ActionScript 3.0 :: Source Of Simple XML Image Slideshow

Sep 23, 2009

share with me a source of Simple XML image slideshow. I just want to see the method of loading pictures and switching between previos and next of the current one.

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ActionScript 2.0 :: Incorporate In A Xml Based Slideshow(slideshow.zip) To Show Image Loading Process?

Feb 6, 2008

I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.

1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.

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ActionScript 3.0 :: Simple Slideshow Does Not Work ?

Oct 24, 2010

I have this little slideshow, it is for practise for my students. It always worked well in as 2.0, 5 slides, and two buttons: back and next.The script in2.0 has: prevFrame and nextFrame in the code and for the exceptions in frame 1, and frame 5 we made a new frame 1 in the actions layer, and coded the back button, gotoAndStop(5); and a new frame 5, and coded the next button: gotoAndStop(1); Works.

Now I put the thing over tot as 3.0: And I can not get it to work properly....the buttons work, but when I am on frame 5, and go back to 4, it will go no further than 4, evenso when I go back to frame 1 from 5, I can not go further up than frame 1.

import flash.events.MouseEvent;
stop();
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ActionScript 2.0 :: Simple Slideshow IN ORDER?

Sep 4, 2008

I'm doing the very simplest of slideshows which will later be exported to .swf and converted to a .scr.

The code I'm working off allowed the .swf to use a small bit of actionscipt to run through the bitmaps contained in the file. Looks like this:

with (_root.image.pics) {
gotoAndStop( Math.round( Math.random()* 20 ) );
}

Alas, what I don't know how to do is get these damn images to play IN ORDER. I'm sure it's simple, but my searches have turned up zilch. I've tried increments (++) and I'm too much a Newb to know how to use arrays (like how I would call the images in my folder within an array - way over my head.)Is there a simple way to get these images to get called in a range of some kind? Like "gotoAndStop(range 1-20)"?

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I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.

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Jun 25, 2009

i need is a simple slideshow. already have images ready but when it start it only shows images for one second and goes to the next.i want it to stay on screen for ten seconds (i am new) (cs4) and needs to work when uploaded to website not just on my computer

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I was wondering how would i go about making a simple application that can be run on a website that can:
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I would like to create a simple slideshow for my Web site that is populated with images from a database.  All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop. 

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Apr 8, 2011

It's caused by memory leak. Every time a slide is shown, the memory usage increases a few hundred kB. I've tried everything I could come up with, but even if I kick a whole lot of movieclips out, disable basically all AS3 and let only one slide loop, the memory usage still increases everytime the slide is shown again.Of course it helped to make the movieclips simpler, but the main problem remains: if you keep running the slideshow, it will slow down.

edit 1: #&^%@! Even when i copy one of the slides to a completely new file, with no external classes whatsoever, the problem remains. I think I know now what goes wrong:I make the movieclip loop by saying this.gotoAndPlay(1);Frame 1 is empty, the slide placed on frame 2. If I'd put the slide on frame 1, the mc wouldn't begin at the start and there is no animation (and no memory increase) because the mc has ended.I already figured that maybe every time the mc is shown again, Flash casts a new instance. To prevent that, everytime a slide ends, I remove it with removeChild(clip). That has no effect however, so I think that's unnecessary.

edit 2: even when the MCs are constantly on the stage and are restarted with clip.gotoAndPlay(1), the memory usage keeps growing.

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Simple Slideshow - Placing Photos In Frames

Dec 27, 2009

I am very new to flash CS4. I am preparing to develop a simple photo slideshow, set to music (3 minute song), with three buttons containing pull down menus which will link to pdf files. This is a project I have taken on to develop an informational CD for the High School I work at.

Here is my question:
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ActionScript 2.0 :: Simple RSS Reader - Creating Text Slideshow

May 3, 2011

I'm trying to create a simple fading RSS reader. I'm using PHP to create an XML document. Then I'm calling the XML into Flash using the following code.

ActionScript Code:
function postXML (loaded){
if (loaded){
postNode = this.firstChild;
newsID = [];
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[Code] .....

I display this information in a movieclip that has several dynamic textfields. My problem is this. PHP calls the information in descending order. I want the most recent post to display first, that's why I do it that way. How can I reverse cycle through the nodes. There will be five. I'd like to use the id attribute as the reference to cycle through the nodes. I'd also like there to be a 15 second delay for each slide. I guess I'm basically creating a text slideshow. 15 seconds with an option to pause.

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ActionScript 3.0 :: Bandwidth Usage For URLLoader With A Simple Slideshow?

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I have a simple slideshow composed of 4 images repeating themselves. Basically, the movie loads the first one, increases a numeric variable, and then unloads it with remove child, and loads another one corresponding to what the numeric variable is. When the 4th image is about to go away, it resets the variable back to 1 to signify the 1st image, then loads the 1st image and the process repeats. I've attached the .fla if my explaining skills are subpar.

The code for loading the photo depending on what the variable is below. (In a previous frame, "photoload" is set as a new Loader and the numeric variable "whichphoto" is set to 1.)

Code:
if (whichphoto == 1){
photoholder_mc.removeChildAt(0);
photoload.load(new URLRequest('homebg01.jpg'));

[Code]....

