ActionScript 3.0 :: Controlling Cross-Fades With Buttons?
Feb 23, 2009
I need a button initiated cross-fade. This, for me, began as a MooTools adventure, but I've been advised by the JS developers on MooTools to pursue this with Flash. For reasons that I'm that I'm sure are obvious to you AS wise ones.I've just joined AS.org joined and have just used Awilderbeast's cross-fade AS3 snippet here:Awilderbeast's code being [my needs are explained below the code]:
I want to know the actionscript for when hovering over a button which is a picture, the whole screen fades into a translucent grey (with everything else still in the background) and have a larger version of my picture appearing on top of the grey. And when the mouse leaves the button, the grey and the larger version of the picture will fade out and return back to my original.
This is my first post here and it my be a hard one to understand? Overview I have four buttons on the main stage (info) (help) (bio) (main) When you Rollover a button it fades to another color/when you rollout it fades back to the original color I have a script that does the color change because I do not want to use motion tweens. Here is what I did I made a 2 frame MC named infoMC In the 1st frame of the MC I made the word (info) a nested MC and attached the color change code to it. The 2nd frame of the MC Is the same as the 1st frame but I revesed the color change
I have the following script on a movie clip which fades the clip in when your mouse is over the MC and fades it out when your mouse moves off. It works fine, but it "flickers" when its faded in all the way. How can I stop that?
The AS3 script below is a cross-fade that is time-based with no user control. How do I keep the cross fade and control it with the "before" and "after" buttons? And with the API opening in its "before" state? And for users to be able to click and/or hover between the two. The link to what I'm trying to set up is:
how to cross reference two buttons, or clips like they do here:
[URL]
I'd imagine there are a lot of arrays involved. I'm just not sure how to get started...I would need everything to be dynamic...for I am doing a project very similar...I guess a better question would be how to do multiple relationships like this...
I am trying to control my main Scene 1 via a navigation bar within a movie clip.
I am using the following code for each button:
btn_2.addEventListener(MouseEvent.CLICK,btnClickHa ndler); function btnClickHandler(event:MouseEvent):void{ MovieClip(root).gotoAndPlay("frametwo","Scene 1"); }
If I just put that code in for one button, that one button will work, but once I add another line of code for my next button, the only one that works is the first one, then the rest of them don't do anything.
i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.
[Code].....
this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.
I wish i could just do this:
[Code].....
i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.
I'm making a section in my production with 4 audio files which are controlled with a play and stop button. I've managed to make the first one work on the page with this code -
Code: import flash.media.SoundChannel; var mySoundReq:URLRequest = new URLRequest("audio/track1.mp3"); var mySound:Sound = new Sound();
[Code].....
What would I need to copy to control 3 other files the same way? (i.e "audio/track2.mp3" with play_btn2/stop_btn2). I've tried copying part of the code and changing the instant names but I keep getting errors so I'd rather ask somebody who knows what they're doing.
I am trying to make ThumbNail Highlite via button and MC.
Each of the Thumbnails has a same button with instance named "item" 1 to 40. Also, I have the highlite MC instance named "highlite" 1 to 40 as well
I am able to triggar the "highlite" MC with the following: ================================= onClipEvent (enterFrame) { _root.main_nav_mov.item1.onRelease = function() { _root.main_nav_mov.highlite1.gotoAndPlay("play_lit e");
I have created a presentation which is mostly graphics and voiceover. I have created a few custom buttons to allow the user to pause, start over, etc. (not video). In a few places I am calling to external flv files which have been placed inside movieclips. I want to be use my custom pause button to pause the flv as well, as opposed to using a flv player/controller. I have made several attempts such as:
_on (release) { _root.myvideo_mc.pause(); }
[Code]....
and trying stop/play instead of pause, etc...all to no avail. the appropriate scripting to control an flv with a custom button?
I am trying to make ThumbNail Highlite via button and MC.Each of the Thumbnails has a same button with instance named "item" 1 to 40.Also, I have the highlite MC instance named "highlite" 1 to 40 as wellI am able to triggar the "highlite" MC with the following:
I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.
