Slideshow - Controlling MovieClip Using Simple Buttons

Aug 19, 2009

I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.

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I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).

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Code]...

What I like to accomplish is to control the _x positions of "service_mc" with the same buttons. I mean when btn_one is pressed service_mc should go to _x = 0, when btn_two is pressed the _x position from service_mc should change to _x = -700 etc, etc

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ActionScript 2.0 :: [FMX]Controlling X Positions From One Movieclip With 4 Buttons?

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I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).For these four buttons I already declared the Over, Out, Release and Restore stage in a function:

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for (var i in this) {
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[code].......

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import flash.events.MouseEvent;
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Code:
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[Code]....

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TypeError: Error #1009: Cannot access a property or method of a null object reference.at nt_fla::MainTimeline/fl_startSlideShow()at nt_fla::MainTimeline/frame1()
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[code]....

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Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){  var btn:MovieClip = new button(); 

[code]....

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I have this slideshow that I'm so close to having completed, but there's one issue I'm having with it not resuming after certain buttons are used. I've tried to figure out what could be causing this but I just can't see what it could be. I feel I'm so very close to having this completed if it weren't for this one issue.

In the slideshow buttons '1' and '2' work perfectly, however buttons '3' to '6' are not working completely as they should. During the slideshow, as it plays through the slides if you click on button '1' or '2' you are taken to the corresponding slide and then the slideshow automatically resumes, which is correct. However, if you click on any of buttons '3' to '6' you are still taken to the corresponding slide, but the slideshow does not resume and stays on that particular slide. I've looked over the Action Script 3 code several times and I just don't see what could be causing this but I'm not too experienced so there could be some error, no matter how minor, that I am missing.

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I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.

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I am trying to control my main Scene 1 via a navigation bar within a movie clip.

I am using the following code for each button:

btn_2.addEventListener(MouseEvent.CLICK,btnClickHa ndler);
function btnClickHandler(event:MouseEvent):void{
MovieClip(root).gotoAndPlay("frametwo","Scene 1");
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If I just put that code in for one button, that one button will work, but once I add another line of code for my next button, the only one that works is the first one, then the rest of them don't do anything.

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ActionScript 3.0 :: Controlling Timeline With Buttons?

Apr 3, 2010

i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.

[Code].....

this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.

I wish i could just do this:

[Code].....

i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.

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I'm making a section in my production with 4 audio files which are controlled with a play and stop button. I've managed to make the first one work on the page with this code -

Code:
import flash.media.SoundChannel;
var mySoundReq:URLRequest = new URLRequest("audio/track1.mp3");
var mySound:Sound = new Sound();

[Code].....

What would I need to copy to control 3 other files the same way? (i.e "audio/track2.mp3" with play_btn2/stop_btn2). I've tried copying part of the code and changing the instant names but I keep getting errors so I'd rather ask somebody who knows what they're doing.

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Nov 27, 2003

I am trying to make ThumbNail Highlite via button and MC.

Each of the Thumbnails has a same button with instance named "item" 1 to 40. Also, I have the highlite MC instance named "highlite" 1 to 40 as well

I am able to triggar the "highlite" MC with the following:
=================================
onClipEvent (enterFrame) {
_root.main_nav_mov.item1.onRelease = function() {
_root.main_nav_mov.highlite1.gotoAndPlay("play_lit e");

[Code]....

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Feb 6, 2009

I have created a presentation which is mostly graphics and voiceover. I have created a few custom buttons to allow the user to pause, start over, etc. (not video). In a few places I am calling to external flv files which have been placed inside movieclips. I want to be use my custom pause button to pause the flv as well, as opposed to using a flv player/controller. I have made several attempts such as:

_on (release) {
_root.myvideo_mc.pause();
}

[Code]....

and trying stop/play instead of pause, etc...all to no avail. the appropriate scripting to control an flv with a custom button?

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ActionScript 2.0 :: Controlling MC Highlite Via Different Buttons?

Nov 27, 2003

I am trying to make ThumbNail Highlite via button and MC.Each of the Thumbnails has a same button with instance named "item" 1 to 40.Also, I have the highlite MC instance named "highlite" 1 to 40 as wellI am able to triggar the "highlite" MC with the following:

onClipEvent (enterFrame) {
_root.main_nav_mov.item1.onRelease = function() {
_root.main_nav_mov.highlite1.gotoAndPlay("play_lit e");

[code].....

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ActionScript 2.0 :: Multiple Buttons In A Slideshow?

Oct 28, 2009

I'm trying to link all the images in my slideshow to their respective pages in AS2. With the code below:

Code:
stop();
next_btn.onRelease = function() {
if (_root._currentframe == 19) {

[Code].....

it does not work. Do I need separate frames in the action layer or?

LINK to .fla since it's just over the limit.

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IDE :: XML Gallery And Slideshow Next / Previous Buttons

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First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:

[Code]...

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