ActionScript 3.0 :: Taking Movieclip From Library And Giving It An Instance Name Through Code?
Oct 4, 2011
I am making a game where I reference "Player_mc" quite a lot. I have a bunch of full characters (movieclips) in the library that work as the player when put on the stage and referenced as "Player_mc". I need a code that can reference those characters (movieclips) in the library, and move them onto the stage and name them "Player_mc". Also I need a way of removing an existing "Player_mc" so that another character can be referenced and brought onto the stage as "Player_mc". Here is what I have: if (this.P1Character==(Whatever that character's number is)){
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Jul 31, 2009
I have this movieclip that i made in flash. How would I go about duplicating it and giving its parts instance names using AS3?
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Oct 8, 2009
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Sep 8, 2009
I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()
Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);
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Sep 24, 2009
I have a movie clip, imported by shared library, in my main stage. Everytime I try to put an instance in this movie clip I get this error ( the movie clip in the main file ):
"1046: Type was not found or was not a compile-time constant: MenuDG."
The main library have this: menuEsterno - name of the item imported by shared library.
In its properties: Class: MenuDG; url: library.swf Source:. Library.fla Symbol Name: MenuDG
In the library.fla the same item is configured as follows: instance: nivel1
The library: MenuDG - name of the item in the library
In its properties; Class: MenuDG Base class: flash.display.MovieClip Export for ActionScript Export for runtime sharing Export in first frame; Url: library.swf Source: Symbol:
I'm working with Flash CS3;
I am providing a link to see the files. [URL]
Attachments: agencia.zip (2.8 MB)
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Nov 2, 2010
I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Jan 17, 2011
-I need to load a movie clip to the stage from the library.
-I also need that movie clip to load with a certain string of actionscript code in it.
To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1".I then used this code on the first (and only) frame:
Code: Select all
_root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100});
It seems to work, but the question is, how do i load the movie clip with code in it?
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Sep 27, 2009
I am creating my first AS3 flash site and i am using a menu which gets links from a .xml file
[Code]...
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Nov 15, 2005
When I am taking textbox/inputbox component from the library I can disable them as
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Jan 21, 2009
I'm Loading swf into a movieclip name main_mc. After successfully loading it into main_mc. I had written a function to get all children present in that movieclip(main_mc). It is getting Children present in that, but every time it give [Object MainTimeLine] as instance3 or sometime instance10. How can i control instance name of maintimeline as it is randomly getting its name.... I'm attaching code use in getting child and loading it...
quote:
Clip=new Loader();
var urlRequest:URLRequest=new URLRequest("test.swf");
Clip.contentLoaderInfo.addEventListener(Event.COMPLETE,LoadingDone);
Clip.load(urlRequest);
[Code].....
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Dec 13, 2009
Ive been using adobe flash cs4 for a while now and have had little trouble giving things instance names. Now though, whenever I double click on something like i normally do to give it an instance name, the blue box no longer comes around it, I click on properties, and change the instance name. I now get a dashed line along the lines of the picture. And when I go to properties, it just says shape, and I cant edit the instance name. Just position and size, then the fill and stroke. What is going on?
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Jan 17, 2009
Does anyone know a as3 code to link button to a movieclip using the linkage option from the library?
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Aug 19, 2010
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Aug 18, 2011
I am looking for a code or method to stop a SWF decompiler from taking my work. Is there anything I can do to protect my files from a decompiler? I searched but could not find any info on how to protect my SWF.
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Dec 12, 2011
I have a folder full of SWF files. Each SWF is its own animation. I have several people submitting their animations for this project. I would like to embed all these SWF's into my project and use .play() .stop() and other movieclip related commands on them as a whole. By this I mean, the artist sends me the SWF, my AS3 script embeds it, then I can access it with say animation_1.stop(); without the artist ever having to enter a instance name, or export for ActionScript name.
