Mvc :: "automatic Way" To Casts An "Object" To A Personalized Model Data Type?

Mar 4, 2012

Is there any "automatic way" to casts an "Object" to a personalized Model Data Type in ActionScript 3?

[Code]..

Manish's answer was enough for me and according to rcdmk's comment, the p:String isn't about the Type of data that the loop will go through, it is actually the name of the property, which makes sense because every name is a String.

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ActionScript 3.0 :: Possible To Strict Data Type Custom Object Properties?

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I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.

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Flex :: Data Binding Re-bind When Data Model Not Change, Possible?

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I feel like MVC misses a letter to describe the situation in a game. The model to me seems to consist of two distinct parts:

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ActionScript Code:
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[Code]....

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[Code]...

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[Code]...

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Code:
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Php :: Use HTTPService Rather Than URLRequest To Send Data. Content Type Is Messing With The Data?

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I need to send a byte array of data (its an image source) along with a bunch of other vars to a service.If I send the byte array using something like the following

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ActionScript 3.0 :: Remove Child - Error "1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.display:DisplayObject"

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I have this code, and in the end, where I am trying to removeChild(ball) I get an error:

[Code]...

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Actionscript 3 :: Object Creation In Flex By Declaring Type Object

Aug 6, 2011

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[Code].....

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Personalized SWFs With A Text Message?

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[code]....
 
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Nov 9, 2009

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Actionscript 3 :: Graphic Object BitMapData Type The Same As BitmapData Type?

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The title might be a little misleading. Look at my code and I will explain

public static function loadTile(tileDir:String = "empty"):void
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[Code]...

I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.

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