Actionscript 3 :: Dynamic Instance Names - Create X Instances Of A Movieclip

Apr 18, 2011

i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:

[Code]...

I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.

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ActionScript 2.0 :: Loader Instances - Cannot Create Dynamic Names

Jul 30, 2009

I have a number of loader instances (loader1, loader2, loader) which I will use to load pictures. I tried to create a loop and run the command
for(var st=1,st<4,st++) {
_root.movie_clip.loader+st.load("picture.jpg");
}
The concatenation "loader+st" doesn't seem to work. Is it not supported in AS2.0?

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ActionScript 2.0 :: Create One Or Several Instances Of A Movieclip From The Library With Variable Names?

Feb 16, 2011

Is it possible to create one or several instances of a movieclip from the library with variable names

my1_mc
my2 _mc
.........
my5_mc

so that I can make a function that will use the name of any of these movieclips.

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ActionScript 3.0 :: Creating Clases With Dynamic Instances Names

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I create X instances of a class (called SM) depending on a varibale I have (called here howmany), but later on as I want to check their states with a while, I need to have diferent instances names (sm1,sm2,sm3...).[code]

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ActionScript 3.0 :: Dynamic Movie Clip Instances Names?

Dec 6, 2009

I have the following code below which creates two movie clips on the stage dynamically. How would I give the two movie clips different instance names, so I can add separate event listeners to them?

ActionScript Code:
for (var i:uint = 0; i < 2; i++) {
var my_box:Box = new Box();

[code].....

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ActionScript 3.0 :: Dynamic Hit Testing Against Dynamic Instance Names?

Jun 22, 2010

Ok, Background. I have two objects both of which im spawining in though code. We will call them bullets and wolves. They have their own .AS files which tells them everything they need to know about themselves. I figured i would do most of the hit testing on the bullet.AS file, hit testing against the wolves as there were going to be a set number of wolves but not a set number of bullets.o, I named them by running a loop and putting the linenewWolf.name = i.toString();Yes, new wolf is a declared variable, and i is the name of the variable that makes the loop run. I also have a test in it, and it works fine.

However, The hit testing is where i come into an issue. Remember, its on a seperate .AS file. The wolf maker and namer is on the main flash page.The hit testing function isif(this.hitTestObject(a)){i changed up my variable name to run a second loop. first variable name is "i" and the second variable name is "a"And for some reason i get a type error 1034, which from what i understand is an error that you get when two instance names are the same. Also, If possible, i would like to add letters to the name of the object, but im not sure if flash will let me as i belive the code would look something like this

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ActionScript 3.0 :: Flash Create New Instances Of Sprites From Linkage Class Names Inside An Array

May 17, 2010

i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?

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ActionScript 3.0 :: Dynamic Array Instance Names

May 28, 2009

This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:

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Jan 7, 2011

I have a series of instances with a dynamic textbox in them....The instances are simply named p1, p2, p3 etc...

I want the dynamic textbox to show the instance name if possible..

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ActionScript 3.0 :: Assigned Versus Dynamic Instance Names?

Jul 12, 2010

When I use a Mouse Event listener with the trace function trace (e.target.name), why don't I get the instance name I assigned in the property panel? Instead I get something like "instance 12". How can I target Mouse Events using the names I assgn?

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ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

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ActionScript 3.0 :: Getting Movieclip Instance Names?

Feb 23, 2010

I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.

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ActionScript 1/2 :: Acquiring Movieclip Instance Names?

Jun 13, 2009

I need to write a function that retrieves the instance names of movie clips without knowing what those instance names are.
 
Here's the scenario:
 
The timeline reaches a frame which has a movieclip with an instance name of "bigClip"
 
bigClip itself holds a number of movieclips, each with its own unique instance name. On the enterFrame of bigClip, I want to retrieve all the instance names that are on bigClip and put them in an array.

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ActionScript 2.0 :: Looping Through Instance Names In MovieClip

Dec 3, 2007

When I want to loop through instance names like: "tile1", "tile2" etc. I use a code like this:
PHP Code:
for(var i=0;i<=10;i++){
this["tile"+i]._x=300;}

But when I put these MC's inside an MC (which I've named: "ground") for some reason this code:
PHP Code:
for(var i=0;i<=10;i++){
_root.ground.this["tile"+i]._x=300;}
doesn't work. Is there a way to loop through all the objects inside a movieclip without giving each one an instance name?

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ActionScript 3.0 :: Duplicating Movieclip And Giving Its Parts Instance Names

Jul 31, 2009

I have this movieclip that i made in flash. How would I go about duplicating it and giving its parts instance names using AS3?

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ActionScript 2.0 :: Dynamicly Assign Movieclip Instance Names To A Variable?

Sep 12, 2009

The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.

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ActionScript 3.0 :: Whole Instances Are Paused When 1 MovieClip Instance Is Stopped

Oct 31, 2010

Here's what I have in my design:

- There's an update function in the main loop that updates position of the game objects, check whether it's alive/out of bound for deletion.

