Flex :: Declaring Buttons In Code?

Dec 23, 2010

How to declare the buttons in the following AS code What is the library that needs to be included

package
{
public class caml extends Sprite

[code].....

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I found this in an ActionScript class in flex.

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We create Objects in flex by declaring type Object. for example

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My question is in above process is there any class is created internally by flex?

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I have a pre built flash navigation menu. I am trying to add a getURL code to the buttons. The code looks like this:

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Im getting syntax errors and I know its wrong but thats the only way I know how to write it so far.

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So I have 10 buttons, and I would like them to all do similar actions, but I was wondering if it's possible to optimize the code somehow.

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the current code I have on the timeline now (where the buttons reside) is:

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[code]......

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Jun 1, 2005

We all know that you can make a frame lable in a movie clip and call it on press,rollOver ect...

_root.some_mc.gotoAndPlay("scene1") - won't play
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My question is how to get the line of code to run without and buttons. I have made a few sites and never had to do this. I have tried making a function. But to no avail. I just want it to load when the frame reads the code..

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I have this code that makes a menu with two buttons appear following the mouse when the mouse rolls over a movieClip:

Code:
var imgOptions:menuMC = new menuMC();
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[code]..

The problem is that the buttons are children of imgOptions, and when the mouse is over these two buttons, the movie reacts like the mouse is not over the imgOptions movieclip.

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im using the following code:
 
stop();
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[Code]...
 
The first two buttons (btn_arrow_TL and btn_arrow_RL) work... but btn_Home will not work.... it shows up just a few frames later in the timeline, but why would this have any effect on it working or not???  The ActionScript runs the whole length..

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I already made some buttons that I was planning on using as a menu for difficulty, easy,medium, hard. The buttons are already made with all the states and graphics, so I wanted to add an event listener so  that when you click a button for example easy, if the medium button was at its hit state I would revert it back to up, eg:easyButton.addEventListenere(MouseEvent.CLICK, function(e:event) { mediumButton.gotoAndStop("up") or mediumButton.up
 
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Main.Fla/Swf (written in AS3)

(This is the action on the first frame, that has all the buttons. For this question, I'm just trying to properly code for 'Door4', which is the "door" to the movie.)

import flash.display.Loader;
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Say I have a symbol MyButton, as a button with the 4 special frames. When you mouse-over/mouse-out an instance, I'd like another object to be affected... text in some text box changing, or the item becoming visible, or similar. I know AS3 but I'm a real noob at CS3. I don't really get how actions work in CS3.

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This code generates buttons (MC's actually) which get a name and a url from a XML file. The problem is that the url assigned to the buttons is the same for all buttons, namely the last entry of the XML file. I can't seem to figure it out.Here's the XML file:

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[code].....

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I have a navigation bar with a series of buttons on it. When you rollover any other these buttons there is and action on them saying :

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[code]....

Now I want to create some AS that when a button is click and disabled and then the user clicks on another button all buttons will reset themselves and play "out" if they were previously clicked (enabled=false)So in the end I am just looking to say "Hey flash if a button 1 is clicked and disbaled and then button 2 is click then button 1 needs to enabled itself and play "out".

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[code]...

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[code]......

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[Code]....

but this code works only on buttons, not on movieclips.

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Code for assigning actions for buttons trough out xml

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I have a series of buttons, and I want the same code applied to them all, to handle rollover states etc... Normally I'd do this useing registerClass, but in this case the buttons are added to the stage manually so I can't.I could do somehting like this:

Code:
home_btn.onRelease = news_btn.onRelease = about_btn.onRelease = function() {
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[code].....

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i'm have a MC that is a nav bar with nested buttons. The buttons themselves are calling on a dynamic text field on my main timeline but I'm unable to have any code from the nested buttons to WORK. I'll include my FLA so you can see what i'm trying to do. I

in jist.have a MC that is a nav bar. It houses buttons. The buttons inside the MC do not respond to code ony the _root timeline or code defined specifically to them. What I am trying to achieve is the nested buttons calling on my dynamic text field and loading outside .txt files.I manipulate the buttons on the main timeline and get the effects i'm looking for but not inside of the MC.

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I have been trying to solve this for a week now, sadly to no avail. I need to change the box format that this code puts my buttons into. I would like it just to be one line of buttons.[code]I have tried to change the btn.x to btn.x = i * 100 + 15; which put a second menu up for 1 sec before it disappears and leaves me with the original.

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