ActionScript 2.0 :: Access The "draw" Method From The "startDrawing" Method?
Aug 4, 2006
How can I access the "draw" method from the "startDrawing" method below, why is the trace ouput for this code:
Drawing Started
undefined
Drawing Stopped
And once that is solved will the "draw" method be able to call the pen.makeMark method as attempted?
Code:
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;[code].....
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Mar 18, 2009
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
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I have problem when drawing transparent png image on transparent bitmapData.
code of first frame:
stop();import flash.display.Bitmap;import flash.display.BitmapData;import flash.display.BlendMode;import flash.geom.ColorTransform;import flash.geom.Matrix;
var bmd: BitmapData = new BitmapData(500, 400, true, 0);var bitmap: Bitmap = new flash.display.Bitmap(bmd);addChildAt(bitmap, 1);
[Code]...
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Apr 25, 2006
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My idea was to create a method for drawing rectangle with rounded corners, but while being able to specify which of the four corners (any, all, none,etc.) you wanted to round. The method below does the trick, but for some reason my corners don't match the same curves that I get using the same radius with drawRoundRect(). In other words, if I call my method (and set all four corners to be rounded) and compare that with the same call to drawRoundRect() the actual curves of the corners are slightly different.
HTML Code:
public function drawComplexRoundedRect(startX:int,startY:int,rectWidth:int,rectHeight:int,radius:int,canvas:Sprite,roundTopLeft:Boolean=false,roundTopRight:Boolean=false,roundBottomLeft:Boolean=false,roundBottomRight:Boolean=false):void{
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[Code] .....
Then compare
HTML Code:
var canvas:Sprite = new Sprite;
drawComplexRoundedRect(0,0,200,200,25,canvas,true,true,true,true);
with
HTML Code:
var canvas:Sprite = new Sprite;
canvas.drawRoundRect(0,0,200,200,25);
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Dec 1, 2009
I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.
looks like this:
_________________________
| |
| TRANSPARENT PIXELS |
|_________________________|
| |
| IMAGE |
| |
| |
| |
| |
| |
| |
|_________________________|
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Sep 9, 2010
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Code:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: my-file.swf cannot access rtmp://l65wkdo6vaz.rtmphost.com:1935/haitiimmersiveexperience. No policy files granted access.
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Code:
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[Code]...
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Code: Select allpackage
{
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Code:
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Code:
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[code].....
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[Code]...
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at FlashSite/flashSiteLoading()[FlashSite.as:28]
code:
package {
import flash.display.MovieClip;
import flash.events.*;
import flash.text.*;
public class FlashSite extends MovieClip
[Code] .....
27 line is: irisBtn.addEventListener(MouseEvent.CLICK, irisDescription);
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[code]...
I keep getting this error when I click a button: Error #1009: Cannot access a property or method of a null object reference.
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public function wallBounce(obj)
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this.stageRef = stageRef[code]...
This is supposed to check if the object's x value is greater than the stageWidth or less than 0. When I run this code it says:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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package {
import flash.display.MovieClip;
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[Code].....
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