I plan to create a shell script which will take all the swf's in a folder and create a AS3 file with all the embed statements. The instance name that will be given to each one by the shell script will be the file name. Is this possible to embed a SWF and access it without giving any movie clips instance names or exporting for Actionscript? UPDATE: @annonymously answer below helped a lot. Here are some other resources that helped me: Great Resource - [URL]
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Feb 9, 2006
does anyone know how to write the AS to assume the instance name of a movie clip once a user begins dragging a movie clip for a drag-n-drop menu?
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Nov 20, 2010
here's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
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Mar 27, 2011
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
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Aug 25, 2004
What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?
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Feb 15, 2011
I want to give a movieclip a specific depth number, but i cant found a method for this.
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Nov 24, 2010
I am downloading an external swf file, which contains a library movieclip which I want to go through and extract bitmapdata of each frame. to do this I am using a for loop on this bit of code:
Code:
var tmpBMData:BitmapData = new BitmapData(baseObj.width, baseObj.height);
tmpBMData.draw(baseObj);
Problem is, when I stick that bitmapdata in a new bitmap and put it on the stage, the bit of the mc I am interested in is surrounded by a white square. Not sure if this is something I need to handle in the Flex AS3 or the Flash CS5 used to create the swf.
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Jun 14, 2009
If n=1,b1.gotoAndStop(2); is to happen.n=2,b2.gotoAndStop(2); is to happen.But i don't want to put conditions like this.I want to putting something like this:b[n].gotoAndStop(2); or something.Is it possible.Is there any other alternate logic.
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Dec 3, 2011
I have a Android Air application, where I import a png image to the stage on frame two and converted it to a symbol as a movieclip. I am performing a hovering animation using this image as a movieclip and it works great but when I go from frame 2, where the animation is, and I move to frame 3, 4, 5, or 6, and then I move back to frame 2, my application throws a errors when referencing the movieclip again. The error is 1009 cannot access null object reference. So to me it seems that once the timeline moves away from frame 2 it wipes away the reference to the imported image converted to a movieclip....is this correct? Is there a way I can keep the timeline referencing the this image as a movieclip so I can always come back to this frame?
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Mar 18, 2009
I'm trying to place an instance of a movieclip (instance name: tehMovieClip) from the library within another movieclip (instance name: parentMovieClip) on the stage. tehMovieClip, the movieclip going inside another movieclip, belongs to a class called CollisonDetection (linkage properties, class:CollisonDetection, Base Class: flash.display.MovieClip). When I put tehMovieClip inside parentMovieClip, I get this runtime error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
If I just place tehMovieClip on the stage by itself, it works fine but I need it to be inside parentMovieClip.
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Mar 5, 2012
ERROR 1046: Type was not found or was not compile-time constant:textline.
I have nested my animation into a movie clip and have tried to use a pre-loader on it. The nested movie clip opening screen as a button on and the second screen as back and forward buttons. The movie clip works fine no problem until adding it to the pre-loader. The code for the pre-loader is (below) on frame 1 frame 2 to is tells it to stop and also were my nested movie clip is
function loadProgress(my_content:ProgressEvent):void {
var percent:Number = Math.floor( (my_content.bytesLoaded*100)/my_content.bytesTotal);
myLoadText.text = percent + "%";
} function loadComplete(e:Event):void {
currentFrame + 1;
} loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
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Jun 17, 2007
I've got this new problem where I'm trying to remove a container movieclip i've attached the first time the function is run, but I try to remove it and replace it again, but the second time around it gets a negative depth and all goes to hell.
Code:
function populateBasket(){
trace("B4 REMOVE:" + basketRows.loader.container.getDepth());
basketRows.loader.container.removeMovieClip();
[Code].....
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Jun 17, 2009
I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
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Nov 11, 2010
When addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).
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May 11, 2010
Have buttons on the stage that when clicked, load a mc from the library into an empty mc on the stage. If another button is clicked, the loaded mc fades out, then a new mc from the library fades in. I've got it working for external .swf's loading, but I'd like to use mc's from the library.I think I need to use a attachMovie in there, but not sure how.
ActionScript Code:
var LoadMe = "";// this is just a var to store the page you want to load
// --- >> EXAMPLE FRAME CODING FOR A MC BTN
_root.homeBtn.onRelease = function() {
[code]....
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