ActionScript 3.0 :: Super Simple Syntax To Do Different Things Depending On The Object Type

Mar 29, 2009

but i realize i do not know the syntax of what i want to do. So i have an event handler and i want to do different things depending on the object type. i could do

[Code]...

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ActionScript 3.0 :: Super.super.someMethod() - Call A Method In The Super Class Of A Super Class?

Dec 15, 2009

Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?

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ActionScript 3.0 :: Attach Only Simple Object Data Type To Netstream

Aug 18, 2009

I want to attached simple object data type which is holding string to netstream object. i dont want to attached any audio video data. only simple text data want to add in netstream obj.

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ActionScript 3.0 :: Super Class Type - Override And Inheritance Chain

Jun 3, 2009

Lets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
protected function foo():void {
// do something
}}} package {
public class ClassB extends ClassA {
[Code] .....

Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:

* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
// do something related to Class C
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ActionScript 3.0 :: Reg Point Bottom Left For A Super Mario Platform Type Game

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if I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.

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ActionScript 3.0 :: Defining A Variable As 2 Separate Things Depending On Other Variable?

May 4, 2011

I'm making a platform game where all of my level components (ground, background etc.) are within an array called 'levelArray' so I can move all the elements the same amount at the same time. I'm just starting to implement my second level, and I need to change 'levelArray' to contain different level elements. I've tried to put an 'if' statement to change the definition of the variable:

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Actionscript 3 :: Super Interface And Super Class Having The Same Method Name?

Dec 29, 2011

I am trying to create a spark datagrid item renderer. This item renderer extends a checkbox, and implements IGridItemRenderer public class CellCheckBoxItemRenderer extends CheckBox implements IGridItemRenderer

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ActionScript 3.0 :: Changing The Cursor Type (or Not) Depending On Where The Mouse?

Jan 4, 2009

Ok, so I'm making a Myst-type game as a simple first application, and one of the things I need this to do is not have the arrow change to a finger when over a manipulable object. How do I either tell the program to change a certain cursor to another in a given context, or to keep it at default even in situations where
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ActionScript 3.0 :: Using Super.super.someMethod()?

Jan 22, 2007

I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.

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Oct 21, 2010

I'm looking to create a simple quiz which adds up points depending on the answer selected.where to read about creating something like this?

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In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.

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Actionscript 3 :: Detect Element Transformation Type For Rotated Elements Depending On Cursor Position?

Feb 2, 2010

I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.

An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...

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ActionScript 3.0 :: 1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type?

Jun 13, 2011

1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.geom:Rectangle.I got this error coming from the bold words when I tried to use this AS2 code in my AS3 stage. I'm currently trying to convent an AS2 printing of DataGrid to AS3. [code].....

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1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Function

Jan 20, 2010

I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.

Code:

my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});

[code]....

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ActionScript 3 :: How To Make Array That Index Things Based On Object

Nov 8, 2010

How to make a kind of array that index things based on a object? but not being strict like dictionary.

What I mean:
var a:Object = {a:3};
var b:Object = {a:3};
var dict:Dictionary = new Dictionary();
dict[a] = 'value for a';
// now I want to get the value for the last assignment
var value = dict[b];
// value doesn't exits :s

How to make something like that. To not be to heavy as a lot of data will be flowing there. I have an idea to use the toString() method but I would have to make custom classes.. I would like something fast..

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ActionScript 3.0 :: 1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.events:Event

Oct 11, 2009

I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:

[Code]...

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ActionScript 3.0 :: Convert XML Type To Object Type?

Mar 10, 2011

say i have an xml node like this:

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<vars>
<start>45</start>
<duration>10</duration>
</vars>

how would i go about parsing that out into an Object so that it looks like this:

[Code]...

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Professional :: Connect Flash To Php With A Simple Type In A Name?

Sep 11, 2011

how i can connect flash to php with a simple type in a name and submit it through flash..yes there is downloadable class's but i couldn't get them working and integrating together properly, can someone refer me to where i can learn a BASIC of it... i know brief php already.

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Professional :: Error Type Checking With "Check Syntax" Button

Mar 5, 2011

at some point in the past, i believe soon after i got Flash CS5 and installed it, i started receiving the following error when clicking the "Check Syntax" button:
 
Warning: 5004: The file '/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP9/playerglobal.swc', which is required for typechecking ActionScript 3.0, could not be found. You may need to reinstall Flash.
 
what's particularly annoying is that playerglobal.swc file is present in that FP9 directory.  do i need to choose some arbitrary setting somewhere so Flash CS5 knows it's not 2008 and that i'm not deploying on Flash Player 9?

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Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

Jan 29, 2012

If I have three classes:

public class Example {
public function Example () {
}[code]............

You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like

function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()

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ActionScript 3.0 :: Calling "super" After Defining An Object Sets It To Null?

