Declaring Variables In Flex?

Feb 25, 2011

I found this in an ActionScript class in flex.

protected::valueMin know what this exactly means. at the outset, I dont see any type declaration. I am a newbie in flex.

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I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.

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I have a simple math game where the user enters his answer and clicks a button. The problem I am having is that if the answer is wrong, the numbers in the question do not change on the screen but but in the actionscript, the variables being used to check the answer change. How do I get the variables to stay the same when the user's answer is wrong? Not redeclare all of the variables.

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I want to declare 8 variables at the class level like this:

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But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.

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ActionScript 3.0 :: Declaring Variables Inside Function And Use Outside?

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ActionScript 2.0 :: Declaring Global Variables Possible With Scripting?

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i am wondering where and how i can insert global variables in my code (below)....or is that too 'C' a concept!?!...see what i am trying to do here is this...onClipEvent calls within it attachMovie from my library with the appropriate linkages...a few setProperty here and there...what i want is a few characters initialised above the rest of the code...why?...coz as u will see, when k=0, a movie is picked up, put at level m=1...

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[Code]....

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ActionScript 3.0 :: Declaring Variables In A Sub Class But Using Them In The Base Class Constructor?

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I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).

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package
{
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[Code]....

My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?

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Actionscript 3 :: Object Creation In Flex By Declaring Type Object

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CS3 Declaring A Variable?

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Code:
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ActionScript 3.0 :: Use A Variable When Declaring It?

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I have 26 buttons in my library named BUTNA, BUTNB, BUTNC, etc. all the way to BUTNZ.

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ActionScript 3.0 :: Create An Instance With Out Declaring It?

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If you declare an instance of an object with out assigning it a variable, does it stay in memory or does flash automatically garbage collect it?  For example if I just keep using new Date().getTime() to update a persons time from his/her system clock with out assigning it a variable will instances of Date() objects just keep piling up in memory or is it ok to do this?

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ActionScript 3.0 :: Declaring Loader Instance Name

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I have a question about assigning instance names. How do I set a Loader's instance name so I can refer to it outside of the function (without using event.target or event.currentTarget or event.target.name)? Here's an example...I'm writing this on the fly...

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ActionScript 3.0 :: Declaring A Multidimensional Array?

Sep 7, 2009

how to declare a mulitidimensional array in AS3?

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ActionScript 3.0 :: Declaring A Variable On A Sprite?

Sep 22, 2009

in as2 you used to be able to just declare a variable on a movieclip something line myMC.newvar= "something". this does not seem to work in as3 I get undefined property. Am I missing something on how to dynamically declare variables to sprites and movieclips?

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ActionScript 3.0 :: Error When Declaring Variable

May 18, 2010

I'm trying to trigger a public var which is located in an external class but can't trigger them from my Main class.[url]...

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May 30, 2011

I'm trying this for creating and populating a 2D Vector of Integers:

Code:
var vector2D:Vector.<Vector.<uint>> = new Vector.<Vector.<uint>>
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And well, that's not working...For this program I'm working on I'll also need to declare and populate a 3D vector.

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ActionScript 3.0 :: Declaring A Movieclip Public?

Jun 16, 2011

I have this little flash movie, that goes full screen when you launch it, there's a big button in the middle that says "Press here", when you press it the screen goes black, and a movie starts playing.

When I run this NOT in fullscreen it works like a charm. The problem is though when I run it in fullscreen it freezes a frame before the movie.

Here's the error I get when debugging: ReferenceError: Error #1056: Cannot create property ryt on flash.display.Stage.

From what I googled I understood that this was caused because somehow the movie clip is set to private, and flash can not access it.

The solution is to declare this movie clip public.

That's where my AS3 knowledge ends, I tried "public var ryt;" but then it says I have to declare this in some package.

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Actionscript 3.0 :: Error While Declaring Same Variable Twice

Mar 13, 2009

I have several movieclips that I exported to actionscript from the library (c01,c02,c03,...)In the actions I have a conditional that checks a variable and depending on the variable provided I want to create a new instance of that movieclip. For example if cityY==1 then I want to create a new c01.

I tried with conditional and with a switch/case but I get an error declaring the newCity variable more than once.[code]...

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ActionScript 2.0 :: Declaring Speed Var For OnEnterFrame

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I know how to easeIn a movieClips property using something like:
this._x+=(Xvalue-this._x)/5 so it gradually slows down.
But what would I use to make it start slow then speed up?

I am guessing something like:
Code:
var speed =20
this.onEnterframe=function(){
this._x+=(Xvalue-this._x)/speed
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if(Math.abs(Xvalue-this._x)<1{
this._x=Xvalue
speed=20
delete this.onEnterFrame
}}
But trying this on multiple mcs and it goes wack because speed is constantly changing. How can I declare the speed var for each onEnterFrame?

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ActionScript 2.0 :: [f9] Declaring An Instance Of Each Class?

Mar 17, 2007

This will sound odd, but I would like to find a way for Flash to declare one instance of each class inside a package. That is to say, if a package com.rezmason.stuff contains five classes, some code makes an instance of each class in an array; but if, later on, I take out two classes, that same code only makes an instance for each of the three remaining classes within the package. Later still, if I add seven classes, the same code makes an instance fore each of those ten classes.

I doubt that this is possible, but I figured that if anyone would know, it would be you folks. Code with this kind of flexibility would greatly simplify managing the code in a project that frequently has classes being added, removed and swapped. If anyone has an idea, I'd like to hear it.

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ActionScript 2.0 :: What Is The Difference Between Declaring A Variable

Jul 14, 2008

What is the difference between declaring a variable like this: variable = 1; and declaring it like this: var variable:Number = 1? Why is it better to use the second way?

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ActionScript 3.0 :: Dynamically Declaring Tweens?

Dec 15, 2009

Is there anyway to dynamically declare tweens? This doesn't work (and I was really hoping it would):

Code:
var tweenArray:Array;
for(var try1:int = 0; try1 <100; try1 ++)

[code].....

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ActionScript 3.0 :: Declaring Dynamic Vars Locally?

Jul 23, 2009

Although I have a long experience with AS2, I am just stepping in AS3 now. As should be expected, I have bumped a few issues here and there, that really puzzles me.

One of them is the way to correctly name a variable dynamically. In AS2, as far as I know the only way to do that is with _root, like that:

Code:
for (var z=0;z<=5;z++)
_root["myvar"+z] = z;

I have used quite the same way to do that in AS3, like that:

Code:
for (var z=0;z<=5;z++)
root["myvar"+z] = z;

However, it doesnt seem to be too good, because it just allows me to create global variables. What if I want to create local vars into the function? I tried to remove the "root" and use "var" statement but ActionScript doesnt like that (it tells me that there is an identifier missing before the left bracket):

Code:
for (var z=0;z<=5;z++)
var ["myvar"+z]:Number = z; // Flash yelds when I try that!

What is the trick to do that... or simply THERE IS NOT a way to do that, but always declare dynamic vars as public??

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