ActionScript 2.0 :: Wait Playhead For 5 Second In A Frame
Dec 10, 2003how will be actionScript for waiting the play head in a frame for 5 second ?
View 5 Replieshow will be actionScript for waiting the play head in a frame for 5 second ?
View 5 RepliesSo I made a ridiculously long Flash animation, but now I have to break down to certain parts. It's all made in one scene.
My question is can I start the playhead on a frame other than frame 1. Say frame 595, I've tried gotoAndPlay(595);, but to no avail. I've searched for a good 2 hours on this too. Is something so simple not possible in Flash?
If I have for example a simple timeline with 2 labels.The first one is called "Intro" and the second one is called "Loop".So I would like to make the playhead start on frame 1 ("Intro" starts) and when it gets to frame 100 ("Loop" ends), make it loop 3 times and then go back to frame 1.So I would simply write the code:
[code]...
Lets say it does, how would it increment loops to more than 1, if when its incremented to 1 the playhead goes to frame 1, runs that code again, so loops would be assigned 0 again, right?
to stop the playhead at a frame in a movieclip should AS3 use "MovieClip(this).stop();" rather than just "stop();" ?
the movieclip is nested within several others dynamically and therefore cannot easily be referenced directly from the stage, if that would be otherwise preferable...
im looking to be able to use a mouse click to trigger an animation of something spinning. but depending on which event listener is clicked i want the animation to stop at a specific frame for each thus allow further mouse clicks and feature access. does anyone know how i can do this in AS3?
View 1 RepliesI am creating a website that should have music playing abilities. (Sounds cool that way lol). I have a music player MovieClip and in it, it has some actions. It is placed on a frame on the main timeline. I also have an actions layer that has some code controlling other contents of that page on the site.
The music player works fine but when I leave the frame which the music player is loaded on the main timeline, the music keeps playing. How do I stop it?
I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?
View 10 RepliesI am in the final stages of building my new web site: http:[url]....On most of the pages in the portfolio there is a video "Commentary" link (top right corner).Each of the commentaries are flv called up by f.ex:
myMCL.loadClip("http:url.....);
Once the video is done playing, it fades to black.I would really like the flv to trigger an event to send the playhead to another frame and load another swf.I could use a pause command and let the main time line pause so many milliseconds and then proceed, but it is probably not consistent how long it takes each viewer to download the video and watch it.
How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
View 2 RepliesOk so I have a function (loadthm1) on frame 1 of the main time line. I want to call it from inside a movie clip as the playhead passes a frame. In as2 I could just say _parent or _root.functionName(); but in as3 I get a undefined method error. How do I point to the function and call it?
ActionScript Code:
var thmLoader1:Loader;
function loadthm1(url:String):void {
[Code]...
How to detect the MovieClip playhead that is in play() condition or stop() in one frame?
View 3 RepliesI have a textarea named "debug" on frame 2 that does not exist on frame 1Using this code:
Code:
function outputHello(){
debug.text="Hello";
[code].....
I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 Replieshow will be actionScript for waiting the play head in a frame for 5 second ?
View 5 RepliesI have a script that takes lots of content and builds 1000s of MovieClips on the stage, does lots of drawing etc. Due to the high amount of work needed when the frame first loads this can sometimes be delayed by a second or two. The more the user uses the application the longer and longer this is likely to be (more data to siphon through and build). My question to you is how do I make sure the frame doesn't show (serve a loading image or something) until it is built? I don't want the user to see the skeleton of the page and then everything appear a second or two later.
View 1 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 RepliesI wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
Okay my_btn will do this;
image_loader1.loadMovie("imagepath");
gotoAndPlay(frame#);
What i want to do, is, make it wait before it the timeline goes to the certain frame#, so the image_loader1 loads its image1. I'm making it wait, not because it takes time loading (which it would not, since image1 is already on the stage, loaded up in image_loader2) but the image still takes time to show on the image_loader1 (half a second).So, I want my_btn to be functioned like this that it performs its first action which is
'image_loader1.loadMovie("imagepath");' and then 'gotoAndPlay(frame#);'..
I'm using loadMovie() to load external swf's and then send the swf to a specific frame, depending on the button that is pressed.
Code:
on(release){
_root.mc_mainloader.loadMovie("Main.swf")
_root.mc_mainloader.gotoAndPlay("fadeup");
}
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.
View 3 RepliesI'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.
View 3 RepliesI'm making an flv player, and i'm having some trouble getting the playhead to be smooth. It's a little bit jumpy.
The code is pretty standard.
timeline.playhead._x = (player.playheadTime / player.totalTime) * timelineWidth;
But if anyone knows how to get the playhead to move very smoothly
I'm loading external movie on frame 1 of the main timeline.
When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.
What action do i put on the last frame of the loaded movie?
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.
I found this piece of code but it didn't work:
Code:
<![CDATA[<a href="$70" target="_blank">Link</a>]]>
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
View 1 RepliesI am doing a presentation using Flash cs3 and using actionscript to animate some of the slides. How do stop the playhead? (ie: each frame is a slide and I amusing timers to animate the presentation).I am currently putting each slide into a frame. Is this thebest strategy?
View 3 RepliesI am designing a project which demands many scenes to be involved in. So, I am trying to send the playhead to another scene by clicking on a button existed in a movie Clip at the main root. I used gotoAndPlay demand. but, it is not working.
View 5 RepliesThe playhead in Motion Editor doesn't work and I'm seeing in tutorials.I can't scrub it along the timeline.When I pick a keyframe point it doesn't appear there unless I change the value of that point. If I then click on the playhead rectangle, the playhead disappears (actually it appears to jump to the first frame where it's half visible and can't be moved).I was playing with the motion editor interface trying to better define the problem and I figured out what's wrong.
The Motion Editor values for graph size, expanded graph size, and viewable frames were unusable in their default settings. In particular, viewable frames were set to 1 by default. As I increased the value the playhead started to function. I can't set a value higher than 117. I've maxed-out the graph size setting at 180 (300" wide format display) and the expanded graph size at 200.
I'm using the FLV playback component in AS2 published to Flash 9.
I'm loading in a list of possible FLV (and mp4) videos from XML and then based on the user's input setting the contentPath of the component.
I'm using the external steel playback controls--although I've tried some of the other ones as well.
The video is starting just fine. The metadata is received. But for some reason the little triangle that shows how much of the video has played isn't moving. I can drag it and seek around, but then the triangle just sits there.
I've checked the playheadUpdate event and it is giving the correct percentages every little bit (I'm guessing 250 milliseconds which it says is the default interval).
I apologize if this questions has already been asked and answered. I tried searching through the Flash forum and was unable to find the answer I was looking for. I am very new to Flash and apologize for the simplicity of the question, but I am having trouble moving the playhead along the timeline in Flash. For example, when I open up a new Flash project, and start out with the initial layer with it's single frame, I am having trouble moving the playhead forward to frame i.g. "75" or "80". My questions is, can I not move the playhead because I do not have content past frame one or can I not move the playhead because I have accidentally initiated a button or action that will only allow me to scrub my playhead through frames with content. On the off chance I had done this, I tried restarting Flash with the default settings with no success. Again, I realize this may be a very simple question and I am hoping the answer will be the same.
View 3 Replies