ActionScript 2.0 :: Detect If Flv Paused?

Oct 20, 2006

I've done some searching on the subject but haven't found an answer except for if you have Flash Media Server which I don'tHow can you detect if a flv is paused?

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ActionScript 3.0 :: Making An .flv Appear Paused When Loaded

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i have built a .flv video player and its working just fine but when it loads videos they start off stopped with a play button overlay so it has to be user initiated to start. Only problem is when they are paused at the beginning of the stream they are invisible. I have tried several things to make the video appear at the beginning but nothing works.

i have tried explicitally setting the visible and alpha props. they dont do anythign (the vid is already visible and alpha = 1 according to traces) i have tried seek(0.1) to seek ahead a bit - this doesn't work at all. tried playing and pausing the stream but that no workey either.

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I just made it clear of the differences between the progressive video and streaming video *^_^* But I do need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly... I followed an article ( url...) to manage the buffer strategy but it didn't solve my problem. My problem is: if the user has a very slow network condition, he/she might want to just pause the video manually, and wait it to be downloaded until it's 'pretty much', and he/she can watch it without interrupting. But I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay. I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91; and for the streaming server, I use red5.

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Actionscript 3 :: Cue Point Event Fires Even If The Flv Is Paused?

Nov 9, 2011

I have created a player that loads video FLV files and plays them in a sequence. On loading the videos I retrieve the total video time by stream.client.onMetaData = ns_onMetaData;" and in an EnterFrame event I check whether the video playtime is equal the totaltime. If the video playtime is equal to the totaltime then the player loads the next video. Sometime, even if the video ends, the playtime and total time doesn't match. So to fix the issue, I decided to put an event cue point (END) at end of each video FLV. So whenever the FLV fires the END event, the player removes the current video and loads the next one.

Suppose the video total time is 44:00. The cue point is also at 44:00 in the FLV. So whenever the player gets the END event from the FLV then it loads the next one. Now the issue is, if I pause the video at 42:00 and wait for 2 sec, the player gets the END cue point and jumps to the next video. When I paused the video the timer says "42:00 of 44:00". The timer doesn't increase, that means the video has actually paused. But I still don't understand that why I'm getting the END cue point where the video has not reached the time.

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ActionScript 3.0 :: Buffer Stream When The Video Is Paused?

Nov 28, 2010

just made it clear of the differences between the progressive video and streaming video *^.^*

But I do need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly...

I followed an article (I'm not able to post the url) to manage the buffer strategy but it didn't solve my problem.

My problem is: if the user has a very slow network condition, he/she might want to just pause the video manually, and wait it to be downloaded until it's 'pretty much', and he/she can watch it without interrupting.

But I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right?

I really expect the "buffer when paused" functionality, is it possible to do?

p.s. I'm using red5, not fms, although I haven't touched the difference part of them.

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ActionScript 2.0 :: Check If MediaPlayer Component Paused?

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Is there a way to do this? I want it to pauseplay toggle when you click it, but the only property I can find is "playing" which evaluates to true unless the movie is stopped, which means the playhead is back at the start.

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I have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.

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Actionscript 3 :: Buffer Stream When The Video Is Paused With Flash?

Nov 30, 2010

I need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly... I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:

[Code]....

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ActionScript 2.0 :: Getting Status Of The NetStream Whether It Is Playing Or Paused Or Stopped?

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how I know the status of the NetStream whether it is playing or paused or stopped

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ActionScript 3.0 :: Whole Instances Are Paused When 1 MovieClip Instance Is Stopped

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Here's what I have in my design:

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For now, I only have 1 frame for the target object idling on frame 1, and 1 animation when the target object explodes from frame 2 to frame 25. Naturally, I'd like to stop the movie clip from playing it repeatedly from frame 1->25. But when I do so (putting this.stop() on frame 1). Every instances in the scene are stopped. (the player idling animation has 4 keyframes, and it stuck on frame 1).

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Media Server :: NetStream.Buffer.Flush When The Video Is Paused?

