I'm doing the very simplest of slideshows which will later be exported to .swf and converted to a .scr.
The code I'm working off allowed the .swf to use a small bit of actionscipt to run through the bitmaps contained in the file. Looks like this:
with (_root.image.pics) {
gotoAndStop( Math.round( Math.random()* 20 ) );
}
Alas, what I don't know how to do is get these damn images to play IN ORDER. I'm sure it's simple, but my searches have turned up zilch. I've tried increments (++) and I'm too much a Newb to know how to use arrays (like how I would call the images in my folder within an array - way over my head.)Is there a simple way to get these images to get called in a range of some kind? Like "gotoAndStop(range 1-20)"?
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
I have this little slideshow, it is for practise for my students. It always worked well in as 2.0, 5 slides, and two buttons: back and next.The script in2.0 has: prevFrame and nextFrame in the code and for the exceptions in frame 1, and frame 5 we made a new frame 1 in the actions layer, and coded the back button, gotoAndStop(5); and a new frame 5, and coded the next button: gotoAndStop(1); Works.
Now I put the thing over tot as 3.0: And I can not get it to work properly....the buttons work, but when I am on frame 5, and go back to 4, it will go no further than 4, evenso when I go back to frame 1 from 5, I can not go further up than frame 1.
I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.
i need is a simple slideshow. already have images ready but when it start it only shows images for one second and goes to the next.i want it to stay on screen for ten seconds (i am new) (cs4) and needs to work when uploaded to website not just on my computer
I was wondering how would i go about making a simple application that can be run on a website that can: -show a opening page that will stay for 5 seconds (for advertisments)
-show random pictures (well they will only be text)
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
share with me a source of Simple XML image slideshow. I just want to see the method of loading pictures and switching between previos and next of the current one.
It's caused by memory leak. Every time a slide is shown, the memory usage increases a few hundred kB. I've tried everything I could come up with, but even if I kick a whole lot of movieclips out, disable basically all AS3 and let only one slide loop, the memory usage still increases everytime the slide is shown again.Of course it helped to make the movieclips simpler, but the main problem remains: if you keep running the slideshow, it will slow down.
edit 1: #&^%@! Even when i copy one of the slides to a completely new file, with no external classes whatsoever, the problem remains. I think I know now what goes wrong:I make the movieclip loop by saying this.gotoAndPlay(1);Frame 1 is empty, the slide placed on frame 2. If I'd put the slide on frame 1, the mc wouldn't begin at the start and there is no animation (and no memory increase) because the mc has ended.I already figured that maybe every time the mc is shown again, Flash casts a new instance. To prevent that, everytime a slide ends, I remove it with removeChild(clip). That has no effect however, so I think that's unnecessary.
edit 2: even when the MCs are constantly on the stage and are restarted with clip.gotoAndPlay(1), the memory usage keeps growing.
I am very new to flash CS4. I am preparing to develop a simple photo slideshow, set to music (3 minute song), with three buttons containing pull down menus which will link to pdf files. This is a project I have taken on to develop an informational CD for the High School I work at.
Here is my question: When building a photo slidshow with 35-40 photos what is the best practice? Is it to place them all on one layer, or each on its own layer? Also I did see the set interval method from tutvid placing the photos in frames next to each other.
I'm trying to create a simple fading RSS reader. I'm using PHP to create an XML document. Then I'm calling the XML into Flash using the following code.
ActionScript Code: function postXML (loaded){ if (loaded){ postNode = this.firstChild; newsID = []; newsHeadline = []; [Code] .....
I display this information in a movieclip that has several dynamic textfields. My problem is this. PHP calls the information in descending order. I want the most recent post to display first, that's why I do it that way. How can I reverse cycle through the nodes. There will be five. I'd like to use the id attribute as the reference to cycle through the nodes. I'd also like there to be a 15 second delay for each slide. I guess I'm basically creating a text slideshow. 15 seconds with an option to pause.
I have a simple slideshow composed of 4 images repeating themselves. Basically, the movie loads the first one, increases a numeric variable, and then unloads it with remove child, and loads another one corresponding to what the numeric variable is. When the 4th image is about to go away, it resets the variable back to 1 to signify the 1st image, then loads the 1st image and the process repeats. I've attached the .fla if my explaining skills are subpar.
The code for loading the photo depending on what the variable is below. (In a previous frame, "photoload" is set as a new Loader and the numeric variable "whichphoto" is set to 1.)
Code: if (whichphoto == 1){ photoholder_mc.removeChildAt(0); photoload.load(new URLRequest('homebg01.jpg'));
[Code]....
My question is when I have flash load the 1st image for the 2nd time, does it use up more bandwidth (as if it was loading the image for the first time)? Or is the image already saved in the viewers memory once all 4 images have been loaded for the first time?
I downloaded the trial of flash cs4 and have created a simnple flash.I am creating a simple slideshow, each of the slides should be clickable and redirect the browser.I created images then imported them and they were automatically converted to symbols.I combined the symbols using some motion tweens.I then created an actions layer and created clasic tween wher I want the user to be able to click.My problem is I cant get it working. I think I am not referencing the right objects.[code]I have tried setting the object reference to the motion tween instance name, the classic tween name on the actions layer and the symbol name none seem to work
I am trying to use the "simple photo album" template that comes with Flash Prof. CS5. I have it working except I want it to play by default. The actionscript that came with the template is below (in blue), but if I set var autoStart:Boolean = true; I get the following error and the controls do not work:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at nt_fla::MainTimeline/fl_startSlideShow()at nt_fla::MainTimeline/frame1() // USER CONFIG SETTINGS =====var autoStart:Boolean = false; //true, falsevar
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
Why doesn't this code go through the XML file in order? It should go through the XML file and display the images/comments as they are ordered in the XML file.
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
I use an XML derived with PHP from a MySQL database to loop through a series of pictures.The XML I get from a database query gets sorted in the wrong order.I try to sort it by orde (is a columnname) but it keeps sorting by the ID. This is the PHP code to create the XML:
$link = mysql_connect("localhost", "xxxx", "xxxxxxxxx"); mysql_select_db("xxxxxxxxxxx"); $query = 'SELECT * FROM gallery WHERE categorie = "dessin" ORDER BY "orde" ASC';
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field