ActionScript 2.0 :: Clear Draw Method Of Multiple Mcs?
Apr 25, 2006
How do you use a for loop to clear the draw method of multiple mcs?
i guess what i need to know is how to make the for loop increment through the different instance names. they are in the format curve1, curve2... curve3.
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Mar 18, 2009
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
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Jan 11, 2010
i have a movieClip. On it i draw a few rundedRects, when i resize the window i use graphics.clear to remove it, and then reDraw the Rects. Will this result in memory leakages? or will flash reuse the memory address as long as i draw on the same sprite?
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Oct 2, 2009
I have problem when drawing transparent png image on transparent bitmapData.
code of first frame:
stop();import flash.display.Bitmap;import flash.display.BitmapData;import flash.display.BlendMode;import flash.geom.ColorTransform;import flash.geom.Matrix;
var bmd: BitmapData = new BitmapData(500, 400, true, 0);var bitmap: Bitmap = new flash.display.Bitmap(bmd);addChildAt(bitmap, 1);
[Code]...
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Aug 28, 2009
My idea was to create a method for drawing rectangle with rounded corners, but while being able to specify which of the four corners (any, all, none,etc.) you wanted to round. The method below does the trick, but for some reason my corners don't match the same curves that I get using the same radius with drawRoundRect(). In other words, if I call my method (and set all four corners to be rounded) and compare that with the same call to drawRoundRect() the actual curves of the corners are slightly different.
HTML Code:
public function drawComplexRoundedRect(startX:int,startY:int,rectWidth:int,rectHeight:int,radius:int,canvas:Sprite,roundTopLeft:Boolean=false,roundTopRight:Boolean=false,roundBottomLeft:Boolean=false,roundBottomRight:Boolean=false):void{
if(roundTopLeft){
canvas.graphics.moveTo(startX,(startY+radius));
[Code] .....
Then compare
HTML Code:
var canvas:Sprite = new Sprite;
drawComplexRoundedRect(0,0,200,200,25,canvas,true,true,true,true);
with
HTML Code:
var canvas:Sprite = new Sprite;
canvas.drawRoundRect(0,0,200,200,25);
and you will see the two rectangles are not identical.
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Mar 22, 2010
I have a mc which is 3 frames, with labels "Not Selected", "OverState" and "Selected". I add them to the stage with the first block of code, that is fine. The second block of code is my attempt to handle the states of the buttons. A selected mc goes to the correct state but it needs to go to "Not Selected" when another is clicked. My code does not do that. Also how do I handle the problem of MouseOver and MouseOut still working after a button is clicked?
PHP Code:
var numBtnArray:Array = new Array;
//add number buttons
function addNumButtonsToStage():void{
for(var i:int = 0; i < 4;i++){
var numBtn:numBtn_mc = new numBtn_mc();
buttons_mc.addChild(numBtn);
[Code] .....
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Jun 9, 2011
I am attempting to clear text input fields on click and I can't seem to figure out what is going wrong with my coding.[code]...
But when I did, now every time I click the Name input field the Email input field clears as well and vice versa.
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Dec 1, 2009
I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.
looks like this:
_________________________
| |
| TRANSPARENT PIXELS |
|_________________________|
| |
| IMAGE |
| |
| |
| |
| |
| |
| |
|_________________________|
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Sep 9, 2010
I have a .swf file at one domain that is trying to play a video on my influxis account. So far, so good.But I am trying to draw a bitmap based on the video that is playing on my influxis account and I am getting the following error:
Code:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: my-file.swf cannot access rtmp://l65wkdo6vaz.rtmphost.com:1935/haitiimmersiveexperience. No policy files granted access.
Can someone explain how the cross-domain policy file works? Like, do I need to place the policy file on the same server as my .swf or on the server with the influxis account?Influxis has a admin panel where you can set a referring domain, do I just enter the domain of my .swf file?Also, do I have to add actionscript to my .swf file to access the policy file?
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Mar 17, 2011
I am drawing a flash sprite on a BitmapData using its draw() method. This sprite has some nested objects with 0 alpha, yet the draw() method draws them on the bitmap data.
I think it has to do with the color transform I am using, but I have no idea how to change it to achieve the effect I want.
The color transform is the following:
Code:
new ColorTransform(1, 1, 1, 1, 255, 255, 255, 255);
I am using these values in order for the Bitmap to have white pixels wherever the object was, and black where there is nothing. The draw() also draws my alpha = 0 objects in white as well.
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Aug 4, 2006
How can I access the "draw" method from the "startDrawing" method below, why is the trace ouput for this code:
Drawing Started
undefined
Drawing Stopped
And once that is solved will the "draw" method be able to call the pen.makeMark method as attempted?
Code:
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;[code].....
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Dec 10, 2009
The documentation says that clipRect parameter of the BitmapData.draw method sets clipping for the source.Reading this I wrote an AnimatedObject class for my potential flash game. This class draws a frame from a .png animation strip, and doesn't work with Flash scene hierarchy.
[Code]...
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Jul 8, 2011
My game moves small pieces slowly. I am trying to bitmap blit with either CopyPixels() or Draw() but because the end result always blits to a whole pixel value, the animation looks choppy. Have a look at my test swf where I use a small helicopter, which shows 60fps with very choppy movement. I thought the bitmapData's draw() method would allow me to smooth, but it apparently only smooths changes made by it's matrix argument. My only other resort is to go back to using movieClips with hundreds of frames that represent the various poses.
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Apr 13, 2012
I am trying to delete a single line using graphics.clear() method but it clears all the instance of lines created by lineTo() method. I want to remove a single line upon click from bunch of its multiple instance.
