Mvc :: "automatic Way" To Casts An "Object" To A Personalized Model Data Type?
Mar 4, 2012
Is there any "automatic way" to casts an "Object" to a personalized Model Data Type in ActionScript 3?
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Manish's answer was enough for me and according to rcdmk's comment, the p:String isn't about the Type of data that the loop will go through, it is actually the name of the property, which makes sense because every name is a String.
I am trying to save a Sprite object as a file on the device I'm working on and it seems to work. the problem I'm having is reading the saved file back and placing it back on stage as a sprite. Below is the code I have so far, could someone tell me what it is I'm doing wrong? I have a suspicion that the saved isn't what I expect it to be since the file sizes have been under a kilobyte.
public function save_album(e:Event):void { var outFile:File = File.documentsDirectory; // dest folder is desktop[code]....
I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.
PHP Code: myObject = new Object(); myObject.nameLabel = "New Releases"; myObject.artOrientation = "portrait"; myObject.artAmount = 5;
I find the new compiler and debugger capabilities very useful, since I'm not the most detail-oriented, so I (usually) like that Flash forces me to strict-type my variables and such. Anyway, I was wondering if it's a "best practice" to strict data type a custom objects' properties, and if so, how to do it in the logic above? I kept getting syntax errors when I just tried it initially.
I know if I created a custom Class .AS file, I would be forced to data type the properties... but I'd rather just do it "in-line" in my main .FLA file. Also, I know I can just pass typed VARIABLES to the properties... but I'd rather have the properties strict-typed themselves... so if I try to pass a variable as the wrong type, then I would still get an error.
I want to attached simple object data type which is holding string to netstream object. i dont want to attached any audio video data. only simple text data want to add in netstream obj.
If user change the value of the TextInput, then click refresh button to retrieve the data model from backend again, the GUI value will not change back. Re-binding not happen, Since the value of data model not changed, no propertyChanged event fired.In this case, I must Programmatically set the model value to the GUI after data refreshing done.I know bi-directional binding can solve this problem(when user change value on GUI, set the new value to data model immediately). But sometimes I cannot use bi-directional binding, for example, the data model is a int, but user input a non-int value, I cannot set the value to data model. So the value in data model do not change, when refresh data, rebinding still not happen.
This will make the data binding useless. How to resolve this?I put pseudo-code here for now, I will put real code later:1. retrieve a data model from server, via blazeds or something else.2. bind the model to a TextInput on GUI.3. user change the TextInput text.4. User click a refresh button, triger retrieve the model value again.5. Now since the model value do not change, no PropertyChanged event fired.6. GUI value still is the user's input, not the value from the model. can clear the model value before set the velue back, make re-binding happen.(but sometimes you do not know how to clean the model value, take int for example, you may do not know the original value and happen set the same value). Or I can manually set the model value to GUI. But both are not good looking.
When you click on the button something happens. However it seems redundant to me that in the declaration of myListenerFunction, the event object e of class MouseEvent, actually has to have its data type MouseEvent mentioned.
I have designed "the core" of the application i am working on ( it communication with the server, data processing, etc. ), and now i am a bit stuck on the User Interface, because i wish it to be specific, and probably different on the different platforms it goin to run on ( PC, tablet, gsm ).
My question basically is How to separate the "core" of the application, which must remain the same for all of the platforms, from the UI's which shall be very different applications ?
Do flash 3D display engines such as Papervision allow data to be exported from the swf to a php back end and vice versa (PHP into model)? Does Unity allow for this?
If I was to build a simple 'change the colour of the model' application with a UI in a 3D package such as Papervision, could I then export the user choices to php or perhaps a javascript intermediary?
I feel like MVC misses a letter to describe the situation in a game. The model to me seems to consist of two distinct parts:
A group of vars that describe the current game state (these will have setters that send out events on change, and getters so that the view can access what changed) The rules of the game that determine what happens once a certain input (i.e. shoot();) has been received by the controller (these will update the group of vars as deemed appropriate)
The view will exclusively be reading from 1 while the controller will be exclusively communicating with 2. This is why I make the distinction and want to divide them up into class1 and class2.