Dec 26, 2010

I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and the streaming server is FMS4

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ActionScript 3.0 :: Click The Play Button To Resume From That Point (wherever Paused From)

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My Original Post:I have been designing a visual presentation in Flash CS5, there are a few movie clips on the stage that are set to play at a certain time/frame. The problem I am having is that I am not familiar with coding/actions. I want to have a play and a pause button so I can pause at any point (not a specified frame) and discuss with the audience. Then I want to be able to click the play button to resume from that point (wherever I paused from). I hope to get help and be able to learn from your answers. I don't know how clear my question is, but I can clarify if you need me to... A Reply:you can stop/play any movieclip by using the movieclip's reference:

[Code]...

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I have a video player on my site that once paused I would like to prevent rest of the video being downloaded. I am using MediaElement.js for html5 video with flash fallback. It is annoying that I am unable to stop the video from downloading as it is a waste of bandwidth and the "progress" event continues to fire and update the UI.

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I'm having a problem loading an FLV file via the NetStream object.

The following is on frame 1 of my root timeline:

Code:
loadMovieClip();
function loadMovieClip():Void {
// Create new NetConnection object

[Code]....

The code is EXACTLY the same, except it isn't within a function, yet the latter example plays the video correctly, and the first example doesn't.

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ActionScript 3.0 :: Flash NetStream.Buffer.Flush When The Streaming Video Is Paused?

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I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:

Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.

I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and it appears for both FMS4 and red5.

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Flash :: Error Appears When Resuming The Paused H264/mp4 Streaming Video From Red5 Server

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I just met a piece of error log when I was trying to resume the paused mp4 streaming. Here is the log from the server:

[INFO] [NioProcessor-1]
org.red5.io.mp4.impl.MP4Reader - Frame
position was not found for timestamp:
92000

I'm using Red5 newest 0.9.1 final for mac os x to stream the H.264/AAC encoded MP4 file to my flash app.

And there's no problem when I'm resuming the .flv file.

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Jan 11, 2012

I am developing the video player with custom video controls and I want to stop the video buffering when my video is paused. As sson as I play the video the buffering starts from the last bufferring point.

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I have a long list of numbers(Movieclips) aligned horizontally. I have a scroller that span across five number clips the user can drag the scroller to move. I want to dispatch over function inside the number clips whenever the scroller moves over them and likewise out and click event. I dont know how to detect that like if it was move over i could just define a mouse mover event but this trying to detect when a movieclip is over/out other clips.

Attachments:

picture.jpg
(4.2 K)

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Actionscript 2 :: How To Detect A Key?

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Here's my current code:

if (Key.isDown(Key.UP)) {
//do stuff
}

What I want to do, is to detect if user presses a button. My code atm just detects if it's pressed down continueusly. Is there a way to detect when user only presses it down, doesn't hold it down?

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ActionScript 3.0 :: Detect If One MC Is Over/out On Other MC

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Just like yo can define Mouse over and out event to find out when the mouse is over/out of certain clip, in this case instead of Mouse I want to check when a Moviclips is over/out another movie clip.

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I got this code from Adobe Live Document[code]...

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I have added a child MC in frame 20 of my file. Within this MC, I have added another child MC. In frame 1, I would like to detect to see if the second MC is on the stage. I have tried using the the stage.contain(secondMC), but I keep getting the error 'Access of undefined property secondMC'. I believe this is because I have declared the secondMC within the firstMC by using var secondMC:MovieClip = new secondMC1().

how I am able to detect my secondMC in frame 1?

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ActionScript 3.0 :: Detect If One MC Is Over / Out On Other MC?

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Just like yo can define Mouse over and out event to find out when the mouse is over/out of certain clip, in this case instead of Mouse I want to check when a Moviclips is over/out another movie clip.

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I want to make a navigation, but this is a flash navigation in a normal website.

naturally its going to include rollovers, but i'd like it to show which page your already on.

is there a way in AS3 to detect URLs?

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is that possible and how?

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