ActionScript 2.0 :: Flash Player 6 Code Not Working In Flash Player 10?
Mar 16, 2009
I would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.
onClipEvent (load) {
hx = 300/2;
hy = 400/2;
r = 100;
I have a simple input box with an on-screen keyboard. When I type into the box using the on-screen keyboard (adding characters to the box programatically) the Selection class overall isn't letting me control the input.I'm assuming this is a scope issue of some sort. The input belongs to one class while the onscreen keyboard belongs to another.Is the Selection glass global or is it class-scoped? Even when I pass a reference from one class to another and request Selection.getCaratIndex() from the class that generated the input it continually returns -1 which is not correct.The kicker is I can make a new AS2 document, put an input box on the screen, add text to it (all programmatically), Selection.setFocus() the input, run Selection.setSelection() to the last index of the input and Selection.getCaratIndex() returns the valid number. So there's something funky going on when classes are involved.
The only way the Selection class is working is if I use a real keyboard or mouse click, then it works fine. This isn't very useful in an on-screen keyboard context however.Are there any mines I should avoid when using the Selection class in an application where multiple other classes are involved? Is Selection really global or should I worry about scope with it?
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code* OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
-11.x to 11.x isn't working. -10.x with 11.x isn't working. -only 10.x to 10.x is working.
The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
I am trying to get my mc to move up and have copies of that same mc follow about every 40 pixels. Basically a scroll with my "8ball" mc. Showing the mc every 30 pixels in the y-direction. I am using this code in the mc and I get a message saying that the script is causing Flash Player to run slowly.[code]
Flash player not working in firefox (centos 5.5 x64) that run with selenium under XVFB. I'm getting just black screen in place where flash should be visible.
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
I have an app that uploads pictures to the server. When I upgraded Firefox 3.6.6 FP to flash player 10.1 the uploaded stopped working. It still works perfect in other browsers. It works fine in Firefox 3.6.6 but different Flash player version. I did some debugging and noticed that it works fine when I run it in my development environment (Localhost). In the production server it returns I/o Exception but it doesnt make sense because it works for other players and also the file is there. I changed the permissions on the file to 777, the allowScriptAccess to always, tried to make the php path absolute also and no luck. The php file does not use sessions or cookies.
I actually have two websites on the same domain. say, for example[URL]..flashsite contain the website that is fully flash based while the other is an html based with no flash. what i want is that, if somebody visits my url on [URL]..the javascript should first detect if the plugin is installed in his browser. if yes, then it should take me directly to the "flashsite" folder, and if not, then it should, by default, load the html website.
I've put together this interactive swf file which contains this code
var myMic:Microphone = Microphone.getMicrophone(); myMic = Microphone.getMicrophone(); Security.showSettings();[code]....
however, the Adobe Flash Player Settings box keeps appearing when I export the file to view the movie. When you try closing it however the movie doesn't react to sound. I've tried taking out pieces of code to see which is calling the box up but it wither stays up or the movie doesn't function properly.
I am working on a game. All behavior was as expected, and I got no crashes when testing on my machine using FlashDevelop and the Flash Player. But if I open the .swf in Chrome directly or through the Kongregate test area, the game crashes 100% of the time that that function is called.
[Code]...
The selectDebater function is not new, and has never had a problem.
I have an Apple iSight webcam and it's not working with Flash.I go into the Flash player settings and select my camera, I can see my image and camera working inside the little box in the Flash playser settings panel.But when I close the settings and "allow" the site to access my webcam it doesn't work.My camera just shuts off.It's been a while but my camera use to work with Flash, and my iSight camera works with other apps such as Skype.URL...
So far my code stops the sound but once it has stopped the sound no longer works. I don't see any errors reported. It is as if the event listener no longer listens... stop(); var soundClip:Sound = new Sound(); var sndChannel:SoundChannel = new SoundChannel(); var soundClipCompleted = false; var isPlaying = false; soundClip.load(new URLRequest("tune.mp3")); [Code] .....
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code: on (release) { player.contentPath ="Song.mp3" player.play() } ("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
We run surf camera streams on our website, which are played via the latest version (5.4) of JWPlayer on our pages. Recently we switched over to another streaming service, and H.264 streams, as we are planning on streaming out to iOS devices in the very near future, however this introduced a bug on the client side where users to not receive vision (they only see a black screen where the video is normally seen).
We have discovered that disabling the Hardware Acceleration (which was introduced in Flash Player 10.1+) fixes this issue, and given the spectrum of environments where this issues is happening I would wager that this is related to specific graphics cards, their drivers, and how they handle the vision decoding etc.
The documentation we have found relating to disabling Hardware Acceleration only indicate that this can be done via the wmode param, i.e. by setting it to wmode="opaque" or wmode="transparent" however this doesn't seem to work in all cases (for the most part the issue is no longer there) however we are still seeing 30% of our users getting this issue.
We can ask the users to disable hardware acceleration themselves, and we have provided details on how to do this, however to me that is only a temporary fix, and I was curious as to whether or not there was something more permanent we can put in until Adobe fix up this issue?
I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x Main(root).badger.x Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
I have a flash player with an external javascript interface: reloadData() I'm calling that function via Javascript when editing information on the page - basically to keep data on the page and in the player in synch. The reloadData() function works fine when the player is hosted locally. When we move it to the CDN (Amazon Cloudfront), the player loads successfully, but the external javascript interface no longer works - console.log(player) reveals the following:
<object type=,"application/x-shockwave-flash" data="[our_cloudfront_url].swf" width="920" height="404" id="player" style="visibility:visible;"> Uncaught TypeError: Object #<an HTMLObjectElement> has no method 'reloadData'
I know there are a lot of things that behave differently when working with items on a CDN, but we're using a CNAME to point to the cloudfront distribution (buildid.ourdomain.net => distributionid.cloudfront.net)
I write a flex application. I added some custom menu items in context menu. when I compiled this code using flashplayer 10.0, it works fine and my added context menu items are shown when I Right-Click. But when I compile same code for flashPlayer 10.1, menu items that I added in context menu are not shown when I Right-Click. I am using sdk 3.5.
I am doing this; private var cm:ContextMenu = new ContextMenu(); var versionMenu:ContextMenuItem = null; var dateMenu:ContextMenuItem = null; if(model.appVersion.length > 0) { versionMenu = new ContextMenuItem(model.appVersion); [Code] .....