I'm trying to create a personalized gallery, so far it's going ok. What I have is 9 thumbnails, which load an image with an invisible button linked to the button which loads a larger version of the image to the side.
What I would like to do is then click on the larger image and have this pop up in a new window so that the image is loaded on it's own and can be downloaded etc; My thumbnails are loading as follows...
loadMovie("gallery1t.jpg", thumb1.image);
Then when I click on them , I get it to load the medium sized image into the larger image holder.
This is for a freelance design i am working on. I would do it expect coding and flash is very confusing to me and hurts my head. I have a link that says how you make it but im not quiet sure. [URL]if someone can please make me something that would be great i will give you all the details you want in a email but i dont want to share it in the forums if its illeagle or not (its not illeagle by law but maybe by forums idk) my email to contact me is [URL]
printing directly to a Photo ID Card printer in a web browser?I have a web application that manages user data, photo, and so forth. I'd like to add a Print ID Card feature to it. The web application is a single page javascript application that talks to a RESTful web service via JSON. I'd like to display what the printed card will look like on both the front and back for approval before the user clicks the print button.
Generate front and back JPG or PNG images to print on the server, send them to the client for display and approval, and then somehow send the images to the printer.Use javascript with SVG or Canvas to display the card to print in the UI for approval, then somehow send the SVG/canvas data to the printer.Generate a PDF and print the PDF to the printer.Use Flash to display and print Use a Java applet to display and print Something else?
I'm trying to create Hearts, the card game, as a personal project to learn more AS3.Game requirement:Players should be able to sign in to a server and look for other players to play against.1 player can play against 3. There can be several games at a time.There should be some way to store the history of scores onto databases anyone give me information on the technologies involved? I can go read up more on my own.
I know a bit of Actionscript, PHP, MySQL, no Javascript.
I'm trying to create a class that represents all 52 playing card (Suit and Value), and I'm having difficulties. I'll then create a function in my Document class that compares two card objects as parameters and traces out which one would win in a fight (aka War).
the idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"
//create variable for number of columns var numberOfColumns=8; // requirement 1
I am trying to do is create an "app" with flash that will allow an employee of the company to create there business card on the fly. The business card templates will have been pre approved and uploaded into the "system". The employee will be able to choose the card template that he likes the most and edit information on the card template such as Full Name, Title, Office Number, Cell Number, Fax Number, and Email. After he inputs his own information onto this template he will have the option to save the file as a pdf file, that will be used to print his business cards.
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
What is the trick to develop an SWF that reads user input text and then displays it after submissions? Should I have the SWF read the text from an XML that receives the data? Basically, it is a greeting card and people can send a personalized message to a recipient.
I want to create a picture gallery in Flash. I want small thumbnail images all around the edges of the canvass (canvass will be a rectangle). When the user clicks on the thumbnail I want the image to be displayed in the centre of the rectangle in its full size. How do I create such a picture gallery? Is there a simple tutorial? Or simple template I can use anywhere?
A 3D rotating picture wherein you can manually interact with it. I believe you have to take pictures of different angles of an object, then compile them in some way, then do something with Flash?
i want to create an xml banner, but every picture to have her own timer, defined in the xml. for example i want my first picture to disappear after 5 seconds, the 2nd after 3 sec, the 3rd after 2 sec etc. my xml looks like this one:
Is there a simple way to create a picture gallery on flash?I literally want to have an image in the middle of the screen and use buttons on the left and right to scroll through the pictures?
I created a website off of a template, and of course didn't learn the Flash MX 2004 program before I started and just intuitioned through it. Now, the site works great, but I want to edit it and can't get to any of the layers, because I'm sure I've fumbled the organization. Tried onion skinning, and timeline/tween clicking - no go. I'm sure it's the simplest thing in the world, but sometimes the obvious is the hardest thing to see.
I am wondering if anybody can tell me how to create a picture PUSH. I have three images that I wish to work with. By pushing I mean having an image come in from the left (or right) and place itself on top of the other (or pushing the other out of view). Like a slide show of three images scrolling along but one stops for a brief period before the other image comes into view.
Is it possible to create a flash that works as an active picture frame? That will receive picture name as a parameter and load it into the frame, also can specify some effects on the picture with parameters too. By doing this, we just create a flash at once and use it manytimes with different pictures. We can even let it load frame as a picture file, so we can change frame by some parameters too. It will be good with user who doesn't know flash. And we doesn't need to modify the flash file when they need to update the picture in the frame.
right-click on a Windows folder, as an example, and to change its icon. Right-clicking on the .exe projector file icon doesn't bring up any such option. Can this icon be changed through ActionScript somehow?
I created a website off of a template, and of course didn't learn the Flash MX 2004 program before I started and just intuitioned through it. Now, the site works great, but I want to edit it and can't get to any of the layers, because I'm sure I've fumbled the organization. I can find the clips, symbols and images in the library, but not on the Stage. Tried onion skinning, and timeline/tween clicking - no go.
In a rails project how would I create a picture slideshow? It could be generated as flash or use prototype or something else. I just want a series of images (as a sub-part of a web page, not be the whole page) to fade into each other, and to advance manually if clicked. It would be nice if I could do things like slowly zoom into the images. I imagine there must be a plugin or something to handle this?
I'm looking for the best way to be able to have a user input their name, age, etc, and then place that data into a Flash Story book, to make it personalized. For Example:Name:_____Age:_____BOY/GIRL:____and then for example if the user decided to Enter: (Cooper, 7, Boy) the story would add those variables, so it might say:"Once upon a time, there as a 7 year old boy named Cooper, who lived in flying shoe."Ideally, I would want to be able to have the text auto format so that it looks like a seamless paragraph, no odd line breaks or spacing issues no matter how long the name they entered was, so for example if they entered "Cooper" or "Cooper William Johnson III", either way the text would still flow correctly
The movieclip variables I create in the xml loop no longer exist after I load a picture into it. Specifically books[].url is undefined when you click the movieclip. What's going on?
I'm making a small Flash game, which is rotating rings in an image to create a coherent picture. Think of the puzzles in Assassins Creed.I have three scenes set up, one with the puzzle, one with a fade to white transition, and one with a congratulatory screen.
I have this code to check if the orientation of the rings match, but I'm really new to actionscript so I'm not sure if it's right or not.
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?