ActionScript 3.0 :: Quick Method For Declaring Multiple Variables?

Apr 30, 2011

I am writing a program that requires the use of 36 boolean variables with different names (e.g. box1, box2...): does anyone know of a quick way to optimize this program.

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Similar Posts:


ActionScript 3.0 :: Declaring Multiple Variables?

Dec 21, 2011

I want to declare on multiple numerated variables like this:
 
var myVar1;
var myVar2;
 
But I don't want to do this manually for every variable instance but automatically, so I need a way to instruct the compiler to declare by himself on every variable and to numerate them automatically.
 
So hopefully I explained myself well, I wanted to know if there is such way to do this?

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ActionScript 2.0 :: Defining Variables - Unique To Load SWFs Instead Of Declaring All The Variables

Mar 21, 2012

I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.

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ActionScript 3.0 :: Declaring And Using Static Method/function

Sep 2, 2009

I wanted to use a couple of stand-alone function/or static methods by declaring them in the external *.as file and import it.

The problem is, when I import it, I had to instantiate a new class from imported class to use any of these functions which is not necessary in my situation, I just wanted to be able call these functions.

It (AS) does not allow me to declare those functions outside of class declaration, (tried with static keyword in front of those functions just like in C++).

I also tried to declare the class itself with static keyword (also just like C++) but AS also does not allow me to do that.

Remember whole points is declare couple of helper functions in external *.as file and use it over and over.

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ActionScript 2.0 :: Variables Passed In From HTML / Not Quick Enough?

Mar 11, 2008

I'm having a bit of a problem with external vars and timing.I'm building a custom FLV player. In the parent HTML I have some boolean variables that I'm passing to the SWf, stuff like autoStart and loopPlayback.[code]The problem is that line gets executed before the external var gets in, I think. If I place a dummy var at the top of the AS then everything works fine. And the external var is definitely getting passed in, I have setup a check for that.I would need something like loadVars.onData ...but I'm not using loadVars, I wnat the vars to come in from the SWFObject HTML, or maybe a query string.

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Declaring Variables In Flex?

Feb 25, 2011

I found this in an ActionScript class in flex.

protected::valueMin know what this exactly means. at the outset, I dont see any type declaration. I am a newbie in flex.

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ActionScript 3.0 :: Declaring Variables Only Once

Dec 27, 2009

I have a simple math game where the user enters his answer and clicks a button. The problem I am having is that if the answer is wrong, the numbers in the question do not change on the screen but but in the actionscript, the variables being used to check the answer change. How do I get the variables to stay the same when the user's answer is wrong? Not redeclare all of the variables.

Code:
var num1:uint = Math.Random()*1000;
var num2:uint = Math.Random()*1000;
var sum1:uint = num1 + num2;

[Code].....

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ActionScript 2.0 :: What Rules Are For Declaring Variables

Sep 17, 2007

I was wondering what the rules are for declaring variables which you would increment say in an for loop. I tried to declare a variable outside the for loop, and then increment it within the loop but that didn't work.

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ActionScript 3.0 :: Declaring Variables With A For Loop?

Nov 21, 2010

I want to declare 8 variables at the class level like this:

Code:

private var graphicDesign1:Sprite;
private var graphicDesign2:Sprite;
private var graphicDesign3:Sprite;
private var graphicDesign4:Sprite;

[code]....

But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.

Code:

for(var i = 1; i < 9; i++){
private var +"graphicDesign"+i:Sprite;
}

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ActionScript 3.0 :: Declaring New Variables Within A Switch Statement?

Oct 10, 2009

does anyone know if declaring new variables within a switch statement (inside of case: break actually creates new variables inside those switch statements, or are the variable declarations moved to the top of the function when compiled?

i know that when declaring new variables inside a for or while loop, the compiler declares those variables at the beginning of the function. is it the same for if or switch statements?

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ActionScript 3.0 :: Declaring Variables Inside Function And Use Outside?

Feb 25, 2010

I know that as long as a I declare variables inside a function I can only call them as long as the scope of the function is active. Outside of that function the variables don't exist. Is there any way I can create those variables inside a function and use them outside of it?

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ActionScript 2.0 :: Declaring Global Variables Possible With Scripting?

May 27, 2002

i am wondering where and how i can insert global variables in my code (below)....or is that too 'C' a concept!?!...see what i am trying to do here is this...onClipEvent calls within it attachMovie from my library with the appropriate linkages...a few setProperty here and there...what i want is a few characters initialised above the rest of the code...why?...coz as u will see, when k=0, a movie is picked up, put at level m=1...

...the second time round the loop begins, k=1 so a movie gets picked up again at random...now this is where i need ur help...the second (and subsequent 3 movies) need to be placed on top of the basemovie...i am trying swapdepths here...good hoice?...anything else i can do?...yet to figure out reducing the opacity of subsequent movies...see i am looking for a motion trail kinda effect...so at one point of time 5 mc will be visible...total no. of mc=250 and at random they get picked up over and over again...

[Code]....

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ActionScript 3.0 :: Button Firing Off Multiple Times On Quick Press Only

Sep 11, 2011

i wrote this code:

[Code]...

} // end btn4Loaded. and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf. so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.

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ActionScript 2.0 :: Assign Multiple Variables, And Check Multiple Variables?

Oct 6, 2011

I just want to know if there is a way to assign multiple variables, and if there is a way to check multiple variables.

I want to be able to assign variables to false and then check if all the variables are false.

