Professional :: Exhibiting Recordings - Controlling Sound Within Buttons
Sep 5, 2011
I have just recently purchased Adobe Flash CS5 and have read through the entire "Classroom In A Book" for Adobe Flash CS4 Professional. However, the book never went into much detail into what I am trying to do. I'm creating a website for me and my fiance because we have formed a classical guitar and flute duo and want to exhibit some of our recordings. I have the buttons for the recordings created with their corresponding sound file. However, I cannot figure out how to stop the file when I click on another button recording; if I click all buttons, all sound files just keep playing simultaneously.
I have been creating mini product movies in Flash using sound recordings, key frames, and tweens. This is the 5th in the series, and just NOW I'm having problems.I had my frame rate set to 30fps with one long sound bite, about 2.5 minutes. Everything looked fine on my end, but when I loaded it into a landing page in IE, everything was out of sync, but only on other people's computers. It still looked fine to me.
I compressed the sound file more, which helped some, but did not aleviate the entire problem. I noticed the frame rate when I did a quick preview (just pressed enter) would fluctuate from the 30 fps all the way to 9 fps.I then cut the sound bite up into 13 segments,shortened the tweens, and reduced the frame rate to 18fps. In development and in preview, it looked fine. However, when I put it into the landing page, the animation was way too fast for the sound and the sound bites looped.
Is there any way I can have multiple sound buttons that works as stop buttons for each other? I mean.. I now got 3 buttons that start 3 different songs, but they overlap each other when I press more than one. I'd like Song 1 to stop when I press Song 2 or 3. And vice versa
I finally found out how to make my own sound control buttons but the problem is i'd really like the sound to start up when the flash movie loads and then use the stop and resume button to control it? But when I place the sound on a layer and then click the resume button the sound begins again and is echoed?
I don't know if it's with flash8 but my actionscript editor is exhibiting some strange lag when I type. This only seems to happen when I'm typing in AS on a frame. Not when I'm typing AS in an *.as file.
I am able to record live streams on server side. Now I am looking for an option to play recorded streams on server side when no one is publishing a live stream. Currently I am able to record all live streams that are currently being published in /opt/adobe/fms/webroot/live_recorded Folder. All the recorded streams are saved in stream.f4v format. I want to change main.asc in livemyapp folder in such a way that if any one is not publishing live streams of the name "abc" then automatically the client is served with the previously recorded abc.f4v in his browser.
Here is main.asc /* * application.onAppStart:* is called when application load. It contains Live (out of the box) * application specific initializations. */ application.onAppStart = function(){ // Logging trace("Starting Live Service..."); [Code] ....
What should I write in main.asc so that if a client is requesting to watch a stream and if that is not being published at the moment, he should be served the recorded version of that stream.
I used a template from a flash template website but I just realized that the background control was written to control all sounds, now all the video sound and seperate sounds objects stop when I click on this one button. This is the code below that I found on the button. There are others also.
I have a child SWF with a linked sound that I want to control from the mother SWF. In the child SWF there are different linked sounds in separat frames. The "Control system" is in the mother SWF.
I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this : PHP Code: _global.sound1= new Sound(); _global.sound1.attachSound("song"); _global.soundplaying = 0;
In each scene I have two buttons a stop and a play button, Heres my code for play: PHP Code: if(!_global.soundplaying){ _global.sound1.start(); _global.soundplaying = 1; }
And stop: PHP Code: _global.stewielaugh.stop(); _global.soundplaying = 0; Doesn't seem to work, if I press play in scene one and go to scene 2 and then return to scene one the sound can be played again on top of the already playing sound object.
I'm making an application and I can't seem to find a way to control my sound of an external SWF(SWF2) from the main one(SWF1).Here is the code I'm using to control the timeline of external SWF that is placed inside of the main movie
Code: var loadAnimBox:Loader = new Loader(); var vid_mc:MovieClip; function startLoading():void {
I have a button on my main scene which creates the varaiable "soundoff", then if one of the placed swf's when loaded detect the variable it stops all sounds,
if(soundoff == true){ stopAllSounds();
This works fine but does not target sounds placed in movieclips in the loaded swf's timeline. I've tried targeting them with the _root. command and using linkage but I can only stop the sound in the main timeline level.
