ActionScript 2.0 :: Controlling MC Highlite Via Different Buttons?

Nov 27, 2003

I am trying to make ThumbNail Highlite via button and MC.Each of the Thumbnails has a same button with instance named "item" 1 to 40.Also, I have the highlite MC instance named "highlite" 1 to 40 as wellI am able to triggar the "highlite" MC with the following:

onClipEvent (enterFrame) {
_root.main_nav_mov.item1.onRelease = function() {
_root.main_nav_mov.highlite1.gotoAndPlay("play_lit e");

[code].....

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Similar Posts:


ActionScript 2.0 :: Controlling MC Highlite Via Different Buttons

Nov 27, 2003

I am trying to make ThumbNail Highlite via button and MC.

Each of the Thumbnails has a same button with instance named "item" 1 to 40. Also, I have the highlite MC instance named "highlite" 1 to 40 as well

I am able to triggar the "highlite" MC with the following:
=================================
onClipEvent (enterFrame) {
_root.main_nav_mov.item1.onRelease = function() {
_root.main_nav_mov.highlite1.gotoAndPlay("play_lit e");

[Code]....

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ActionScript 3.0 :: Controlling Multiple Buttons Within A MC?

Feb 23, 2010

I am trying to control my main Scene 1 via a navigation bar within a movie clip.

I am using the following code for each button:

btn_2.addEventListener(MouseEvent.CLICK,btnClickHa ndler);
function btnClickHandler(event:MouseEvent):void{
MovieClip(root).gotoAndPlay("frametwo","Scene 1");
}

If I just put that code in for one button, that one button will work, but once I add another line of code for my next button, the only one that works is the first one, then the rest of them don't do anything.

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ActionScript 3.0 :: Controlling Timeline With Buttons?

Apr 3, 2010

i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.

[Code].....

this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.

I wish i could just do this:

[Code].....

i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.

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ActionScript 3.0 :: Controlling Sounds With Buttons?

Mar 22, 2011

I'm making a section in my production with 4 audio files which are controlled with a play and stop button. I've managed to make the first one work on the page with this code -

Code:
import flash.media.SoundChannel;
var mySoundReq:URLRequest = new URLRequest("audio/track1.mp3");
var mySound:Sound = new Sound();

[Code].....

What would I need to copy to control 3 other files the same way? (i.e "audio/track2.mp3" with play_btn2/stop_btn2). I've tried copying part of the code and changing the instant names but I keep getting errors so I'd rather ask somebody who knows what they're doing.

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ActionScript 2.0 :: Controlling Flv With Custom Buttons?

Feb 6, 2009

I have created a presentation which is mostly graphics and voiceover. I have created a few custom buttons to allow the user to pause, start over, etc. (not video). In a few places I am calling to external flv files which have been placed inside movieclips. I want to be use my custom pause button to pause the flv as well, as opposed to using a flv player/controller. I have made several attempts such as:

_on (release) {
_root.myvideo_mc.pause();
}

[Code]....

and trying stop/play instead of pause, etc...all to no avail. the appropriate scripting to control an flv with a custom button?

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Slideshow - Controlling MovieClip Using Simple Buttons

Aug 19, 2009

I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.

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CS3 :: Buttons Controlling Timeline Frame Rate?

Sep 10, 2010

Is there a way to have a button click change the main time line frame rate?

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ActionScript 1/2 :: Buttons Controlling Navigation Between All Frames?

Nov 1, 2010

I have a 4 frame file that is a dvd menu. Buttons controlling navigation between all frames. There is a main page, and 3 child pages that link back to main.  I have an mp3 file that I need to add as background music.  I have created a new layer and added the following to the action of frame 1.
 
soundInstance = new Sound();soundInstance.attachSound("Music name from library"); My problem is that every time I navigate back to main from one of the child pages a new instance of the song begins so  I end up with a round of music. I need the initial instance to persist throughout and not loop til the end of the song.

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ActionScript 3.0 :: Controlling Cross-Fades With Buttons?

Feb 23, 2009

I need a button initiated cross-fade. This, for me, began as a MooTools adventure, but I've been advised by the JS developers on MooTools to pursue this with Flash. For reasons that I'm that I'm sure are obvious to you AS wise ones.I've just joined AS.org joined and have just used Awilderbeast's cross-fade AS3 snippet here:Awilderbeast's code being [my needs are explained below the code]:

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[code].....

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ActionScript 2.0 :: Controlling External Loaded SWF With Buttons

Nov 23, 2009

Can we control the external loaded swf with buttons created on another swf. Let me simplify this: I have one swf in which I have created one small timeline animation and the second swf has the buttons to play and stop the animation.

Now I load this 2 swf in my main file and want to control the animation through that buttons.