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Jan 1, 2011
class A:
[SWF(width='800',height='600',frameRate='24')]
public class A extends MovieClip {
private var b:B;[code]....
this.graphics calls do nothing in draw method, but work fine inside B`s constructor, what i am doing wrong ?
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Jul 30, 2011
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
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Jan 29, 2010
I wrote a collision detection class that works off using BitmapData.hitTest. Basically, every update, the .draw method is called and then two BitmapData's are hitTest'ed against each other to see if there is a collision.It works pretty well, however if I start rotating the source MovieClip I use for the BitmapData, the transformations don't get registered in the draw method. So what I did was pass through a Matrix in the draw method. That works. But here's the actual issue. If I output the BitmapData to a Bitmap on the stage, I see that Bitmap is, in fact, rotating, but now it's exceeding the bounds (width and height) of the BitmapData. Which is cropping / clipping the image of the source MovieClip.
UPDATE: Basically, when the Bitmap clone of the MovieClip rotates outside the positive co-ordinate space, it doesn't get drawn. It rotates outside the bounds of the BitmapData set width and height. I can multiply the bounds by 2, and then center the bitmap inside the set bounds, but then the origin point is never fixed and the object is always being moved around. Works pretty well, but makes aligning the object to any specific point impossible.Here's my isolated test code. It requires you to have a MovieClip on the stage named "iTest". I used a fairly vertical arrow shape (higher than it is wide) so I could keep track of rotations visually accentuate the clipping problem:
var rotateTimer:Timer = new Timer(10);
function rotateObject_init():void
{
[code].....
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Mar 26, 2010
I have a single texfield. I want to set the default format of that textfield to a certain value and alignment. Then, draw the text onto a bitmapdata. Then, I want to change the default format of THAT single textfield to a new format, change the alignment, and change the text contained in it. Then draw it at a new location.I want to do the above many times to use the same textfield to draw in multiple locations in multiple styles.
Code:
var bmd:BitmapData = new BitmapData(500,300);
var tField:TextField = new TextField();
[code]....
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Feb 8, 2011
I have many base images that I need to combine to construct larger images to draw on Sprite objects. I understand that the beginBitmapFill() method of the Graphics class renders a bitmap on a Sprite's graphics object. So I figure that I need to manipulate the BitmapData object, adding the base images to produce a composite image that I can then draw on my Sprite.
My question is: Is there any clean and relatively hassle free way of doing this? Is there a way to draw Bitmaps to certain locations in a Sprites graphics context? Could you copy a Graphics object onto another at certain coordinates and build it that way?
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Apr 26, 2011
I would like my spark ItemRenderer to be able to render a varying number of graphical objects that depends on the user input. As an example, let's say that I want to render a set of ellipses on a line.I've been using MXML for my most recent batch of ItemRenderers and have loved every minute of it, but I'm not sure how to accomplish the above goal with an MXML IR. In Actionscript I can acquire the list of ellipses locations and draw them programmatically in the updateDisplayList method. Is there an equivalent in MXML?
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Apr 11, 2007
say i have a method "btnClick", and i have 5 buttons: btn01,btn02,etc.. how do i apply this method/function to the 5 buttons through code? here is what i am trying to do(this is just pseudocode):
Code:
MovieClip.prototype.btnClick = function(img){
this.onRelease = function(){
open(img);
[Code].....
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Oct 14, 2008
The section in my code that does the rotating is in _root.onEnterFrame. Each movieclip is moved up/down an notch at a time within a 'for' loop. this loop is within a larger 'for' loop depending how many catagories to move up/down. I shall include this section of code for; i hope, better understanding
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Dec 3, 2004
Trying to use the setMask method and having trouble. I have it working on my dynamic text, but I am trying to mask the movieclip that is loading my image from the server. I have a moviclip called Comments. And in it I have movieclips called textbox and image
I have one setMask AS like this for the textbox
this.textbox.setMask(this.mc_mask2); - this one works
But for image I have the same thing and it doesn't work. I have
this.image.setMask(this.mc_mask);
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Jan 5, 2011
Multiple value passing Querystring using flash array method into asp file ?
trying to work with the code but not passing any value ?
Code:
for (var i = 0; i<newArray.length; i++) {
var num = i+1;
pas["n"+num+"="] = newArray[i].name;
[Code].....
how to pass multiple querystring to html or asp ?
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Dec 16, 2009
How do I accept multiple arguments in a custom method? Like:
Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}
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Apr 30, 2011
I am writing a program that requires the use of 36 boolean variables with different names (e.g. box1, box2...): does anyone know of a quick way to optimize this program.
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Jan 1, 2012
[Code]...
doesnt clear the line when mc1 moved ? How solve tihs problem?
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May 4, 2010
The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type?
[Code]...
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Aug 23, 2011
There are many times that I've needed to execute some code after a number of events have fired, and I've come up with counters and such but I feel there must be a better way.For example, say five files need to be loaded, after which a UI component will become active.If I set up a counter that increments each time a file is requested, then decrements each time one has loaded, I run the risk that the first two or three files may somehow get completely loaded before my code gets around to requesting the fourth and fifth, which would mean that my counter would be at zero when I still have two files to load, thus allowing the UI component to be prematurely activated.
There are some cases where you could know the number that need to be loaded before the requests go out, but it's possible that the first file contains the paths (and therefore the number of) files.And this file-loading scenario is only an example of the pattern I'm trying to explain.)
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Mar 28, 2010
I have the following AS code to draw a single rectangle using mouse, but I need a different code that allows drawing multiple rectangles and the selection/exclusion of individual rectangles like a modeling tool (eg.: MS Visio).
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