ActionScript 3.0 :: Create An Instance Of A Library MovieClip?

Aug 2, 2010

I'm trying to write code that will dynamically add a falling leaf to a tree sprite every so-odd frames. But try as I might, I can't get the little retard to appear.[code]...

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Create An Instance From A Library Object?

Jun 17, 2009

I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate  consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".

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ActionScript 3.0 :: Create Instance Of Button From Library?

Jun 28, 2009

I created a button, stored in library, and would like to create an instance of the button in AS3 and add to stage.

It seems that most people use movie clips as buttons, create instances, and add to stage. This works fine.

Is it possible to add instance of a button from the library and add to the stage?

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Flash :: Create Dynamic Instance Of Image From Library

Oct 17, 2011

I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop

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ActionScript 2.0 :: Create An Instance Of An Object Out Of The Movie's Library?

Feb 25, 2003

I want to creat an instance of an object out of the movie's library. I know there is that one funky function duplicateMovieClip that will duplicate instances of objects already on the stage, but can I dynamically insert objects when I want to, without having to drag a prototype object onto the stage manually?

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ActionScript 3.0 :: Creates An Instance Of The Library MovieClip?

Oct 8, 2009

I am having an issue with some code I found for a custom cursor.

Code:
import flash.ui.Mouse;
Mouse.hide();
function init()
{
Mouse.hide();

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ActionScript 3.0 :: MovieClip On Stage - Adding Instance From Library

Sep 8, 2009

I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()

Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);

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ActionScript 3.0 :: Instance Of MovieClip Imported By Shared Library

Sep 24, 2009

I have a movie clip, imported by shared library, in my main stage. Everytime I try to put an instance in this movie clip I get this error ( the movie clip in the main file ):
"1046: Type was not found or was not a compile-time constant: MenuDG."

The main library have this: menuEsterno - name of the item imported by shared library.
In its properties: Class: MenuDG; url: library.swf Source:. Library.fla Symbol Name: MenuDG
In the library.fla the same item is configured as follows: instance: nivel1
The library: MenuDG - name of the item in the library
In its properties; Class: MenuDG Base class: flash.display.MovieClip Export for ActionScript Export for runtime sharing Export in first frame; Url: library.swf Source: Symbol:

I'm working with Flash CS3;
I am providing a link to see the files. [URL]
Attachments: agencia.zip (2.8 MB)

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ActionScript 3.0 :: GotoAndplay From The Instance On Stage To MovieClip In Library?

Nov 2, 2010

I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :

import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Taking Movieclip From Library And Giving It An Instance Name Through Code?

Oct 4, 2011

I am making a game where I reference "Player_mc" quite a lot. I have a bunch of full characters (movieclips) in the library that work as the player when put on the stage and referenced as "Player_mc". I need a code that can reference those characters (movieclips) in the library, and move them onto the stage and name them "Player_mc". Also I need a way of removing an existing "Player_mc" so that another character can be referenced and brought onto the stage as "Player_mc". Here is what I have: if (this.P1Character==(Whatever that character's number is)){

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ActionScript 3.0 :: Create A MovieClip From Library?

Oct 24, 2008

In my fla file, I created a movieclip in library which links to class MyMovieClip. I add some functions in the class. I fla file, when I drag the movieclip to stage, all the functions are working well. But I want to dynamic create the movieclip in stage(not dragging from library). This is the codes in my first frame of fla:

var tf:MovieClip= new MyMovieClip();
addChild(tf);

but all the time it display those error information: TypeError: Error #1009: Cannot access a property or method of a null object reference.

at MyMovieClip()
at dragExample_fla::MainTimeline/frame1()

anybody can tell me what the problem is and how to dynamically create a movieclip which link to a class.

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ActionScript 2.0 :: Create Movieclip Instance Through It?

Jul 26, 2004

How can i create movieclip instance through as?

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ActionScript 2.0 :: How To Create Instance Of MovieClip

May 19, 2005

I want to be able to create a movie clip on the fly, inside another movie clip, not duplicate, but create an instance of a clip that only exists in the library. The movie clip that the new clip must be created in is going to have a loadMovie already applied to it, so anything existing in it will be removed. I need a way to insert a clip from the library into this parent mc. I tried attachMovie() but its not seeming to work.

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ActionScript 3.0 :: Create A Class For Movieclip In The Library

Aug 3, 2009

I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Dot extends MovieClip {
[Code]....

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IDE :: Create A New Movieclip Instance Of Letter1 Onto The Stage?

Mar 4, 2009

i am trying to create a new movieclip instance of Letter1 onto the stage,at the moment if i put

Code:
mc = new Letter1();

it does this, but i want to increase the number so i created a number var called letterDrop, as you can see below i tried to create a new mc using this but it doesnt seem to work, when i trace it i get Letter1 but when i try create it i get the error Letter1

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at flashgame_fla::MainTimeline/gameEngine()

[code]...

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ActionScript 3.0 :: Create A MovieClip Instance By Passing A String?

