ActionScript 3.0 :: Code To Support Swf Player With Control Buttons
Oct 20, 2011
i need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf.[code]
i need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf ......the code is
function swfLoadedHandler(e:Event):void { trace("swf loaded"); currentSWF=MovieClip(swfLoader.content);
I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?
I'm trying to make a new flash player to stream a video from the vod folder. But after creating the player, the video doesn't show. It only shows the a blank screen with the player skin.
what's the format to put in the RTMPE url into the source/content path?
Flash Player 10.1 published with creative new features including filters & effects, text, native device interactions, support for multitouch, gestures, mobile input models, accelerometer input and periodic timer, etc. Among them all, the introduction of periodic timer is the most innovative and significant one. This new feature functions as a double-edged sword which, on one hand, can lower CPU utilization and save battery life, on the other, it may cause troubles for some SWF converters to capture the flash content under such extremely low frame rate.
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation.
I have a simple problem. i import a flv into flash and i want to control it with pause stop and mute buton here is the code, how can i don this?[code]...
I am creating something that uses separate .as and .fla files, and I was wondering if there would be a way to place a textfield inside a movieclip, and then be able to control it from the code, for instance, I want to make an achievement animation that pops up whenever I tell it to, but I want it to say different things, while the text is also animated
I would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.
onClipEvent (load) { hx = 300/2; hy = 400/2; r = 100;
I am using the flex flv player component and i want to be able to skip 5 seconds forward and backwards , at the moment from what i understand from the documents it is not acurate because the movie can only skip to keyframes sometimes making the skip 6 or 7 seconds. the same goes to cue points which the flv might miss the actual point if there is no keyframe there/ my question is there any other way to use the player in a more accurate manner ? since i see on the web players that can do these skipps
I tried to control a background music volume using this code
soundInstance = new Sound(); soundInstance.attachSound("1"); soundInstance.start(0,999);[code]....
"1" is a linkage identifier. everything works perfect...music plays and volume decreases.but not only the attached sound... the whole movie volume changes even the swf I've loaded in my clip. I just need to control the background music("1" linkage) not all the sounds. what's the problem here? how can I make this happen?
Does anybody have actionscript code for a volume control on an website interface? I already have a button that allows the user to turn off or on the audio but a volume control would be nice to compliment it.
basically i want an action to take place when my mouse is within a certain amount of pixels of the edge of the screen (or boundaries). I know the AS2 code, but need it in AS3.I realise that listeners are going to be needed, so if anyone is kind enough to help me out convert this code
heres the as2 code:
root.onEnterFrame = function if(_root._xmouse<50){ instanceName.prevFrame(); }
I have a folder of sales training lessons (flvs) and I want to play each one of them by clicking a button and to have each one use a common playback control. When I us the follwing code I get a "1120: access of undefined property error".
stop(); function playAud1(evt:MouseEvent):void { player.source = "audio/The_Profession_Called_Selling.flv";}seg1_btn.addEventListener(MouseEvent.CLICK, playAud1);
For a month now I have been without the use of programs lke Swishmax and sothink video downloader because all of a sufdden, flash can;t be installed. I do have in in firefox but I get this error when I try to install "ActiveX control for Flash Player could not be registered" I have tried everything, but nothing works.
I am building a php-based website. I want when the main page loads, then play a random song from a folder of songs. there should be a play, pause, stop control for the song. a flash player would do that. But I cannot find a suitable one.
how to create the proper Actionscript code that will control the Alpha Transparency of a MC I want as a preloader. I want the MC to start of at 100% alpha-transparency, and then decrease to 0% alpha-transparency when the whole Scene is loaded. Also, it should show the precentage of the Scene loaded. I have the code that I thought would work to control the alpha transparency of the mc and loading it. But, I get confused with the perloader code to incorporate into the alpha transparency code? Does this make sense; is it possible?In Leaman's Terms, As the scene loads, the mc goes from invisible to visible at completion of the scene load.
Here is the code:
Code: onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal();
[code]....
Now, I have no idea if and where you'd include the poper code to control the mc's alpha transparency based on the percentage of the scene loaded? Can someome maybe rework the code to make this work. And use a working example, that way I see it working to fully understand the concept? The mc's instance name is "sm_logo". Where would I use the instance name in this code, or better yet the proper code alltogether?
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at swfPlayerMain/sliderDrag() at flash.events::EventDispatcher/dispatchEventFunction()