ActionScript 3.0 :: Dynamically Tell If The Main Timeline's (or A MovieClip's) Playhead Is Moving Or Has Stopped?

Apr 21, 2009

Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:

[Code]....

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I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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Professional :: Moving Playhead Along Timeline

Aug 30, 2011

I apologize if this questions has already been asked and answered. I tried searching through the Flash forum and was unable to find the answer I was looking for. I am very new to Flash and apologize for the simplicity of the question, but I am having trouble moving the playhead along the timeline in Flash. For example, when I open up a new Flash project, and start out with the initial layer with it's single frame, I am having trouble moving the playhead forward to frame i.g. "75" or "80". My questions is, can I not move the playhead because I do not have content past frame one or can I not move the playhead because I have accidentally initiated a button or action that will only allow me to scrub my playhead through frames with content. On the off chance I had done this, I tried restarting Flash with the default settings with no success. Again, I realize this may be a very simple question and I am hoping the answer will be the same.

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ActionScript 3.0 :: Getting Playhead Back To Main Timeline?

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When the playhead is sent from the main timeline (Scene 1) to play a movieClip timeline, what code is used to send the playhead back to the main timeline (Scene 1) after the movieClip has played?

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ActionScript 2.0 :: Using Mc As Button To Advance Main Timeline Playhead?

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I have been fighting with Flash for the past week attempting to change my code so that when you click on the movieclip photo_mc, the playhead will advance on the main timeline. I have tried everything:

eg: (code on mc)
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[code].....

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ActionScript 3.0 :: Library Mc's As Buttons - Send The Playhead To Different Labels On The Main Timeline

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I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.

Here is what I have so far on frame 1 of my timeline:

This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next

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ActionScript 3.0 :: Tell The Playhead To GotoAndStop(); On Frame 2 Of The Main Timeline From A Class File?

Jan 21, 2010

How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.

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Get An Externally Loaded Movie Clip To Inherit The Playhead Position Of The Main Timeline?

Oct 17, 2009

I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.

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Dec 16, 2009

I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.

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Apr 28, 2011

What would be the best way to move onto the next frame (frame 2), when an animation has finished playing on the first frame in the main timeline, with no user input? The animation is on the first frame in the form of a nested movie clip.

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Im trying to create a gallery application in flash. I created a movie clip and inside of it I create a loader variable. After loading it i want to put it on the stage but not using the same loader. What I am trying todo is to load the information, and the copy the loaded information to a different loader that lives on the main timeline (root) and then use the addChild to put it on stage but its got to be on the main timeline or a different movieclip, not the same movieclip that loaded the object.

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Actionscript 2.0 :: Slider Code On Main Timeline Moving Movie Clip

Sep 7, 2010

onClipEvent (load) {
MinX = 0;
MaxX = 200;
this._x=100;
FRAME = _root.p1;
}
[Code]...

p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.

[Code]...

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ActionScript 3.0 :: Moving The Play Head In The Main Timeline From A Button In A Movie Clip?

Jun 23, 2009

I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0

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Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

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ActionScript 1/2 :: FLVPlayback Playhead Not Moving

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I'm using the FLV playback component in AS2 published to Flash 9.

I'm loading in a list of possible FLV (and mp4) videos from XML and then based on the user's input setting the contentPath of the component.

I'm using the external steel playback controls--although I've tried some of the other ones as well.

The video is starting just fine. The metadata is received. But for some reason the little triangle that shows how much of the video has played isn't moving. I can drag it and seek around, but then the triangle just sits there.

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I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:

[Code]...

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I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?

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ActionScript 2.0 :: [CS3] : Getting GotoAndStop From Main Timeline To Movieclip Within Movieclip?

Nov 20, 2008

I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:

on (release){
clip1.clip2.gotoAndStop("frame1");
}

and tried:

on (release){
_root.clip1.clip2.gotoAndStop("frame1");
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lastly:

on (release){
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Mar 6, 2012

Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.

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function itemStats(e:Event):void
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CS3 Moving An Object Stopped Working

Jun 11, 2010

[Code]....

I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work

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ActionScript 2.0 :: Check If Mouse Has Stopped Moving?

Sep 15, 2010

It seems i cant find a solution to this simple problem! All I want to check is when the mouse has stopped moving? I know you can check if it is moving (onMouseMove) but cant find a way to check to other way around?

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IDE :: Possible To Make MovieClip Of Main Timeline?

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I want to embed all the content of my flash project in a movieClip.

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ActionScript 3.0 :: Move Playhead On Timeline With This?

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I'm loading external movie on frame 1 of the main timeline.

When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.

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ActionScript 2.0 :: Stop Playhead At End Of Timeline?

Sep 15, 2009

I cannot get the timeline to stop on the last frame - when but02 is pressed it goes back to the first frame. How do I prevent this? The button should be inactive on the last frame.[code]...

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Professional :: Play Movieclip On Main Timeline ?

Jan 7, 2010

I've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?

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ActionScript 1/2 :: Variables Between Main Timeline And MovieClip

Oct 14, 2010

I've got a problem using variables in my Flash project. I've got a variable called "count" decelerate in a layer of my main timeline.
Like this: _global.count=0;
In my movieclip I want to set that variable from 0 to 1.
For do that I wrote in a code layer of my mc: _global.count=1;
Now... When I perform a new action the variables count return to 0.
It's seem that Flash reset all variables.

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MovieClip Called Target_mc On The Main Timeline?

Sep 18, 2007

I have a movieClip called target_mc on the main timeline... Inside that movieClip, I have four frame animation where there are aim1_mc and aim2_mc on each frame...I also have a for loop that hides aim1_mc on all the frames... It works fine on the first loop, but I see the aim1_mc of the frame 1 from the second loop...

ActionScript Code:
this.target_mc.onEnterFrame = function ()
{

[code]......

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ActionScript 2.0 :: Linking From One MovieClip To Another On Main Timeline

Dec 21, 2009

I have been trying to figure this out for 3 days now. Here is the structure on the timeline:
movie clip (portbtn)
inside port btn (button)
I need (button) inside (portbtn) to link to a keyframe inside of another movie clip on the main timeline called portPage.

Here is the code I have been trying to get to work and it seems like it would:
Select allusa.onPress = function() {
_root.portPage.gotoAndStop(1);
gotoAndStop ("closed")
};

Now this is what everyone else tries and it doesn't seem to work. Also I want to note that I have tried to trace the movie clip "portPage" and it says undefined which from what I have read means that the button is working but it is just not getting the right directory. I have no clue what other directory to put in there since this one seems to be the right one.

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ActionScript 2.0 :: Goto Main Timeline From A Movieclip

Dec 22, 2004

I have seemed to have forgotten how to go from a movieclip to a frame in the main timeline. I have done it a few months back but I dont have the fla right now to reffer.

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