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ActionScript 3.0 :: Declaring Variables In A Sub Class But Using Them In The Base Class Constructor?

Sep 20, 2009

I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).

I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?

I've broken my Weapon class for simplicity:

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code]....

My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?

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Actionscript 3 :: Method To Synchronize Variables?

Sep 2, 2011

[Code]...

addElement and removeElement is called by two separate timer events. And in each method it modifies the global variable NoOfElements. Is there a method to synchronize variables in acionscript ?

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ActionScript 2.0 :: Array Method - How To Effect Variables

Apr 10, 2009

I understand the Array Method:
arrayname = new Array();
arrayname [0] = "Text"
arrayame [1] = " Text2"

And have it randomly pick one via a clicked button or what have you, but how do I have these effect variables? We have randomly selected from one in the array, how do I make it so once it selects one of those, it effects one variable, and if it goes to another one effecting another variable + - or what have you, without using if statements?

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ActionScript 3.0 :: Sending Variables With POST Method To DB

Nov 14, 2010

For some reason I'm not getting response from my php file and nothing is added to my DB, any thoughts? Here is my AS

[Code]...

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Which Sends Variables To A PHP Page Through GetURL - Post Method?

Sep 22, 2009

I have a Flash Form, which sends Variables to a PHP page through getURL - Post method.

My requirement is that : i need to redisplay the Form variables (name, email and so on) back in Flash as a confirmation after the data has been entered into the database in the PHP page.

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ActionScript 3.0 :: Make A Proper NavigateToURL Sending Variables Using POST Method?

Apr 11, 2012

I really need to send a variable via POST method to an URL and the navigate to it. navigateToURL sends variables using GET method, although I specified POST. URLLoader sends variables using POST method, but does not navigate to the URL.

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ActionScript 2.0 :: Clear Draw Method Of Multiple Mcs?

Apr 25, 2006

How do you use a for loop to clear the draw method of multiple mcs?

i guess what i need to know is how to make the for loop increment through the different instance names. they are in the format curve1, curve2... curve3.

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ActionScript 2.0 :: Apply Method To Multiple Movieclips

Apr 11, 2007

say i have a method "btnClick", and i have 5 buttons: btn01,btn02,etc.. how do i apply this method/function to the 5 buttons through code? here is what i am trying to do(this is just pseudocode):

Code:
MovieClip.prototype.btnClick = function(img){
this.onRelease = function(){
open(img);

[Code].....

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ActionScript 2.0 :: Method Of Rotating Multiple Movieclips?

Oct 14, 2008

The section in my code that does the rotating is in _root.onEnterFrame. Each movieclip is moved up/down an notch at a time within a 'for' loop. this loop is within a larger 'for' loop depending how many catagories to move up/down. I shall include this section of code for; i hope, better understanding

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ActionScript 2.0 :: Using SetMask Method With Multiple MovieClips?

Dec 3, 2004

Trying to use the setMask method and having trouble. I have it working on my dynamic text, but I am trying to mask the movieclip that is loading my image from the server. I have a moviclip called Comments. And in it I have movieclips called textbox and image

I have one setMask AS like this for the textbox
this.textbox.setMask(this.mc_mask2); - this one works

But for image I have the same thing and it doesn't work. I have
this.image.setMask(this.mc_mask);

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ActionScript 2.0 :: Multiple Value Passing Querystring Using Array Method

Jan 5, 2011

Multiple value passing Querystring using flash array method into asp file ?
trying to work with the code but not passing any value ?

Code:

for (var i = 0; i<newArray.length; i++) {
var num = i+1;
pas["n"+num+"="] = newArray[i].name;

[Code].....

how to pass multiple querystring to html or asp ?

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Flash :: Accept Multiple Arguments In A Custom Method?

Dec 16, 2009

How do I accept multiple arguments in a custom method? Like:

Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}

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Data Integration :: Firefox 2.x Sending Variables To PHP Scripts With The LoadVars.send / POST Method

Dec 29, 2006

There seems to be a problem with Firefox 2.x sending variables to PHP scripts with the LoadVars.send/POST method.

<br>

The same problem doesn't occur in IE or Opera. <br>See this url for example to try in both FF and IE/Opera: here. <br>The source files are here g.zelenka@iinet.net.au

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Actionscript 3 :: Require A Method Argument To Implement Multiple Interfaces?

May 4, 2010

The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type?

[Code]...

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Actionscript 3 :: Design Pattern To Require Multiple Events Before Executing Method?

Aug 23, 2011

There are many times that I've needed to execute some code after a number of events have fired, and I've come up with counters and such but I feel there must be a better way.For example, say five files need to be loaded, after which a UI component will become active.If I set up a counter that increments each time a file is requested, then decrements each time one has loaded, I run the risk that the first two or three files may somehow get completely loaded before my code gets around to requesting the fourth and fifth, which would mean that my counter would be at zero when I still have two files to load, thus allowing the UI component to be prematurely activated.

There are some cases where you could know the number that need to be loaded before the requests go out, but it's possible that the first file contains the paths (and therefore the number of) files.And this file-loading scenario is only an example of the pattern I'm trying to explain.)

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ActionScript 3.0 :: Multiple Variables In A For Statement?

May 7, 2009

I'm trying to declare a few variables in a for statement using the variable in the for statement. In older flash versions I would use something like this.

Code:
for(a=0;a<10;a++) {
_root["variable"+a] = "Some text "+a;

[code].....

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