer each time the user has added a new item and taps ENTER on the newly added item.

Below is my itemRenderer, there is the clearTxt_enterHandler handler..but I wonder how to add another itemRenderer upon "Enter".

<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[Code].....

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