ActionScript 3.0 :: Attach Only Simple Object Data Type To Netstream

Aug 18, 2009

I want to attached simple object data type which is holding string to netstream object. i dont want to attached any audio video data. only simple text data want to add in netstream obj.

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I know I can attach audio and video to a NetStream. Apparently, I can also attach text messages although I haven't seen an example (if you know of one, please let me know). I also know that I can record a stream via Flash Media Server. I'm wondering what other types of data - if anything - else I can attach to a NetStream and record?

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ActionScript 3.0 :: Attach SoundChannel(s) To NetStream

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ActionScript 2.0 :: Attach Video And Audio From One Netstream To Another?

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just wondering if it is possible to play an FLV and attach the video from that netstream to another and publish it to FM2.

is there a a way to attach video and audio from one netstream to another?
i have tried everything so far that i know of. when i think its attaching and publish it, i see nothing. publshing my cam and mic work flawlessly.

here's my code:

Quote:

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I am trying to save a Sprite object as a file on the device I'm working on and it seems to work. the problem I'm having is reading the saved file back and placing it back on stage as a sprite. Below is the code I have so far, could someone tell me what it is I'm doing wrong? I have a suspicion that the saved isn't what I expect it to be since the file sizes have been under a kilobyte.

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I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.

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I find the new compiler and debugger capabilities very useful, since I'm not the most detail-oriented, so I (usually) like that Flash forces me to strict-type my variables and such. Anyway, I was wondering if it's a "best practice" to strict data type a custom objects' properties, and if so, how to do it in the logic above? I kept getting syntax errors when I just tried it initially.

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I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:

var url:String = <some http url>;
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ActionScript 2.0 :: Simple NetStream Put The Exact Same Code Within A Function

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This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:

ActionScript Code:
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the video streams fine, but if I put the exact same code within a function like this:

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1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Function

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ActionScript 3.0 :: 1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.events:Event

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I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:

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ActionScript 3.0 :: Convert XML Type To Object Type?

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say i have an xml node like this:

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I am currently learning the key fundamentals of as 3, so far i have the official Adobe Classroom as3 and lots of essential training videos as well as gaming tutorials (which i havn't had time to go through yet). But I was wondering if there are any tutorials or classes I could use in order to make a simple 16 x 16 drum sequencer or any other music type web app?

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I have this code, and in the end, where I am trying to removeChild(ball) I get an error:

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In a Flex NetStatusEvent of type NetGroup.MulticastStream.PublishNotify, you get the String name of the stream in e.info.name

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I have a Flex/AIR desktop application that connects a local camera and microphone to a NetStream for delivery to a Flash media server.However, I would also like to archive a copy of the outgoing stream locally on the filesystem. Is there any access to the actual bytestream of a NetStream object (even in the dreaded mx.internal namespace) that I could turn around and feed to a FileStream for the local archive?

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ActionScript 3.0 :: Stale Data In Playing NetStream Objects

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I am reusing a NetStream object to play different live streams.

What annoys me is that even though I start playing another stream name on this same stream object, when it is attached to a new Video object after issuing the "play" call, there is stale data after the previous playback. It's NOT the video object obviously, as I already create a new Video object every time I play another stream name on this NetStream object (Video.clear does not work anyway - known player bug).

I can rectify the situation by "resetting" the NetStream object - creating and setting up a new one for each playback, assigning it to the old reference - essentially transparent to the application. The problem is performance - there is the overhead of creating and setting up a new stream object every time. I wish to avoid such overheads.

I wish there was some form of "clear" call for the NetStream class as well...

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Actionscript 3 :: Object Creation In Flex By Declaring Type Object

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We create Objects in flex by declaring type Object. for example

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and we create properties directly with dot operator without creating any class

[Code].....

My question is in above process is there any class is created internally by flex?

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ActionScript 3.0 :: How To Access Netstream Object Of Video

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I am doing video.attachNetstream(ns) in the videoContainer's parent movieclip. How do I access the netstream object of the video inside the container. Basically, I want something like this : video.getNetstream(). Does any equivalent exist?

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ActionScript 3.0 :: Closing Or Removing A Netstream Object

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I have problem closing or removing a netstream object. the object is created in a class I wrote. that class is added to a sprite object. when I remove the sprite which the netstream is a child of the netstream still plays. I know I can use close() to close the netstream but the problem is that the object that removes the sprite does not know that there is a netstream object in the sprite.

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