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ActionScript 3.0 :: Controlling Custom Scroll Buttons

Sep 26, 2010

I'm updating my website and found out that I originally created it using AS1. I now need to update to AS3 and am having difficult time learning AS3 or even catching on to the basics. On two of my pages, I created a static text box, which I turned into a movie clip to have controlled by buttons. I got my down button to work, but I'm still having a problem with my up button. I can get it to work if I use the same code as my "down", but then my movie clip text continue scrolling down, instead of up. Here is my current set up:

Movie clip controller that is 3 frames:
Frame 1: stop action
Frame 2: blank
Frame 3: gotoAndPlay(2);

[Code].....

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ActionScript 2.0 :: Controlling Buttons By Pressing Keys?

Dec 10, 2002

I have 12 different buttons that are keyboard keys that play a sound when you click on them.I am wondering if, in addition to that, one could hit, for instance, the ` key for this first one, the 1 key for the second one, the 2 key for the third one, etc..etc

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ActionScript 2.0 :: [FMX]Controlling X Positions From One Movieclip With 4 Buttons

Apr 26, 2004

I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).

For these four buttons I already declared the Over, Out, Release and Restore stage in a function:

Code]...

What I like to accomplish is to control the _x positions of "service_mc" with the same buttons. I mean when btn_one is pressed service_mc should go to _x = 0, when btn_two is pressed the _x position from service_mc should change to _x = -700 etc, etc

How to integrate this possibility in the existing function?

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ActionScript 2.0 :: Add PrevFrame Or NextFrame To The Controlling Buttons?

May 22, 2008

I'm trying to create a movie clip that can be controlled to move a shape left or right (as animated in the movie clip) via buttons on the main stage.

I was thinking I could just add prevFrame or nextFrame to the controlling buttons when the mouse rolls over them... like this:

Code:
on (rollOver) {
this.shape.prevFrame();
}

But now I need a method of repeating it non-stop while you are on the button. Can I loop the prevFrame infinatly or loop that line of code?

P.S I'm just getting to grips with actionscript and I'm hitting a few hurdles on the way, so please excuse my ignorance.

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ActionScript 2.0 :: Controlling Two Different Movie Clips With 2 Different Buttons?

Nov 12, 2008

I am somewhat new to flash and am having some trouble trying to control two different movie clips with two different buttons. Currently when either one of the buttons is pressed both movie clips start to play. How can I set file up so that if button 1 is pressed movie clip 1 will play and if button 2 is pressed movie clip 2 will play

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ActionScript 3.0 :: Controlling A Timeline From Nested Buttons?

Oct 5, 2009

I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.

Code:
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
stopBtn.buttonMode = true;

[Code]....

However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.

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ActionScript 2.0 :: Controlling MovieClips (SWF) In Same Level With Buttons

Mar 4, 2002

I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order.
For example:
I press button 1 and play movie clip 1.
I press button 2 and play movie clip 2.
But if I press again button 1 don't play it.
And if I press the button 3 play the movie 3 but don't allow to return to the button 1 and 2.
Every movie clips are in level0.

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ActionScript 2.0 :: [FMX]Controlling X Positions From One Movieclip With 4 Buttons?

Apr 26, 2004

I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).For these four buttons I already declared the Over, Out, Release and Restore stage in a function:

Code:
for (var i in this) {
if (this[i]._name.substr(0, 4) == "btn_") {

[code].....

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Professional :: Exhibiting Recordings - Controlling Sound Within Buttons

Sep 5, 2011

I have just recently purchased Adobe Flash CS5 and have read through the entire "Classroom In A Book" for Adobe Flash CS4 Professional. However, the book never went into much detail into what I am trying to do. I'm creating a website for me and my fiance because we have formed a classical guitar and flute duo and want to exhibit some of our recordings. I have the buttons for the recordings created with their corresponding sound file. However, I cannot figure out how to stop the file when I click on another button recording; if I click all buttons, all sound files just keep playing simultaneously.

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AS3 :: Buttons Controlling Timeline Not Working Inside MovieClip?

Feb 25, 2011

This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.

The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");

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ActionScript 2.0 :: Controlling Buttons Inside MC's From Root Timeline?

May 8, 2008

I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.

Below is an example of what I'm trying to do from the _root timeline Actions Layer:

Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------

[Code].....

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ActionScript 3.0 :: Keep Dynamic Buttons Down When Controlling Image Gallery?

Jan 7, 2010

I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...