- I have certain frames/keyframes section of an object that denotes what kind of animation that object is playing (idling, exploding, death animation, etc)

For now, I only have 1 frame for the target object idling on frame 1, and 1 animation when the target object explodes from frame 2 to frame 25. Naturally, I'd like to stop the movie clip from playing it repeatedly from frame 1->25. But when I do so (putting this.stop() on frame 1). Every instances in the scene are stopped. (the player idling animation has 4 keyframes, and it stuck on frame 1).

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ActionScript 3.0 :: Create Dynamic Function Names?

May 27, 2010

I'm trying to create dynamic function names, something like this:

[Code]....

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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ActionScript 1/2 :: Dynamic MovieClip Names?

May 18, 2009

I have an array that houses the names of six movieclips. I randomly select three of them. I am trying to get my randomly chosen movieClips to do what I want them to do. I have tried the following code to get the first to fade in:

[Code]...

But it does not work. The trace comes back with the full movie clip name ex: mcTom, but even though that value comes up in the trace, the AS doesn't see it as a movie clip. Any thoughts on how I can correct this?

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ActionScript 2.0 :: Dynamic Movieclip Names?

Aug 1, 2005

I've got this code but apparently the reference to the button doesn't work since i get an AS error upon execution.

PHP Code: [code].....

I've already tried without the brackets but that yields the same result.

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ActionScript 3.0 :: Dynamic MovieClip (Loader) Names?

Jul 8, 2009

I have an array of data that I'm using to create thumbnails and labels  I'm using "Loader" to load the thumbnails (sample code below) but what I'm wondering is how I can make the name of the loader dynamic so that each child gets named "image1, image2, ...". I tried adding "[i]" after the "image" for each item in the code but it complained about missing semicolon before left bracket.

var image:Loader = new Loader();var target_image:URLRequest = new URLRequest("images/" + xmlData.Product[i].id + ".png");image.name = "image_"+[i];
image.load(target_image);

[code].....

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ActionScript 3.0 :: Possible To Call Dynamic MovieClip Names?

Oct 17, 2011

I'm looking to get some information on something I've been wondering about for a while now. Is it possible to call a dynamic movieclip? Here's an example: I have 30 movieclips all named sequentially: A001, A002, A003, etc. I want to make a listener to dynamically know if I've clicked any one of the 30, but also know which of the 30 I've clicked.

You know, to avoid writing 30 variations of a listener. (not to mention that I have 5 categories to do this for, meaning there are 150 in total) Perhaps what I would need out of it would be the number value, as well. To perhaps place that in a variable after it has been recognized, so I can use it in the function.

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ActionScript 3.0 :: Create And Populate Dynamic Instances Of A Symbol From Xml Call

Jun 15, 2010

I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]

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Actionscript 3.0 :: Dynamic Building Arrays With MovieClip Names?

Apr 30, 2009

In the AS2 days you could create an array and add a bunch of Mc names to it like so

Code: Select allarray("clipA","clipB","clipC", etc..)

Then you could use this array to reference clips dynamicly or on stage to do stuff.I was trying to do the same with AS3 but came across a problem I've not found an answer to yet. I created the following code:

Code: Select allvar letterArray:Array=new Array("A","B");
var buttonArray:Array = new Array();
//

[code]....

Now with the line:

Code: Select allvar currentButton:MovieClip = buttonArray[i];

I get: Type Coercion failed: cannot convert []@369e8581 to flash.display.MovieClip.but if I remove that line, it works. My problem is that I need to make it a "var" of type movieclip before I can assign a listener to it. Why can't I build an array of movieclip names using:

Code: Select allbuttonArray.push(["button"+letterArray[i]]);

I have seen arrays in the past that contain:

Code: Select allarray(mc1,mc2,cm3, etc...)

but notice that it's just using the name of the clip and not array("mc1","mc2","mc3", etc..)

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ActionScript 2.0 :: Create Array To Hold Some Movieclip Instances?

Feb 3, 2009

I wanted to do something like:

ActionScript Code:
arrayTucano = (tucano1, tucano2, tucano3); // movieclips instances
// Function to drag

[Code]....

But it drags only the last movieclip, tucano3.

Why? How could I make to drag all of them?

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ActionScript 2.0 :: Dynamically Create Multiple Instances Of A Movieclip?

Jan 11, 2008

I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.

The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...

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Actionscript 3 :: Calling MovieClip(root) From A Dynamic MovieClip Instance Produces Error 1034

Jan 14, 2012

For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:

[Code]...

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ActionScript 3.0 :: Retrieve Values From An Array To Create Instances Of A MovieClip

May 16, 2011

I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...

Code:
var lvlMain:Array = new Array();
lvlMain.push(new Array());
var xAxis:Array = new Array([150,400,200,300,100]);

[Code]....

how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.

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Flash :: Create Dynamic Instance Of Image From Library

Oct 17, 2011

I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop

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