ActionScript 3.0 :: Whole Instances Are Paused When 1 MovieClip Instance Is Stopped

Oct 31, 2010

Here's what I have in my design:

- There's an update function in the main loop that updates position of the game objects, check whether it's alive/out of bound for deletion.

- I have certain frames/keyframes section of an object that denotes what kind of animation that object is playing (idling, exploding, death animation, etc)

For now, I only have 1 frame for the target object idling on frame 1, and 1 animation when the target object explodes from frame 2 to frame 25. Naturally, I'd like to stop the movie clip from playing it repeatedly from frame 1->25. But when I do so (putting this.stop() on frame 1). Every instances in the scene are stopped. (the player idling animation has 4 keyframes, and it stuck on frame 1).

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