ActionScript 2.0 :: Add MovieClips From The Library At Runtime OnEnterFrame To Create A Trail Behind The MovieClip?
Mar 10, 2011
I want to add MovieClips from the library at runtime onEnterFrame to create a trail behind the movieClip that is moving on stage:
[Code]...
This just creates one instance of a movieClip "Follower". But how to make trail like effect - adding movieClips onEnter frame and positioning them according to "mcToFollow"?
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Dec 19, 2008
point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
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Nov 12, 2009
I�m working on an asteroid game and don�t get it to create a nice trail for my spaceship(s).It doesn�t need to look spectacular, just "nice".I tried a comic look alike version with angled mc�s, whose scale are tweened down and up. But it�s not the right look.And I tried some flame effects by as3, but it not seems to be a smart solution. Nice look, but needs a lot of memory space.
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Mar 3, 2002
I'm looking for a tutorial, or for the scripting to create a mouse trail that has random movement, but that follows the mouse - also i have seen one, ca't remeber where, that casts 'shadows'?
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Oct 24, 2008
In my fla file, I created a movieclip in library which links to class MyMovieClip. I add some functions in the class. I fla file, when I drag the movieclip to stage, all the functions are working well. But I want to dynamic create the movieclip in stage(not dragging from library). This is the codes in my first frame of fla:
var tf:MovieClip= new MyMovieClip();
addChild(tf);
but all the time it display those error information: TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyMovieClip()
at dragExample_fla::MainTimeline/frame1()
anybody can tell me what the problem is and how to dynamically create a movieclip which link to a class.
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Mar 5, 2009
I trying to create a fade to transparent trail/follower and I'm doing this using ColorTransform.The problem is that it simply sets the alpha value of the bitmap to 0.7 al the time, it doesn't fade at all.
Code:
import caurina.transitions.*;
var bmd:BitmapData = new BitmapData(550, 400, true, 0x00000000);
var bm:Bitmap = new Bitmap(bmd);[code].....
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Aug 3, 2009
I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?
Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Dot extends MovieClip {
[Code]....
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Aug 2, 2010
I'm trying to write code that will dynamically add a falling leaf to a tree sprite every so-odd frames. But try as I might, I can't get the little retard to appear.[code]...
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Dec 6, 2011
How to make trail behind movie clip. I suppose it should be some kind of duplicate mc function but dont know how to write it. For example there is rectangle (mc) on screen when I click on it should move to the left but it should leave copies of itself behind it with different opacity, closer copies should be more visible and they all should fade out (I mean trail not main rectangle), it should look like circular animation which are often used in some flash video players where rectangles are rotating around center point but they aren't all same opacity.
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Feb 16, 2011
Is it possible to create one or several instances of a movieclip from the library with variable names
my1_mc
my2 _mc
.........
my5_mc
so that I can make a function that will use the name of any of these movieclips.
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Nov 6, 2009
What I'm trying to do is, generating some movieclips in a loop and putting them into an array and then enumerating the array and set an endpoint for each instance of that movieclip:
mc[i].onEnterFrame=function(){
this._y -=8/N;
if((getTimer()-lastT) > myLevel){
this.onEnterFrame=function(){}
}
}
lastT is the time where the scene was run for the first time. So i'm comparing the time for each instance to that "initial time" and check if its larger than myLevel which varies for each of the instances. So this code first runs for all the instances, each having a different "myLevel", then I expect to see they moved differently. But the result I currently get is all of the instances move to the lowest "myLevel" value and then stop.
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Apr 23, 2007
This one has me stumped. I'm missing a trick here I think; so why doesn't this work?
Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {
[code]......
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Jun 20, 2010
I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.
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May 29, 2008
A quick rundown of the code is I am creating movie clips that I then am trying to scroll across the screen as an infinite horizontal scroller. Here is the problem. I am able to create the effect I want using text fields, but when using movie clips and the EXACT code, it doesn't do anything. Here is the code: (sorry kinda long)
[Code]...
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May 3, 2011
if got a question, when designing in the fla, you can create objects convert them to movieclips and then double click on that movieclip so your inside your movieclip. Now i wanted to code everything so no more designing any more just code. Now i searched google for a as3 movieclip in movieclip but cant seem to find anything.
So what i basically want is a code for; the design trick movieclip in movieclip.
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Nov 29, 2009
I have built a flash animation (for a web site) that requires a number of decent quality JPG images. I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation. Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method. This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want). So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline. However, I cannot seem to get loadClip() to work with a library object.
I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it. I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.
[Code]...
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Jul 7, 2010
Does anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.
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Feb 8, 2011
I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.My case is something like this[code]...
The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.
The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).
Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.So, I searched a lot these days and found out RSL.I've created some tests to know better how to use this and, of course, got into a trap.
I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...
Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).
How to use RSL efficiently
How to bundle classes inside the SWC
How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC
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Dec 29, 2011
How to use RSL(Runtime shared library) in flex ?how can decrease loading time of swf using rsl?
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Apr 27, 2010
Is it possible to delete the library items at runtime?
I am loading b.swf in a.swf. After some time b.swf unloads and c.swf is loaded inside a.swf. Though the b.swf unloads but the library items of b.swf remain there and conflict with the library items of c.swf. c.swf has some items with the same name as in b.swf. c.swf shows the movieclips from the library of b.swf with similar name.
I think the best way would have been to load these assets externally instead of keeping them in the library if we want to destroy them at runtime. But, we have a large number of already constructed files. Ability to destroy the library items at runtime will also help maintain memory usage in limits.
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May 24, 2010
I'm having a little trouble setting up a new project (an e-Learning) that I think will benefit a lot from RSL.
