ActionScript 1/2 :: FLVPlayback Playhead Not Moving
Jul 14, 2008
I'm using the FLV playback component in AS2 published to Flash 9.
I'm loading in a list of possible FLV (and mp4) videos from XML and then based on the user's input setting the contentPath of the component.
I'm using the external steel playback controls--although I've tried some of the other ones as well.
The video is starting just fine. The metadata is received. But for some reason the little triangle that shows how much of the video has played isn't moving. I can drag it and seek around, but then the triangle just sits there.
I've checked the playheadUpdate event and it is giving the correct percentages every little bit (I'm guessing 250 milliseconds which it says is the default interval).
I apologize if this questions has already been asked and answered. I tried searching through the Flash forum and was unable to find the answer I was looking for. I am very new to Flash and apologize for the simplicity of the question, but I am having trouble moving the playhead along the timeline in Flash. For example, when I open up a new Flash project, and start out with the initial layer with it's single frame, I am having trouble moving the playhead forward to frame i.g. "75" or "80". My questions is, can I not move the playhead because I do not have content past frame one or can I not move the playhead because I have accidentally initiated a button or action that will only allow me to scrub my playhead through frames with content. On the off chance I had done this, I tried restarting Flash with the default settings with no success. Again, I realize this may be a very simple question and I am hoping the answer will be the same.
I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?
Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
I am doing a presentation using Flash cs3 and using actionscript to animate some of the slides. How do stop the playhead? (ie: each frame is a slide and I amusing timers to animate the presentation).I am currently putting each slide into a frame. Is this thebest strategy?
I am designing a project which demands many scenes to be involved in. So, I am trying to send the playhead to another scene by clicking on a button existed in a movie Clip at the main root. I used gotoAndPlay demand. but, it is not working.
The playhead in Motion Editor doesn't work and I'm seeing in tutorials.I can't scrub it along the timeline.When I pick a keyframe point it doesn't appear there unless I change the value of that point. If I then click on the playhead rectangle, the playhead disappears (actually it appears to jump to the first frame where it's half visible and can't be moved).I was playing with the motion editor interface trying to better define the problem and I figured out what's wrong.
The Motion Editor values for graph size, expanded graph size, and viewable frames were unusable in their default settings. In particular, viewable frames were set to 1 by default. As I increased the value the playhead started to function. I can't set a value higher than 117. I've maxed-out the graph size setting at 180 (300" wide format display) and the expanded graph size at 200.
I have simple flash CS4 file (AS3) with a video playback component in a movie clip called "video". The only other thing in this flash movie is a script to load another SWF file as soon as the video is done playing....If I use stop() on the frame with the video - it will play - but then the playhead will not move forward to the next frame which has the next script and if I leave the stop() off - it plays only a a few frames of the video and moves on to the next frame and executes the script that loads the swf file.
Everything I've read requires a button event - and I don't need a button. I just need the video to play - then the next script to execute.Here are the only scripts in the flash movie:
***************************** // in the frame containing video component stop() *********************************** // in the next frame after video component. stop();
I'm trying to contol the amount of time that a video plays, using netstream. I need to have the stream stop or pause after a amount of time... Here is the code...
var flvPlayback:FLVPlayback = new FLVPlayback(); var flvPlayback1:FLVPlayback = new FLVPlayback(); var cuePt:Object = new Object(); //create cue point object
My main swf file has about 2000 frames. I want to make a progress bar with playhead that when we drag it, the swf file will adjust appropriate position, similar to the progress bar in comman media players.
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.[code]...
I cannot get the timeline to stop on the last frame - when but02 is pressed it goes back to the first frame. How do I prevent this? The button should be inactive on the last frame.[code]...
If I have for example a simple timeline with 2 labels.The first one is called "Intro" and the second one is called "Loop".So I would like to make the playhead start on frame 1 ("Intro" starts) and when it gets to frame 100 ("Loop" ends), make it loop 3 times and then go back to frame 1.So I would simply write the code:
[code]...
Lets say it does, how would it increment loops to more than 1, if when its incremented to 1 the playhead goes to frame 1, runs that code again, so loops would be assigned 0 again, right?
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still'); var left:Boolean = false; var right:Boolean = false;[code].......
Let's say you wanted to simply pause the PLAYHEAD with actionscript, and then start the playhead again automatically, after, say, 5 seconds??? Is there a way to do that, assuming nothing else is going on in your flash movie during that time...and I DON'T want to add 5 seconds worth of blank keyframes?
I have a piece of code like a the end of a timeline, most usually looping back to frame one or a stop() if I let the playhead play through to this frame then flash will freeze!
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
to stop the playhead at a frame in a movieclip should AS3 use "MovieClip(this).stop();" rather than just "stop();" ?
the movieclip is nested within several others dynamically and therefore cannot easily be referenced directly from the stage, if that would be otherwise preferable...