Dec 23, 2009

I have a problem in instantiate a movieclip in the library using a string variable.

Assuming i have the string with the class name of the movieclip like this[code]...

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ActionScript 3.0 :: Create Unique Movieclip Tree From An Instance?

Jul 2, 2011

I have a structure of movieclips, which is something like:

Top Level: My character's collision movieclip, stickman_root

Second Level: On each frame of the top level, the visual part of the character, in a different pose. stickman_stand, stickman_walk, etc

Third level: in each of the poses in the second level, the character itself is built of several smaller movieclips. stickman_head, stickman_torso, stickman_upperarm_l, etc...

So having created this structure, I'd like to be able to use it as a template. I'd like to turn an instance of the toplevel into a new, unique library symbol, and similarly everything under it should also get a new unique symbol, so I can modify those as needed without messing with my template. So that I can take this stickman template, and change the graphics to create someone less stick-ish, while still retaining the skeleton and animations I made. Create unique movieclip tree from an instance?

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ActionScript 2.0 :: Create One Or Several Instances Of A Movieclip From The Library With Variable Names?

Feb 16, 2011

Is it possible to create one or several instances of a movieclip from the library with variable names

my1_mc
my2 _mc
.........
my5_mc

so that I can make a function that will use the name of any of these movieclips.

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Actionscript 3 :: Dynamic Instance Names - Create X Instances Of A Movieclip

Apr 18, 2011

i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:

[Code]...

I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.

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ActionScript 2.0 :: Function Not Defined Immediately After Create MovieClip Instance

Jul 14, 2004

I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...

They must be MovieClips, because the functions not only response with hello, like in the example.

So I want to create the Clip copies and call the functions in one step. This example is also not working when i put it inside of a onLoad, or onEnterFrame and so on.

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ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?

Mar 10, 2011

I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...

This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?

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ActionScript 3.0 :: Create 10 Movieclip With A Library Class Reference That Appear On The Screen With A Random Alpha Effect?

Jun 20, 2010

I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

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ActionScript 3.0 :: Create New Instance() When Instance Is A Variable?

Feb 12, 2012

I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.

if(id=design) var obj = new design();
if(id=team) var obj = new team();

I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.

ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}

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Professional :: Instance Name When Adding From Library?

Nov 11, 2010

When addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
 
I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).

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ActionScript 2.0 :: Loading Instance From Library?

May 11, 2010

Have buttons on the stage that when clicked, load a mc from the library into an empty mc on the stage. If another button is clicked, the loaded mc fades out, then a new mc from the library fades in. I've got it working for external .swf's loading, but I'd like to use mc's from the library.I think I need to use a attachMovie in there, but not sure how.

ActionScript Code:
var LoadMe = "";// this is just a var to store the page you want to load
// --- >> EXAMPLE FRAME CODING FOR A MC BTN
_root.homeBtn.onRelease = function() {

[code]....

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ActionScript 3.0 :: Placing A Instance From The Library And Parameters?

Sep 7, 2011

here is just a general question about the use of classes in flash. Say I have a class called ClassA that wants two parameters passed in. So i create an instance of it and add it to the stage with code like this: var myInstance:Class = new ClassA("something", somethingelse"); addChild(myInstance);That works all well and good! Now, is there a way i could manually place an instance of ClassA from the library palette and tell it the two parameters?

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Flash CS4 :: Library Path, New Instance Shown Without Graphics

May 24, 2011

in Flash CS4 I created two FLA file.

In the First File:

- I draw a shape;

- I convert it to a MovieClip;

- I link a MyClip class with a simple trace in the constructor;

- I export the whole file as MyClip.SWC;

In the Second File:

- I go to Edit > Preferences > ActionScript > ActionScript 3 settings and I add

-in the Library Path- the file MyClip.SWC;

- on the first frame of this swf I write var myClip:MyClip = new MyClip(); addChild(myClip);

I don't know what I'm doing wrong but when I compile (export swf) the class gets loaded (I see the trace in the output window) BUT I can't see the graphics associated to MyClip. It seems MyClip.SWC only contains the code of that clip.

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ActionScript 3.0 :: Referencing A Child Of A New Object Instance From The Library?

May 20, 2009

I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?

Because what I have tried until now doesn't work.

Code:
var button1:button_test1 = new button_test1();
button1.x = stage.width / 2;
button1.y = stage.width / 2;

[code]....

This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?

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ActionScript 1/2 :: Using One Instance Of A Movie Clip To Load Graphics From Library

Feb 11, 2010

How would i go about loading a variable into a movie clip and have it pull different graphics from my library at different spots in the main timeline?

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ActionScript 3.0 :: Error Importing TextField Instance From Library To Stage?

Dec 1, 2010

I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.

Then went to my document class and wrote this code:

ActionScript Code:
var txt:text1 = new text1();
addChild(txt);
txt.x = 20;
txt.y = 20;

And I get this error: Error #1009: Cannot access a property or method of a null object reference.

Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.

What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.

So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?

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