I have a loaded SWF file in _level1 that has audio in the timeline. I am trying to control the volume of this loaded SWF with a 'mute' button in the main SWF file. On the first frame I'm using the code:
my_sound = new Sound(_level1); and then on the button script I have: mute_btn.onPress = function(){ my_sound.setVolue(0);//mute volume }
but it's not working. Is the new Sound(_level1) not valid?
I now changed my movie up to where a "empty movie clip" is created that plays songs on maintime of movie. However, I still want to have a tab where it says "sound controls" be automated so that when users roll over it, it slides in and shows controls for sounds instead of them always being present. This roll over effect is the simple AS:
I now have my sound clip working in a container swf (level0).. Can I control this sound clip from other levels that have been loaded into level 1 from the container swf?Would it be something like
PHP Code: _level0.mysound.setVolume(30);
If so, where do I name the music 'mysound'? I have simply dragged the music into the main timeline. Would it be better if I loaded it externally?
When i play the Main SWF the volume is 0 which is good, But when i click on the button to load the 2nd SWF the sound comes on for both FLV's when i want the 1st FLV to stay at 0 volume and the 2nd FLV to play with sound at 100.
I am trying to create a movie that has 3 different background sound loops for the user to choose from as well as an on/off button.I followed one of the Kirupa tutorials which enabled me to create 3 different buttons that linked to the 3 sound loops in my library. The problem is that I don't know the actionscript required to stop whatever clip is playing and play the newly selected background sound chosen by the user.Also I am trying to have one of the loops playing when the movie starts as a default, and also to have a mute button
I have a loaded SWF file in _level1 that has audio in the timeline. I am trying to control the volume of this loaded SWF with a 'mute' button in the main SWF file. On the first frame I'm using the code:
my_sound = new Sound(_level1); and then on the button script I have: mute_btn.onPress = function(){ my_sound.setVolue(0);//mute volume }
but it's not working. Is the new Sound(_level1) not valid?
I've am trying to create a sound control to control the sound of an imported FLV file. The problem is like this. I recorded a video using a video camera and than using the iMovie, I've converted the movie to QuickTime format. Than I use Sorenson Squeeze for Flash MX to compress the video. I manage to compress the files into FLV format and than imported it to my Flash file. Now I want to add a sound control to the movie to control the volume.
but when I test my movie, my navigation buttons flash rapidly and make their "clicking sound" over and over and over..... Could this be a "layers" issue? My navigation buttons reside on a "global content" layer which sits below a "sections content" layer..... and there IS content above these buttons on that layer. I'd try re-arranging the layers and testing the movie, but I am not at home right now... and I was curious to see what some of you might think before I got back home tonight.
how to assign a volume control component available in the video components library to an externally loaded swf once it's loaded into my main flash movie? I want to feature the volume control at the bottom of my main flash so that when you click a button to load the swf that volume control will be able to start controlling it's volume. Also, I want to be able to load several swfs and once each one is loaded--only one playing at any given time--into the main flash that same volume control can control them. Is this possible and, if so, how do I do it?I'm using CS5.
I have a flex application in which multiple sound files are used in various parts of the application. Can i have a single sound handler, which will take care of volume control fo the entire application at once. How can i do that
I'm new to Actionscript and also new here. I've seen a lot of posts on this topic here and elsewhere, but forgive me, as I am having a hard time getting my particular Actionscript to work.
My goal is to have an external mp3 start playing by default, then continuously loop back to the beginning and play each time it reaches its end. All the while, I need to be able to play and pause the mp3 with buttons.So far, I believe I have everything working correctly EXCEPT for getting the sound to loop while retaining the functionality of my buttons.
for example i have a two pages, in page 1 theres a sound thats playing, but if i will try and go to page 2 the sound will stop, but if i will go back to page 1 the sound will be played again..