ActionScript 3.0 :: Flash Player 11 Performance - The Flash Player Chokes And Skips About 10-20 Frames?
Dec 9, 2011
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
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Oct 9, 2009
So, this is a copy of another post I made, but I get a sneaking suspicion I put the post in the wrong forum:[URL]..The summary:
The Socket class in flash player sometimes, for some users (across all sorts of OS and Browsers) will not ask for the policy file from port 843 first, but instead will go straight to the port of the outgoing request, which in this case is our game server, who doesn't really understand the request.
In every case so far the user *is* using the latest version of flash too, so it's not an issue without outdated policy methods, which would have been my first guess.For most people it works just fine, but I posted a log in the thread for one of the non-working players. It's pretty mysterious, and I haven't found a fix yet... though I'm going to experiment with some work arounds.
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Nov 10, 2011
I'm doing a very simple interactive screens. The timeline has 5 frames, each one with some MovieClips with "onRelease" events associated and some animations... very simple.
I'm publishing it has FP7 & AS2 (mandatory)
Surprisingly everything went fine from start to finnish, even on testing.
But when I was delivering this test version, something weird happened. I have Chrome by default has my browser, and I also tested with Firefox. On these two it works fine. The problem is when you test on IE.
In this browser the SWF skips to the second frame and stops when it loads, acting normal again. I can go back to the first frame and everything looks good.
At the beggining of each frame I have a stop(), and there's no other gotoAndStop events unless on buttons, nothing is triggered by actionscript.
I had the 10.2.159.1 version and upgraded to 11.0.1.152 (the latest)... the problem persists.
Meanwhile a simple timeout seems on 1st frame seems to solve the problem, but I wonder if this is a bug with AS2 on Flash Player specially on IE?
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Nov 3, 2010
Has anybody else noticed serious performance problems with the flash 10.1 debug player?With the non debugger player my swf runs cpu usages of about 5 -10% percent depending on whats going on.In debug mode it jumps up to 50 % and hangs and crashes. So at the moment it's impossible for me to actually debug my application in flex.
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Aug 14, 2009
For some reason the performance of the application is slower in Internet Explorer 8. I've tried several tweaks but the performance difference still remains. The 'core' of the application, placing brushes on the canvas, is driven by a Timer event:
Code:
_myTimer = new Timer(1, totalSections);
_myTimer.addEventListener(TimerEvent.TIMER, goPaint, false, 0, true);
_myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, distributeLevels, false, 0, true);
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I allready tried the ENTER_FRAME option, this just slows both versions down (IE and FireFox).I mean Timer and slow performance in Internet Explorer? Or have other ideas to improve performance?
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I have this flash player we use to create some graphs and charts of our business performance. We use flash because we like those neat-o graphics and overall User experience.
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Our flash player takes arguments at startup (or runtime) that specify the data we want to load and the date range, and we have LOTS of charts around.
I would like to know if there is any way to create these images in a batch, window-less process in linux. My goal would be to have a script that runs at 2am, automatically loads all the graphs say for the latest week, and creating PNG images for each. All this in one of our window-less (but with X11 libraries) linux boxes.
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Oct 8, 2010
I have 3 scenes.
Scene 1 is a sitelock scene. If true goto scene 3 and stop. Else goto scene 2 and stop.
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The bad. It loads everything on scene 2 and then goes to scene 3 with player 10.
Every object created with actionscript on scene 2 is created on scene 3.
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Jul 25, 2011
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
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Feb 11, 2012
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
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The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.
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I'm pretty new to Action script and I have a problem here that I can't seem to figure out.
I have this Action Script Code which is attached to a simple movieclip, and it all works IF the general settings are set for Flash Player 6.
It does not work for Flash Player 7 or above, which is probably because this is Actions Script 1 Code...
I attached the .fla file and also here's the code:
[Code]...
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Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
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PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
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Code:
package
{
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import flash.display.Stage
[code]....
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hx = 300/2;
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[code]....
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why this is happening because there isn't a null reference in my mind. The button which I reference in the code is on that exact same frame. I think the error is that it's looking for the button from the previous frame, which puzzles me because I've moved on to the next frame and I don't know why it'd be trying to reference that. Anyone know of DisplayObject differences from 9 to 10 that would be causing me these troubles?
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How do I make sure that when I click the back button it skips the first 314 frames (bearing in mind I am returning from a separate html page)?
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[Code]...
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