My case is something like this:
Main.fla - A Shell
Scenes.fla - I'll explain this in a minute
Navigation.fla - Some kind of GUI
Lots Of Fla Files - The Lessons
The Main will be the first movie to be instantiated, then, all that is necessary from here will be download.Every lesson will be put in a fla/swf apart from the "Architecture" (that is the Main, Scenes, Navigation and a whole bundle of classes called Engine) and will be added at runtime inside the Scenes.The Engine is responsible for handling repetitive and necessary tasks, events, common methods, communication with server, among other things.
The Navigation is responsible for handling user input, as the navigation (next/prev lesson and such), and then passes it to the Engine, that will manipulate the Scenes (and it's children).Well, I have some restrictions too:Every swf file that will be handed to our client need to have less than 80kb, which means I'm tied.I can't compile the whole thing as a package ready to delivery.As size counts, I need means to alleviate the load as much as possible.
how to use this and, of course, got into a trap.I haven't been able to set up my Flash correct, haven't any success with the "Library Path" (under AS3 configuration), haven't been able to compile classes inside the SWC...Another thing is that I won't make the lessons, only the Architecture.Those lessons will be created by people that may not have any knowledge in AS3 (OOP or program logic) at all.And I'm not inclined to delivery the whole engine (source code) to anyone from outside that may mess with it, making the whole app (apps, in fact, we'll produce hundreds of e-learnings).How to use RSL efficiently How to bundle classes inside the SWC How to package all that is imperative for the whole thing work in the SWC, and then, delivery only this SWC
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Apr 18, 2011
I have a problem and I'm not really sure where to start. What I have is an animation of a character in the library. The Character is made up of a few movieclips for the body that move about and one for the face that holds a stock photo.I have a camera section that grabs an image of the users face and now what I need to do is swap the stock face photo for the one taken in the last scene.
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Oct 31, 2011
Kindly note I am not asking what SWCs are used for, I know about that. I want to know, the use of RSLs in flash. Say i have some useful classes which i currently am using by specifying the particular folder as an "Additional source folder". So, can i make use of RSL here. If not, when and why i need to use RSLs ( I use SWCs without any problem, but i wanna know how to make use of RSL, without making SWCs, ie just by bunch of actionscript classes )
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Jan 12, 2009
I am facing an error using shared libraries. The error pops up during compile and only happen when I give an instance name to my imported asset. Let me describe further:
I have an asset library where all movie clips in this file are exported for runtime sharing - LibraryA.swf
Next is the file that uses the assets - ShirtA.swf
What I did is to import an asset from LibraryA.swf (e.g. collar) into ShirtA.swf. Now I have collar movieclip in my ShirtA library. I drag an instance of it to the stage and compile. No problems.
I then gave this instance a name, "myCollar". I tried to compile again, and I get an error from Flash IDE - 1046: Type was not found or was not a compile-time constant: collar
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Feb 19, 2010
I'm building an avatar class that will allow a user to swap out character assets during runtime. The idea is pretty straight forward. The artist I am working with designed the art assets for the individual pieces of the avatar and performed the animations in flash. Since the animations were created in flash using vector art as opposed to pre-rendered 3d, I want to simply replace each individual movieclip within the animation with the asset selected by the player.
Problem:The issue i'm running into is that the animations have several key frames. My thought is to load the avatar object (an external swf) into my main application. Once loaded, I obtain a reference to all library assets that are used in the animations. For example, to get the face, I have something like:
Code:
if(this.loaderInfo.applicationDomain.hasDefinition("face"))
{
[code].....
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Oct 8, 2006
I am designing a couple of games in flash and i came to the conclusion that i need a more flexible solution for timing instead of onEnterFrame; An interval based system which i can pause or change the speed, independent of the frame-rate of the flash file. So some processes might be running at frame-rate while others use the clock. One of the trickiest parts might be controlling animations with the clock, but this would allow to make a real slowmotion effect.. Since i really have to brush up my skills, i have some problems/questions;
what technique would be most usefull for this? thinking of an interval and 'addlistener's type of thing. Is this heavy on performance?Not sure if the animation part would work.Do You guys think it could be a usefull function? is there another way?
Ps. I posted this here, because to me this is more about the technique than its application (the game).
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Sep 8, 2010
I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
textlayout_1.0.0.595.swz for TLF Text"
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"
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Mar 27, 2009
I'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
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Oct 18, 2011
I am using Flash CS5 (assets) and FlashDevelop (code) for my project. We have about 20 fla/swf's that contain textfields. All of our textfields use the same Font, and the font is specific to our company so won't be installed on anyones computers, hence it needs to be embedded.
My ultimate goal is to have one single font embedded that all of the textfields use, for 2 main reasons:
Whenever we add more characters to the font (other languages), we only need to add them once and not 20 times The file size doesn't blow out dramatically
I'm having great difficulty in trying to achieve this. It seems that everything I try, characters are missing (only characters entered in the text property of the textfields in each fla seem to be embedded).
The latest solution I am trying is using Runtime Shared Libraries, as this seems like it should work. I have an fla called FNFont.fla. It contains just one object in the library, the embedded font. The font is exported to AS3, exported in frame 1 and exported for runtime sharing. The URL is FNFont.swf (all swf's are in the same folder).
In all the other fla's, I create the font object in font embedding. I tick Import for Runtime Sharing and give it the same class name as the one in FNFont.fla. The URL is FNFont.swf. The fla(s) contain many textfields using this font. The textfields have instances of themselves as children of other movieclips.
When I run the program and attempt to load a movieclip that contains an instance of one of these textfields, I get the error:
[Fault] exception, information=ReferenceError: Error #1065: Variable FontName is not defined.
FontName is the class name of the Font object in FNFont.fla and all other fla's. It is not the instance name of the textfield (nor the class name), so I don't understand how it thinks its a variable.
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