Flash :: Having Simple Buttons In Papervision

Jul 22, 2011

there's a simple thing in papervision I can't do , I want to have a simple button on my swf like we have in flash , just a 2d square which is on screen and you can click on it and have some action

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I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here

If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.

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Actionscript 3 :: Load A Papervision/Flex Application (SWF) As A Material On A Papervision Plane?

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I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.

private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);

[Code]....

Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.

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I've been working with Photoshop for years but recently started using dreamweaver to build sites.I want to make a flash intro for the site I am currently working on and have never used Flash before.I am looking to make a simple flash intro with no buttons and have it automatically cycle through the images I have.I'm looking for a tutorial to make an intro like the one on this page: http:[url]....

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I started creating a simple navigation bar: [URL]
But decided to make individual buttons: [URL]

As you can see the latter repeats, however the code (after about an hour checking it seems to be identical:
Actions for frame one:
_root.buy_mc.onEnterFrame = function() {
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I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.

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I have built a very simple flash player using the video component and I used cue points in the flv, then I used simple buttons and find cue points code snippets to make my buttons go to a certain part of the movie. All that works very well. Now what I need to do is when a certain que point portion is playing have the button stay in a overstate and once that portion of the video is done or another button is clicked the first button return to upstate and the new portion or the new button have the overstate.

Code below
start_btn.addEventListener(MouseEvent.CLICK, fl_ClickToSeekToCuePoint);
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[Code] .....

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This is part of a large quiz I am building. The three choices here are part of a group of three from which you should only choose one. If so the other two are enabled=false.I can't change the method only modify since it is part of a much larger app that is runnung fine. So no radio buttons or codeing on maintimeline.

If you run the attached simple FLA and select the first choice you can see the enabled=false that is on the voted and pass framesworks fine, however if you choose the second the first is only disabled and the third is enabled and as logic would have it if you choose the third the first and second are enabled.The idea is to make it so the user can only choose one the other two are disabled while still having the choice to deselect.

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i'm not very good with actionscript but i manage to do something close to what i want. It's explained in the swf itself... swf: [URL]

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How do you code simple buttons and complex buttons that show they are on or have been activated? I want my interface to be able to tell my users that they are in a specific area by highlighting the button on my menus. (Just like the navigation menu for [URL]).

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I designed a navigation menu that has 4 buttons. When you rollOver btn1 it goes to a nested movie clip and plays the frame label "a1" which changes its color. On rollOut it plays the "a2" which restores it to its original color. Very easy so far and common. onRelease the button is instructed to stay a a1 to indicate its on.Here is the twist. When you roll over btn1 part of the animation covers up the other buttons. Same thing is you roll on btn2 for example, it colors the buttons accordingly. So I started off by creating a variable and setting it to 0. Then I built my rollOver, rollOut, & onRelease code for each button and said if the variable is not != to whatever number then play the frame label using that logic but it has failed to fully work. The other button even though its covered up with a different color still works so it just makes a sort of glitch.[code]

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I made 5 buttons on the stage. When these buttons are clicked I want to show AND hide items related to the buttons. Is there a way to "toggle" a simple button so that when it is cliked the first time it shows the object, clicked a second time it hides the object using the same function? In other words, is there a property of a simple button that changes state?

[Code]...

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Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.

My code:

Code:

for (i=0; i<clothingCart.length; i++) {
var ci:TextField = new TextField();
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[code]....

I get the same basic error no matter what:

Quote: The supplied DisplayObject must be a child of the caller.

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I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:

STOP button - Working

ActionScript Code:
on (press) {
audioContainer.unloadMovie(10);
}

[code]....

BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?

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ActionScript 2.0 :: Make Simple Page To Click Several Buttons Before It Moves On To Next Scene?

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New to AS and would like to know how to make a simple page where the viewer has to click several buttons before it moves on to the next scene. They can only go to the next scene when all of the buttons have been clicked.

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I have an SWF loading in an SWF containing a papervision scene.I've done it before yet problem is, I get an error - I'm not sure what the issue really is.[code]

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Flash :: Importing DAE Files To Papervision?

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i created a 3d model using sketchup and exported it as a DAE file.

then i try to import the model into papervision, but the model never appear.

when i use the DAE file provided in the examples, it works. only when i tried to create my own models, it doesn't work. does this have anything to do with sketchup?

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now i need to add a health bar and countdown timer on the screen. how am i going to do it? adding a plane in the 3d scene? the health bar is always on the top right corner of the screen. is there anyway of NOT using 3d concept to implement this. i mean i could do it with a plane keep changing it's texture to show the status of the character. is there any cleaner way of doing it?

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So I wonder if papervision 3d development alive? Any google code or ght..?

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Professional :: Setting Classpath For Papervision In Flash CS5?

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I keep trying to get started with Papervision, but I must be entering the classpath incorrectly as I keep getting errors that the compiler cannot find the classes.Is there some kind of bug with setting the classpath on a mac?I checked out the papervision stuff so it sits in:
 
/Applications/Adobe Flash CS 5/Papervision/as3/trunk/src/
 
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  /Applications/Adobe Flash CS 5/Papervision/as3/trunk/src/
 
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import org.papervision3d.cameras.*
 
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Flash :: Getting 2D Screen Coordinates Of A 3D Object In Papervision 2.0

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How do I get the 2D screen coordinates of a 3D object when using Papervision 2.0 (Great White)? I've read that following properties should return the screen coords but these always return 0.

[Code]...

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Flash - InteractiveScene3DEvent Not Firing In Papervision BasicView

Oct 2, 2010

I'm using BasicView to setup my PV3D scene, and the scene itself works fine (3d carousel of movie posters) but the InteractiveScene3DEvent is not firing when a poster is clicked or moused over. I set my viewport to interactive... twice.
view = new BasicView(stage.stageWidth,stage.stageHeight,true,true);
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view.viewport.interactive = true;

And here is the part of the loop where it the event listener is added.
var mm:filmsPoster = new filmsPoster();
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mat.interactive = true;
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mat.smooth = true;
mat.doubleSided = true;
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mat.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, posterClick);

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Actionscript 3 :: Convert CAD Model For Use In Flash / Papervision?

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I need to convert a CAD drawing of a product into a form that is usable by Papervision3D (or an equivalent 3D engine) in the Flash Player.

Are there any tools that do this? I understand that the Collada DAE format is supported in Papervision3D, but I don't know what steps/tools are involved (export directly from AutoCAD?).

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