Jul 15, 2010

In my subclass, I call "super()" after setting an object's data. Whenever you set the object's data, "super()" sets it back to null. Meanwhile, if I define arrays before "super()", they do not get reset.

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ActionScript 3.0 :: Make A Simple 16 X 16 Drum Sequencer Or Any Other Music Type Web App?

Sep 13, 2011

I am currently learning the key fundamentals of as 3, so far i have the official Adobe Classroom as3 and lots of essential training videos as well as gaming tutorials (which i havn't had time to go through yet). But I was wondering if there are any tutorials or classes I could use in order to make a simple 16 x 16 drum sequencer or any other music type web app?

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ActionScript 3.0 :: Reposition Object Depending On How Many Left

Oct 24, 2011

I have a game: The object circled is the amount of shots you have left. But it removes the last object in the array, so the last bullet, its hard to explain, I have 20 bullets, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20. The array is removing the 1 first. Well what I am saying is number 1 is actually number 20, so the array is doing nothing wrong, I did. But I am not sure how to reverse the order.

So [ its removing this one-> o o o o o o o o o o o o o o o o o o o]
But [ --------------------------------- o o o o o o o o o o o o o o o o o o o <- I want it to remove this one]

The reason being is because the user cannot see how many they have left, so think angry birds, the amount of birds is displayed according to the amount there allowed, its to the left of the slingshot, like mine, every time the bird is shot, the rest of the birds shimmey towards the slingshot untill there is none left --- This is what I want, but have managed to confuse myself aswell as you most likely.

Here is my code, to generate and take awau my bullets/birds
public function createShotIcons() {
shotIcons = new Array();
for(var i:uint=0;i<20;i++) {
var newShot:ShotIcon = new ShotIcon();
newShot.x = 200-i*15;
newShot.y = 300;
addChild(newShot);
shotIcons.push(newShot);
}} public function removeShotIcon() {
removeChild(shotIcons.pop());
}

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ActionScript 3.0 :: Remove Child - Error "1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.display:DisplayObject"

Jun 5, 2009

I have this code, and in the end, where I am trying to removeChild(ball) I get an error:

[Code]...

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IDE :: Changing An Object's Size Depending On Mouse Position?

Oct 6, 2009

I have a button symbol on my stage that I want to change size depending on where the mouse is on stage. ie: the y position of the mouse will make the x and y scale change (the symbol should get smaller as the mouse moves up the page and larger as it moves down - as if it is getting closer or further away).

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ActionScript 3.0 :: Movie Looping After Starting Syntax With Stop Command, No Compiler And Syntax Errors?

Jul 14, 2011

using action script...
 
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
 
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
 
This code is straight out of Classroom in a Book CS4.

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ActionScript 3.0 :: To Hide And Show An Object Depending On Mouse Distance?

Sep 5, 2011

im building my site now and i want to have background of hexagons that get visible only when the mouse is at certain distance of them, so i found out that i have to use as3, ive read some tutorials and other post and i tried the following code that i found online:

stage.addEventListener(Event.ENTER_FRAME, showDistance);
function showDistance(e:Event):void{
var distance:Number = (circle.x, mouseX, circle.y, mouseY);

[code].....

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ActionScript 3.0 :: Flash Syntax For Accessing An Object In Another Movie Clip?

Jul 5, 2011

I have an object named "Defer" that I need to access. That object only exists in frame 2 of a movie clip named: B2_mc. The other 4 frames of the movie clip B2_mc do not contain the "Defer" object. When I try to access "Defer" with the following code:

Defer.addEventListener(MouseEvent.CLICK, B2Redd);
function B2Redd(event:MouseEvent):void{
B2_mc.gotoAndStop(4);
}

The .swf doesn't run and the error message says I'm attempting to access an undefined property. I've never tried to access an object that wasn't on the stage, so I know my syntax is wrong for trying to access "Defer" since it's not on the stage. What's the correct syntax for drilling down to an object that may be buried deep somewhere?

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Actionscript 3 :: Object Creation In Flex By Declaring Type Object

Aug 6, 2011

We create Objects in flex by declaring type Object. for example

var objSampleObject:Object = new Object();

and we create properties directly with dot operator without creating any class

[Code].....

My question is in above process is there any class is created internally by flex?

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ActionScript 3.0 :: Using Date Class To Change Alpha Of Object Depending On Time

Jul 7, 2009

I'm trying (and struggling) to get my head around AS3 and am building a flash webpage. I have 2 layers in the timeline, each containing a movie clip matching the page size with instance names backgroundDay and backgroundNight. What I'm wanting is for the background to change for the day and night, so that from 18:00 to 06:00 the alpha of backgroundDay becomes 0 to show backgroundNight behind.

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