I have a 4 frame file that is a dvd menu. Buttons controlling navigation between all frames. There is a main page, and 3 child pages that link back to main. I have an mp3 file that I need to add as background music. I have created a new layer and added the following to the action of frame 1.
soundInstance = new Sound();soundInstance.attachSound("Music name from library"); My problem is that every time I navigate back to main from one of the child pages a new instance of the song begins so I end up with a round of music. I need the initial instance to persist throughout and not loop til the end of the song.
Can we control the external loaded swf with buttons created on another swf. Let me simplify this: I have one swf in which I have created one small timeline animation and the second swf has the buttons to play and stop the animation.
Now I load this 2 swf in my main file and want to control the animation through that buttons.
I'm updating my website and found out that I originally created it using AS1. I now need to update to AS3 and am having difficult time learning AS3 or even catching on to the basics. On two of my pages, I created a static text box, which I turned into a movie clip to have controlled by buttons. I got my down button to work, but I'm still having a problem with my up button. I can get it to work if I use the same code as my "down", but then my movie clip text continue scrolling down, instead of up. Here is my current set up:
Movie clip controller that is 3 frames: Frame 1: stop action Frame 2: blank Frame 3: gotoAndPlay(2);
I have 12 different buttons that are keyboard keys that play a sound when you click on them.I am wondering if, in addition to that, one could hit, for instance, the ` key for this first one, the 1 key for the second one, the 2 key for the third one, etc..etc
I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).
For these four buttons I already declared the Over, Out, Release and Restore stage in a function:
Code]...
What I like to accomplish is to control the _x positions of "service_mc" with the same buttons. I mean when btn_one is pressed service_mc should go to _x = 0, when btn_two is pressed the _x position from service_mc should change to _x = -700 etc, etc
How to integrate this possibility in the existing function?
I am somewhat new to flash and am having some trouble trying to control two different movie clips with two different buttons. Currently when either one of the buttons is pressed both movie clips start to play. How can I set file up so that if button 1 is pressed movie clip 1 will play and if button 2 is pressed movie clip 2 will play
I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.
However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.
I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order. For example: I press button 1 and play movie clip 1. I press button 2 and play movie clip 2. But if I press again button 1 don't play it. And if I press the button 3 play the movie 3 but don't allow to return to the button 1 and 2. Every movie clips are in level0.
I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).For these four buttons I already declared the Over, Out, Release and Restore stage in a function:
Code: for (var i in this) { if (this[i]._name.substr(0, 4) == "btn_") {
I have just recently purchased Adobe Flash CS5 and have read through the entire "Classroom In A Book" for Adobe Flash CS4 Professional. However, the book never went into much detail into what I am trying to do. I'm creating a website for me and my fiance because we have formed a classical guitar and flute duo and want to exhibit some of our recordings. I have the buttons for the recordings created with their corresponding sound file. However, I cannot figure out how to stop the file when I click on another button recording; if I click all buttons, all sound files just keep playing simultaneously.
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.
Below is an example of what I'm trying to do from the _root timeline Actions Layer:
Code: // ------ NAV BAR ON MAIN STAGE ----------------------------------- // ------ Instance Name = NavBar ------------------------------------ // ------ Button inside of "NavBar" = MyButton ----------------------
I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...
I have created a website in Dreamweaver and it functions entirely upon hiding/showing divs, using the appropriate behavior (very basic html knowledge on my part So it's just one page in which layers are alternatively hidden and shown.I have created a set of flash buttons (they are all in one file, because a very basic Flash animation is supposed to make them fade in one by one when another flash button inserted in the html page is activated). Now, I have two problems regarding this:
1. On page load, this "animation" (the buttons which fade in successively one after another) appears automatically, even though it is located inside a div which is invisible by default and should only be visible at the trigger of a button. This is not acceptable for me because it is a submenu which should be invisible at first.
2. Let's suppose item #1 is resolved. Different html divs are supposed to appear/be hidden when rolling over each of these Flash buttons, and I haven't been able to find out how to do this. I know I should work with the Flash code in order to do this, "on (rollover) {//no idea what to place here to call the Javascript function from dreamweaver which I don't know how to create, if it's not applied directly to an object//}
This is the site: www(dot)wise-ls(dot)comlu(dot)com (I'm working on expanding the width, that's why it looks funny The section in question is "soluciones", and what I want to do is replace the text links with Flash buttons.