My questions:
I am unsure if I should be making this distinction, since I haven't seen it anywhere. If I should; should I make two separate classes, or should I extend class1 with class2? Finally, I am having trouble making sure that only class2 (and not the view) can change the variables in class1 (while still being able to send out an event when a value changes).
I have a class that converts external XML to various controls. The class makes a check to see what kind of control to use from the XML (Radio / Textinput / Date etc). and then adds it as a child of a form item, the form item is then added to the parent form and the loop is repeated until all nodes have been checked for controls. This work great. I would like to bind the data in the control with a data model but I'm not sure how to go about doing that.
I saw in the livedocs you can create models in MXML but I don't think this will work as the model will change depending on the XML as well as the items that are recorded. Another thought was to pack all the values into an array but I couldn't get this to work. If the array looks like a good idea I'd like to record 3 values within the array called 'answers' I'll post my code below...
I'm new to FLEX.I've a requirement where i do have to load the data into Class Based Model(VO) from an Employee.xml which has got employeeName,departmentName,address & projectId tags.
1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.geom:Rectangle.I got this error coming from the bold words when I tried to use this AS2 code in my AS3 stage. I'm currently trying to convent an AS2 printing of DataGrid to AS3. [code].....
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
using model driven development in developing enterprise applications. Adobe's LiveCycle Data Services looks very promising, I have found numerous tutorials/videos that shows how fast an application can be build by having methods/functions auto-generated.What are the best-practices, is it good/bad to use those auto-generated methods, they can really save a lot of time.
What are your advises on using model driven development in developing enterprise applications. Adobe's LiveCycle Data Services looks very promising, I have found numerous tutorials/videos that shows how fast an application can be build by having methods/functions auto-generated.What are the best-practices, is it good/bad to use those auto-generated methods, they can really save a lot of time.
I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:
Just getting started with ActionScript 3, which is, I'm told, an object-oriented langauge.Therefore I am trying to find the language's Document Object Model (DOM), but I cannot find it anywhere.This would be a comprehensive outline of all AS3 objects with their respective properties, methods, etc. Any real OOP language would have this.
I'm making a game where I have must have some objects like weapons and characters, which I in the end would like to get visual as a sprite or movieclip
Should I write the logic for the objects in several classes and then make a reference to the object in a sprite class like the following :
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And then when I need to do damage just call the WeaponSprite's method weaponModel() when I need to acces the methods or should I just merge the two together into one class.?
I need to send a byte array of data (its an image source) along with a bunch of other vars to a service.If I send the byte array using something like the following
var request:URLRequest = new URLRequest ( 'http://www.mydomain.com/upload.php' ); var loader: URLLoader = new URLLoader(); request.contentType = 'application/octet-stream';
i load in AS3 data into flash and mantain their data type? Like receiving an array and even with arrays in it and recognizing that is an array instead of a standard string.
And if this is possible is it more reliable then using XML?
What is the trick to develop an SWF that reads user input text and then displays it after submissions? Should I have the SWF read the text from an XML that receives the data? Basically, it is a greeting card and people can send a personalized message to a recipient.
I'm trying to create a personalized gallery, so far it's going ok. What I have is 9 thumbnails, which load an image with an invisible button linked to the button which loads a larger version of the image to the side.
What I would like to do is then click on the larger image and have this pop up in a new window so that the image is loaded on it's own and can be downloaded etc; My thumbnails are loading as follows...
loadMovie("gallery1t.jpg", thumb1.image);
Then when I click on them , I get it to load the medium sized image into the larger image holder.
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void { if(tileDir != "empty") { tPoint = new Point(0,0); tRect = new Rectangle(0,0,30,30);
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I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.