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ActionScript 2.0 :: Controlling Divs In Dreamweaver With Flash Buttons

Jan 14, 2011

I have created a website in Dreamweaver and it functions entirely upon hiding/showing divs, using the appropriate behavior (very basic html knowledge on my part So it's just one page in which layers are alternatively hidden and shown.I have created a set of flash buttons (they are all in one file, because a very basic Flash animation is supposed to make them fade in one by one when another flash button inserted in the html page is activated). Now, I have two problems regarding this:

1. On page load, this "animation" (the buttons which fade in successively one after another) appears automatically, even though it is located inside a div which is invisible by default and should only be visible at the trigger of a button. This is not acceptable for me because it is a submenu which should be invisible at first.

2. Let's suppose item #1 is resolved. Different html divs are supposed to appear/be hidden when rolling over each of these Flash buttons, and I haven't been able to find out how to do this. I know I should work with the Flash code in order to do this, "on (rollover) {//no idea what to place here to call the Javascript function from dreamweaver which I don't know how to create, if it's not applied directly to an object//}

This is the site: www(dot)wise-ls(dot)comlu(dot)com (I'm working on expanding the width, that's why it looks funny The section in question is "soluciones", and what I want to do is replace the text links with Flash buttons.

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ActionScript 3.0 :: Same Set Of Buttons Controlling MovieClips In Current Scene

Mar 27, 2012

I'm just starting to learn as 3.0, and was having problem understanding the scenes, timeline (stage, root) and movieclips.

Basically now I have two scenes: S1, S2
S1 has one mc: round_mc ; S2 has one mc: rect_mc
And I have same set of control buttons: play, stop, prevFrame, nextFrame, prevScene, nextScene, gotoAndStop()

The control buttons worked with the round_mc in S1, but didn't control rect_mc when S2 is playing. Why same set of buttons doesn't work in all scenes. Should I have to assign a variable to detect movieclips on the current scene...

Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
prevS_btn.addEventListener(MouseEvent.CLICK, preScene);
nextS_btn.addEventListener(MouseEvent.CLICK, nexScene);
prev_btn.addEventListener(MouseEvent.CLICK, preframe);
[Code] .....

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ActionScript 2.0 :: Controlling A Movie Clip With Buttons And Variables?

Mar 12, 2002

I have two buttons (a and b) and a ball movie clip (ballMove) on the screen.This is what I want to happen:The ball starts off under button A. If you click button A, the ball stays where it is. If you click button B, the ball moves over to button B.When the ball is under button B it won't move if B if clicked, but will move to A if A is clicked.How I plan on doing this is within the ball movie there will be three motion tweens, staggered so they don't overlap. The first isn't a tween at all, actually. It is one key frame at the very start of the movie timeline. I have labelled it "beginning". Also, it has a stop action and var busbus = 1. Bus is the variable I want to use to track the position of the ball.

The next tween is the ball travelling from point a to b. The start frame is labelled "atobbegin". There is a keyframe at the end labelled "atobeend". A stop action is on this keyframe, and also bus = 4.The final tween is the ball travelling from point b to point a. The start frame is labelled "btoabegin" and the end keyframe is labelled "btoaend" with a stop action and bus = 8.Eek, just got Deja Vu.er, moving right along....

On button A I have assigned these actions:
on (release) {
if (_root.ballMove.bus == 4) {

[code]......

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ActionScript 2.0 :: [Flash 5] Controlling Buttons By Pressing Keys?

May 15, 2005

(Flash 5) I have 12 different buttons that are keyboard keys that play a sound when you click on them. I am wondering if, in addition to that, one could hit, for instance, the ` key for this first one, the 1 key for the second one, the 2 key for the third one, etc..etc.. Is there a script for that, in addition to the click?

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ActionScript 3.0 :: Rotating Circle - Controlling Movement Left And Right By Buttons

Aug 3, 2009

I have a big circle with buildings all around the edge. There are two buttons that should control it. One to rotate the circle left, and one to rotate the circle right. I'd like each click of a button to rotate the circle and have it stop on a building, which then would activate an animation of the building.

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ActionScript 2.0 :: Buttons In Movie Clips Controlling Main Timeline?

Aug 5, 2004

Ive been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.

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ActionScript 2.0 :: Code Optimization - Controlling MovieClips Buttons On Stage

Jan 7, 2007

I am sure that this code can be optimized so I don't have to type 8 instances (only 2 shown) of the (almost) same code.

kabinet.onRollOver = function() {
this.fleka._alpha = 70;
this.izlaz=false;
} kabinet.onRollOut = function() {
this.izlaz=true;
[Code] .....

What I am aiming for is to have a way to pass "kabinet", or "operativni" etc. to a function or smth... The code is used to control mc buttons on the stage. It works, but it's ugly and not practical, obviously. I tried with
[var]onRollOver = function() {
Inside a function, var being the parameter of said function ("kabinet", "operativni" etc.), but to no avail. Also tried with the with(var), thingy, but with the same result.

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