Say I have a symbol MyButton, as a button with the 4 special frames. When you mouse-over/mouse-out an instance, I'd like another object to be affected... text in some text box changing, or the item becoming visible, or similar. I know AS3 but I'm a real noob at CS3. I don't really get how actions work in CS3.
I want to attached simple object data type which is holding string to netstream object. i dont want to attached any audio video data. only simple text data want to add in netstream obj.
This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as
I was using a trial edition of flash builder 4 professional and I figured before it ran out I would test the profiler. What shocked me was the number of objects that were left resident in memory. After seeing that I decided to set up a small test and had very bad luck. I was hoping someone can look at the following and tell me assumption i have that is just wrong.
I am working on a game. All behavior was as expected, and I got no crashes when testing on my machine using FlashDevelop and the Flash Player. But if I open the .swf in Chrome directly or through the Kongregate test area, the game crashes 100% of the time that that function is called.
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The selectDebater function is not new, and has never had a problem.
there's a simple thing in papervision I can't do , I want to have a simple button on my swf like we have in flash , just a 2d square which is on screen and you can click on it and have some action
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...
I've been working with Photoshop for years but recently started using dreamweaver to build sites.I want to make a flash intro for the site I am currently working on and have never used Flash before.I am looking to make a simple flash intro with no buttons and have it automatically cycle through the images I have.I'm looking for a tutorial to make an intro like the one on this page: http:[url]....
I'm trying to find the way to attach the same actionscript to multiple buttons(over 100 buttons) at one time, instead of copying and pasting the actionscript in every frame. I have over 100 buttons as a seperate object in the library. In timeline, there are 100 keyframe, that each frame contains one button. Each instance is from one button. I don't want to write a same actionscript in for every button object. Is there anyway to get around that?
I'm trying to find the way to attach the same actionscript to multiple buttons(over 100 buttons) at one time, instead of copying and pasting the actionscript in every frame.I have over 100 buttons as a seperate object in the library. In timeline, there are 100 keyframe, that each frame contains one button. Each instance is from one button.I don't want to write a same actionscript in for every button object.
im trying to create a series of buttons that will take the user to a link, each link different (obv.). i dont know how many buttons im going to have because im taking in an xml file and from there determining the number of buttons ill need but i need the buttons to go to their own sites. i cant get the buttons to remember where they have to go, they just get stuck on the last 1 through the loop.
Im currently trying to code the Login and Register buttons on the main screen of an app prototype to lead to certain frames.The code im using is below, i know this will be an easy fix for most of you,a compile error stating that it expects 2 arguments is coming up.[code]
I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?
Code: Select all//set up sound instance var btnGrpAudio:Sound = new Sound(mcSoundHolder); btnGrpAudio.attachSound("beaming"); btnGrpAudio.setVolume(60); menus[i].btn.onPress = function() { btnGrpAudio.start(); ....
I have a vary simple code for loading an image. The code is working fine when I compile the swf file in flash or when I publish it in html. The problem is when i start the swf file out of Flash or publish in AIR - then Event.COMPLETE desn't trigger. Here is the code:
var imageLoader:Loader; function loadImage(url:String):void {
I got some simple code for a click-based tween animation on another site. as it is now it animates a target clip to the location you click. How could you assign different destinations for, say, 4 objects, each assigned to a different button.ie button 1: animate the 4 elements to location set 1 button 2: animate the 4 elements to location set 2and so on...
I'm trying to create a simple looping background with code only (and one library item). It's going to be used in a game I'm making.
I place the graphics in an array and tell them to move in an Enter Frame loop, then, I want to remove the graphics that surpasses a set position on the stage and move it to the start of the array.[code]...
And how I would move the graphics to the start of the array, I simply don't know :( If I get this to work, I also want to figure out how to make more than one layer of looping graphics, if possible. But, do you think what would slow down the game a lot?
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure (ChildOfMain must subclass MainClass).
Download Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class Objects In Project Library platform (movieclip) subjectMovieClip (movieclip)
I keep getting this error in my output window.Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at fractionFishCS4_fla::MainTimeline/frame4()I started working on this project in cs3 and switched to cs4 if it makes a differenceeres my code...
Code: var diffArray:Array = new Array(); var dificultyFish:difFish;
I can create a MovieClip using the follwiFirst, select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK". Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.But, I need to create a custom-sized MovieClip upon which I place text-fields(not known i.e., it is dynamically known(say, "x" no. of text-fields are required)). Hence the MovieClip size must be increased/decreased as per our requirement
This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:
ActionScript Code: var nc:NetConnection = new NetConnection(); nc.connect("rtmp://myserver/"); var stream_ns:NetStream = new NetStream(nc); my_video.attachVideo(stream_ns); stream_ns.play("myflv");
the video streams fine, but if I put the exact same code within a function like this:
I start to work on new web 3d engine. I call it IGood engine.As can be seen from the video, it is already possible to create a simple application of visualization without lines of code.Base on for alternative 3d.I am waiting your opinions.
how the editors work. Which will be the best way to read the code and then give the user one simple UI? I am thinking of using charCodeAt(num) == "{"? But would it be possible for me to read the code? give me example of how editors 'read' the data or point me some issues that i can look through.
I started creating a simple navigation bar: [URL] But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical: Actions for frame one: _root.buy_mc.onEnterFrame = function() { if (mouse_over_buy_mc) { _root.buy_mc.nextFrame(); } else { _root.buy_mc.prevFrame(); }};
Actions for invisible button: on (rollOver) { _root.mouse_over_buy_mc = true; } on (rollOut) { _root.mouse_over_buy_mc = fstartlse; }on (release){ getURL("[URL]"); }
I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
I have built a very simple flash player using the video component and I used cue points in the flv, then I used simple buttons and find cue points code snippets to make my buttons go to a certain part of the movie. All that works very well. Now what I need to do is when a certain que point portion is playing have the button stay in a overstate and once that portion of the video is done or another button is clicked the first button return to upstate and the new portion or the new button have the overstate.
Code below start_btn.addEventListener(MouseEvent.CLICK, fl_ClickToSeekToCuePoint); function fl_ClickToSeekToCuePoint(event:MouseEvent):void { var cuePointInstance:Object = vid.findCuePoint("ch1"); vid.seek(cuePointInstance.time); [Code] .....
This is part of a large quiz I am building. The three choices here are part of a group of three from which you should only choose one. If so the other two are enabled=false.I can't change the method only modify since it is part of a much larger app that is runnung fine. So no radio buttons or codeing on maintimeline.
If you run the attached simple FLA and select the first choice you can see the enabled=false that is on the voted and pass framesworks fine, however if you choose the second the first is only disabled and the third is enabled and as logic would have it if you choose the third the first and second are enabled.The idea is to make it so the user can only choose one the other two are disabled while still having the choice to deselect.