My question is when I have flash load the 1st image for the 2nd time, does it use up more bandwidth (as if it was loading the image for the first time)? Or is the image already saved in the viewers memory once all 4 images have been loaded for the first time?

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IDE :: Adding Click Events To A Simple Slideshow Flash

Nov 4, 2009

I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work

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ActionScript 3.0 :: Flash Prof. CS5 Simple Photo Album/slideshow Template?

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I am trying to use the "simple photo album" template that comes with Flash Prof. CS5. I have it working except I want it to play by default. The actionscript that came with the template is below (in blue), but if I set var autoStart:Boolean = true; I get the following error and the controls do not work:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at nt_fla::MainTimeline/fl_startSlideShow()at nt_fla::MainTimeline/frame1()
// USER CONFIG SETTINGS =====var autoStart:Boolean = false; //true, falsevar

[code]....

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I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image

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I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to
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I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:

[Code]...

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ActionScript 2.0 :: Xml Slideshow - Fade Out The Previous Image As The Next Image Fades In

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Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.

[Code]....

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I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.

I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.

I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after

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ActionScript 3.0 :: Create A Simple Image Player That Tweens From One Image To The Next Every 5 Seconds?

Jan 16, 2010

I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.

So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.

My Code:

Code:
var tweenTimer:Timer;
var imageLoader:Loader;
var xml:XML;

[cod]...

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AS3 :: Get Source Of The Image Using RegularExpressions?

Jun 27, 2011

I just want to write a proper regex to get the source of the image from given html text.

//HTML TEXT: <img src="angry.gif" alt="Angry face" />
var regEx = //regex Here
var source:Object = regEx.exec(htmlText);

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Flex :: Change Image Source At Runtime?

Feb 16, 2010

I want to change the image at click event.I change the source of the image on click but its not reflecting immediately it comes when any other event is fired.

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Set An Image's Source In A Flex Stylesheet (not Embed)?

May 19, 2011

This works:

<mx:Image styleName="image" source="done.png">
</mx:Image>
This doesn't:
<fx:Style>
@namespace mx "library://ns.adobe.com/flex/mx";

[Code]...

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Flex :: Assign Swf As Image Source At Runtime?

May 25, 2011

In Flex, how to assign swf as image source at runtime, not embedding it.[Bindable] public var myImg:String;<mx:Image id="intImg" source="{myImg}" width="96%" height="96%" />In my application, I fetch image url dynamically from a web service call, and assign it to "myImg". But until I don't get the response from the web service call, I want to show a loader swf in image control above. I assigned something like:myImg = "assets/AS3.swf";and the path of swf is correct, but it doesn't show up.UPDATE:The code I've shown above works perfectly in a Flex 3 app but the swf does not show up in a Flex 4 app. Is it because Image control has dropped the support for swf in Flex 4 ?

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Flex :: Detecting Whe The Image's Source Has Changed?

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I have an image which its source depends on a bindable property of another object.I'd like to know when this source changes, for example, by capturing the bind event or another related event of the Image control.

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Flex :: Display An Image Using A Bitmap As Source?

Aug 25, 2011

I would like to display an Image using a Bitmap as source. I've looked at many websites and most suggest something akin to this but somehow it still doesn't work....img1 works fine... But img2 doesn't load for some reason.

private function onComplete(event:Event):void{
bytes = event.target.data;
img1.source = _bytes; /*this last bit works*/[code]....

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Facebook :: Make The .swf Extract The Image Source From The Xml?

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I want to make a simple .swf file with an image. The source of the image is not fixed but dynamic. It should be a user's profile pic on facebook [URL]. I can get the user facebook id's dynamically with a php file that generates XML. How do I make the .swf extract the image source from the xml?

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Actionscript 3 :: What Is The Data Type From The Source Of An Image

Dec 29, 2011

I have a class with a contstructor that should only change the source of an image.

[Bindable]
[Embed(source='../pictures/test.jpg')]
private var _picture:Class;

[code]....

(the image is not an image, but a class)The problem is that when I call the constructor, let's say:

var test:Test = new Test(pictureAtStage.source);

Flashbuilder will give an error, becouse I can't tell the compiler what data type "newSource" at the constructor will have...

*edit:When i use _picture.source, the embedded source does not seem to be changed...?

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ActionScript 3.0 :: Changing Image Source Of Movieclip?

Jul 6, 2009

I did small flash where i exported layers from Photoshop and converted them into movieclips. currently i need to change they image source to other when i click on button.this one is required to make swf file smaller to load files after loading swf file itself. .

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IDE :: Setting Up An Image Array From An External Source?

Apr 23, 2009

I have a question about setting up an image array from an external source. I have the following action script and would like to edit it so that it reads from an external file. Either TXT or XML. how to edit the array action.

CODE:

spacing = 10;
image_array = ["image01.jpg", "image02.jpg", "image03.jpg", "image04.jpg", "image05.jpg", "image06.jpg", "image07.jpg", "image08.jpg", "image09.jpg", "image10.jpg", "image11.jpg", "image12.jpg", "image13.jpg", "image14.jpg",

[Code]......

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